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Cover of Brutally Honest #224
Article

Brutally Honest #224

This industry newsletter provides expert analysis on mobile user acquisition (UA) and creative strategy, focusing on the evolving landscape of playable ads and monetization in the post-IDFA era.

  • Supercent’s game 'XP Hero' generates approximately $500,000 in daily revenue, split evenly between in-app purchases and ad revenue, despite an aggressive monetization strategy featuring 47 rewarded ad placements.
  • Meta’s Reels inventory is shifting toward interactive ad formats, and advertisers should prioritize vertical MRAID builds to capitalize on early, lower-cost inventory as this placement evolves.
  • Playable ads have transitioned from a secondary format to the core backbone of mobile user acquisition, particularly when integrated into video-led funnels and AI-driven creative workflows.
Brutally HonestAug 2026
Cover of Phantom Blade Zero Market Launch Analysis
Article

Phantom Blade Zero Market Launch Analysis

Phantom Blade Zero is positioned for a significant commercial launch, supported by strong pre-release metrics and heavy promotional backing from Sony.

  • Phantom Blade Zero has reached 300,000 pre-sold copies on Steam and generated $14.5 million in revenue with 10 weeks remaining until launch.
  • The game has accumulated 1.6 million Steam wishlists, with a geographic distribution of 29% from China, 17% from the US, and 5% from Japan.
  • Pre-order performance is strong, tracking at approximately 73% of Black Myth: Wukong’s volume and 6.4 times higher than Wuchang: Fallen Feathers at the same 70-day pre-launch milestone.
Alinea AnalyticsAug 2026
Cover of Analyst Bulletin: Mobile Game Market Review June 2026
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Analyst Bulletin: Mobile Game Market Review June 2026

The mobile gaming landscape in June 2026 was defined by a strategic reliance on major sporting events and high-profile intellectual property collaborations to drive user engagement.

  • The June 2026 mobile market shows a significant disconnect between high user engagement from live-ops events and actual monetization, as developers struggle to convert temporary interest into sustained revenue.
  • Major sporting events like the FIFA World Cup drove widespread adoption of prediction-based mechanics and themed reward tracks across diverse genres, including PUBG Mobile and Rise of Kingdoms.
  • Market saturation of sports-centric live-ops is leading to diminishing returns, raising concerns about the long-term sustainability of these engagement strategies.
GameRefineryJul 2026
Cover of Hero Esports CEO Uses Cannes Lions Stage to Pitch Esports’ Global Brand Appeal
Article

Hero Esports CEO Uses Cannes Lions Stage to Pitch Esports’ Global Brand Appeal

Hero Esports CEO Danny Tang utilized the 2026 Cannes Lions International Festival of Creativity to advocate for the integration of esports into mainstream global marketing and entertainment strategies.

  • Hero Esports CEO Danny Tang presented at Cannes Lions' LIONS Sport program, asserting esports' mainstream appeal to brands, investors, and media companies, emphasizing its role in reshaping the attention economy and popular culture.
  • A whitepaper, "The Esports Generation: Who They Are, and Why They Spend," co-published by Niko Partners, Hero Esports, and ESL FACEIT Group, estimates the global Gen Z esports audience at up to 400 million and the total esports audience at 640 million, with annual industry revenue around $3 billion.
  • Esports events are demonstrating significant scale, exemplified by the 2025 King Pro League Grand Finals, produced by Hero Esports at Beijing’s National Stadium, which drew a Guinness World Records-verified 62,196 live attendees.
The Esports AdvocateJul 2026
Article

Asian Champions League 2026: Performance Report

The 2026 Asian Champions League (ACL), organized by Hero Esports, concluded its second edition with significant viewership metrics, reporting over 380 million total play views and nearly 23 million hours watched.

  • The 2026 Asian Champions League (ACL) generated over 380 million total play views and nearly 23 million hours watched across its 24-day duration.
  • The tournament, held in Shanghai from May 1 to May 24, 2026, featured competition in Dota 2, Counter-Strike 2, and Mobile Legends: Bang Bang.
  • Winners of the three titles—Vici Gaming (Dota 2), LVG (Counter-Strike 2), and GZG (Mobile Legends: Bang Bang)—all secured qualification paths to the 2026 Esports World Cup in Paris.
The Esports AdvocateJun 2026
Cover of Hero Esports to Stage Second Asian Champions League: Shanghai
Article

Hero Esports to Stage Second Asian Champions League: Shanghai

Hero Esports has announced the return of the Asian Champions League (ACL) to Shanghai, scheduled to take place from May 1–24, 2026.

  • Hero Esports will host the second Asian Champions League (ACL) in Shanghai from May 1–24, 2026, featuring a total prize pool of $365,000.
  • The tournament serves as a direct qualification pathway to the 2026 Esports World Cup (EWC) for all three featured titles: Dota 2, Counter-Strike 2, and Mobile Legends: Bang Bang.
  • The prize pool is distributed across the three titles, with $150,000 for CS2, $125,000 for MLBB, and $90,000 for Dota 2.
The Esports AdvocateApr 2026
Cover of Analyst Bulletin: Mobile Game Market Review March 2026
Article

Analyst Bulletin: Mobile Game Market Review March 2026

The mobile gaming landscape in March 2026 is defined by a strategic shift toward complex, multi-layered engagement loops and the aggressive integration of cross-genre mechanics.

  • Mobile games are shifting from simple loops to complex, multi-layered engagement models that utilize seasonal collectible albums and nested event structures to drive sustained spending.
  • The industry is increasingly adopting hybrid gameplay models, such as integrating 4X strategy mechanics into titles like Hero Wars or merge features into casual puzzle games.
  • Chinese publishers are successfully capturing significant Western market share, particularly within the merge genre, as evidenced by the performance of titles like Gossip Harbor.
GameRefineryApr 2026
Cover of How Nexters' Hero Wars Stayed on Top with a Winning Events Strategy
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How Nexters' Hero Wars Stayed on Top with a Winning Events Strategy

Hero Wars sustains its long-term market leadership and consistent growth in daily active users and revenue by employing an aggressive, high-frequency LiveOps strategy.

  • Since 2019, Hero Wars has maintained a consistent top 100 grossing position on US iOS by utilizing an aggressive and evolving live events strategy.
  • The Battle Pass feature is a primary revenue driver, with the game iterating through three versions of the system and introducing a 'Season Pass' in September 2024 to further maximize engagement.
  • Nexters has significantly increased the frequency of monetization-focused events, utilizing IAP bundles and strategic collaborations, such as the Lara Croft integration, to drive revenue spikes.
GameRefineryAug 2025
Cover of Kingshot: Global Mobile Market Performance Analysis
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Kingshot: Global Mobile Market Performance Analysis

Kingