KLab Inc.’s financial results for the first half of the fiscal year ending December 31, 2026, indicate a significant recovery in operating performance compared to the same period in the previous year. The company reported consolidated revenue of 4,969 million yen, representing a 57.2% increase over the first half of 2025. Operating income reached 39 million yen, a notable improvement from the 648 million yen operating loss recorded in the prior year’s first half. Despite these gains, the company remained in a net loss position, reporting a loss attributable to owners of the parent of 125 million yen, though this is a substantial reduction from the 4,748 million yen loss incurred during the first half of 2025.
The company’s financial position remains stable, with total assets increasing to 14,637 million yen as of June 30, 2026, compared to 13,273 million yen at the end of 2025. The equity ratio stands at 78.1%, reflecting a slight increase from 76.9% at the end of the previous fiscal year. The primary business segment, the Game Business, generated 4,551 million yen in revenue, with a segment profit of 1,614 million yen. The company has maintained its full-year earnings forecast for 2026, projecting total revenue of 17,000 million yen and an operating income of 1,000 million yen.
These results were prepared in accordance with Japanese GAAP and cover the consolidated operations of KLab Inc. for the period from January 1, 2026, to June 30, 2026. The financial statements reflect the impact of crypto asset valuation losses and foreign exchange fluctuations, while benefiting from the absence of the significant impairment losses on fixed assets that heavily impacted the previous year’s performance. No changes to accounting policies or significant shifts in the scope of consolidation were reported for this period.
Summary of Financial Results for First Quarter of Fiscal Year Ended December 31, 2026 2 (Japanese GAAP) (Consolidated) FASF This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
KLab Inc. reports first‑quarter results for the fiscal year ending December 2014, covering January 1 to March 31, 2014. Consolidated revenue rose 7.2 % from the prior quarter to ¥4,425 million, driven by strong sales of “Love Live! School Idol Festival” and the launch of “Celestial Craft Fleet.” Operating income improved to ¥96 million, ordinary income reached ¥106 million, and net income climbed to ¥51 million, marking a turnaround from the previous year’s loss of ¥159 million. Net assets increased to ¥4,846 million, with equity ratio improving from 45.5 % to 57.7 %. The company’s share count averaged 32.8 million outstanding shares, with a slight rise in treasury stock.
The company forecasts full‑year revenue of ¥8,925 million and net income of ¥141 million for the 2014 fiscal term. Management notes that mobile online game performance is highly volatile and that future results depend on hit titles. No dividend was declared for the quarter, and no revisions to prior forecasts were made.
Financial statements show a decline in current assets mainly due to lower cash and receivables, while fixed assets grew from intangible investments. Total liabilities fell by ¥28 million, largely through reduced short‑term loans. The company adopted a special tax accounting treatment for the quarter and reported no significant changes in shareholders’ equity beyond a capital increase from a new stock subscription. The report covers Japan‑based operations, with no geographic expansion noted for the quarter.
KLab Inc. reported consolidated financial results for the first three quarters of fiscal year 2014 (January 1–September 30, 2014). Revenue rose to ¥15.94 billion, a 46.4 % increase over the same period of FY2013, driven by strong sales of “Love Live! School Idol Festival” and “Celestial Craft Fleet.” Operating income reached ¥1.89 billion, ordinary income ¥1.99 billion, and net income ¥1.29 billion, marking the third consecutive quarter of record highs and a turnaround from a net loss in FY2013. Net income per share climbed to ¥38.16, up from a negative figure the previous year.
Total assets increased to ¥11.58 billion, with current assets up by ¥2.89 billion largely due to cash and deposits; fixed assets declined slightly as rental deposits fell. Total liabilities dropped by ¥1.68 billion, mainly from reduced short‑term and long‑term loans, resulting in net assets of ¥8.56 billion and an equity ratio of 73.6 %. Capital stock and surplus grew substantially after new share subscriptions, while retained earnings turned positive.
The company forecasts FY2014 revenue at ¥21.94 billion, operating income of ¥2.19 billion, ordinary income of ¥2.30 billion, and net income of ¥1.51 billion, assuming stable fourth‑quarter sales and a planned advertising spend of ¥1 billion. No dividends are expected for FY2014. The fiscal year change from August to December 31 was noted, and Mediaincruise Co., Ltd. was removed from consolidation after its absorption merger. The results reflect a robust recovery in the Japanese mobile gaming segment during 2014.
KLab Inc. reported consolidated financial results for the first half of fiscal year 2015 (January 1–June 30, 2015) under Japanese GAAP. Revenue rose 8.9 % to ¥10,435 million, driven by the launch of new mobile titles such as “Love Live! School Idol Festival.” Operating income surged 122.9 % to ¥1,552 million, while ordinary and net income increased 130.3 % and 22.9 %, respectively, to ¥1,612 million and ¥666 million. Net income per diluted share reached ¥18.35, up from ¥16.40 in the same period of FY2014.
Total assets increased to ¥13,187 million, with net assets rising 8.6 % to ¥9,884 million and an equity ratio of 74.6 %. The company’s balance sheet showed a modest decline in current liabilities and an increase in intangible assets, reflecting investment in intellectual property. Treasury stock purchases of 90 000 shares (¥128.5 million) were completed in July to improve capital efficiency.
KLab’s forecast for the first three quarters of FY2015 projects revenue of ¥16,935 million and net income of ¥1,316 million. The company notes that operating performance is highly sensitive to the success of new releases and therefore refrains from full‑year forecasts. No significant accounting policy changes affected the period, aside from the adoption of a special tax‑effect treatment and an employee stock ownership plan implemented through a trust. The company’s dividend policy remained unchanged, with no dividends declared for FY2015.
KLab Inc. reported a strong first‑half performance for fiscal year 2014, with consolidated revenue rising to ¥9.59 billion from ¥7.12 billion in the same period of FY2013, a 34.6 % increase driven by continued growth of the “Love Live! School Idol Festival” franchise and new titles such as “Celestial Craft Fleet.” Operating income improved to ¥696 million, up from a loss of ¥881 million in FY2013, and net income reached ¥542 million versus a loss of ¥598 million previously. Net assets expanded to ¥6.21 billion, reflecting a 66.5 % equity ratio and significant capital stock increases following a new subscription by Deutsche Bank London.
Total assets grew to ¥9.26 billion, largely due to higher accounts receivable, while liabilities fell sharply as short‑term loans were reduced. The company’s cash and deposits declined modestly, but overall liquidity remained robust. No dividends were declared in FY2013 or FY2014, and the forecast for the first three quarters of FY2014 projects revenue of ¥15.59 billion and net income of ¥1.03 billion, assuming continued success of key mobile titles.
The report notes a change in fiscal year end from August 31 to December 31, affecting comparative periods. A subsidiary, Mediaincruise Co., Ltd., was removed from consolidation following a merger. Accounting practices remained consistent, with no restatements or significant policy changes. The company’s focus on cost control—reducing personnel and office expenses—supported the turnaround in profitability.
KLab Inc. reported first‑quarter fiscal 2015 results that marked a dramatic turnaround from the same period in FY2014. Consolidated revenue rose 27.4 % to ¥5,637 million, driven by strong sales of “Celestial Craft Fleet” and “Tales of Asteria,” while operating income surged 960.8 % to ¥1,019 million and net income climbed 732.8 % to ¥426 million. The company’s comprehensive income for the quarter reached ¥471 million, an 872 % increase over FY2014. Net assets grew to ¥9,576 million, reflecting a 5.2 % rise in retained earnings and an equity ratio of 76.9 %. Total assets declined slightly to ¥12,397 million as current assets fell due to lower cash and receivables, whereas intangible assets increased by ¥160 million.
The first‑half forecast projects revenue of ¥10,138 million and net income of ¥574 million, indicating continued momentum. No dividends were declared for FY2014 or FY2015, and the forecasted dividend remains unchanged. The company applied a special accounting treatment for employee stock ownership plans, but this had no material impact on the quarterly statements. The fiscal year is covered under Japanese GAAP, with a sample of 37 million shares outstanding and an average of 36.2 million shares during the quarter. The report is based on consolidated financial statements, including balance sheets, income statements, and comprehensive income, with no significant changes in accounting policy beyond the adoption of a trust‑based employee stock plan.
KLab Inc. reports a sharp contraction in its first‑quarter 2020 operating performance, driven by the COVID‑19 pandemic’s impact on consumer spending. Revenue rose modestly to ¥7,420 million from ¥6,468 million in the same period a year earlier, yet operating income collapsed to ¥37 million from ¥391 million, reflecting a 90.4 % decline. Ordinary income turned negative at ¥(83) million, and profit attributable to the parent fell to a loss of ¥(134) million versus a profit of ¥296 million in Q1 2019. Comprehensive income also swung to a loss of ¥(449) million from a gain of ¥434 million, largely due to a ¥121 million foreign‑exchange loss and a ¥26 million investment‑loss under the equity method.
Total assets decreased to ¥22.7 billion from ¥23.7 billion, while net assets fell to ¥16.9 billion, maintaining an equity ratio of 66.6 %. Cash and deposits dropped to ¥5.9 billion, and current liabilities fell to ¥4.7 billion, reflecting a reduction in short‑term debt and accounts payable. The company’s share count remained stable at approximately 38 million shares, with no dividend declared for FY2020.
The financial statements cover Japan exclusively under Japanese GAAP for fiscal year 2020, with data sourced from consolidated financial statements and supporting notes. No significant accounting policy changes were reported, and the company disclosed a subsequent event involving the disposal of treasury stock as restricted compensation in May 2020.
KLab Inc. reported consolidated financial results for the third quarter of fiscal year 2015 (January 1–September 30, 2015). Revenue increased by 4.0 % to ¥16.57 billion, driven mainly by the release of “BLEACH Brave Souls” and the cinematic launch of “Love Live! The School Idol Movie,” which revitalised in‑game spending after a temporary dip. Operating income rose 20.1 % to ¥2.27 billion, while ordinary income grew 6.6 % to ¥2.13 billion; net income, however, fell 27.6 % to ¥934 million due to higher interest and foreign‑exchange losses, and a significant impairment charge of ¥120.7 million on office assets.
Total assets reached ¥13.76 billion, up 1.03 billion yen from the prior year, with net assets increasing to ¥10.07 billion and an equity ratio of 72.8 %. Cash and deposits declined, offset by a rise in securities holdings. Long‑term debt was cut from ¥60 million to ¥30 million, while accounts payable increased.
The company forecast full‑year 2015 revenue at ¥21.57 billion, operating income of ¥2.27 billion, ordinary income of ¥2.13 billion, and net income of ¥759 million, reflecting expected advertising spend for the New Year period. No dividend was declared for FY2015.
Methodologically, figures are presented under Japanese GAAP, with a consolidated view of all subsidiaries. The report includes detailed segment information, accounting policy changes (notably the adoption of a special trust treatment for employee stock), and notes on tax rate adjustments following 2015 legislation.
Summary of Financial Results for Fiscal Year Ended December 31, 2014 (Japanese GAAP) (Consolidated) hall p This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
Summary of Financial Results for Fiscal Year Ending December 31, 2015 (Japanese GAAP) (Consolidated) hall p This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
KLab Inc. disclosed a net non‑operating income of 288 million yen for the consolidated fourth quarter of its December 2014 fiscal year, driven largely by a 231 million yen foreign‑exchange gain from currency valuation at quarter‑end. The company also reported an extraordinary loss of 670 million yen, primarily attributable to a 607 million yen impairment charge on software assets related to its gaming operations. These figures represent the company’s first quarterly disclosure of such items for the year, indicating a significant impact on its overall profitability.
The announcement clarifies that the non‑operating income and extraordinary loss will affect the company’s full‑year earnings forecasts for the 2014 fiscal period. KLab commits to providing any additional information required under Tokyo Stock Exchange disclosure standards promptly, ensuring transparency for investors and regulators. The notice is limited to the Japanese market, covering a single fiscal year (January 1–December 31, 2014) and focusing on the gaming segment of KLab’s operations. No survey or external data sources are cited; the figures derive from internal financial statements and accounting adjustments made during the reporting period.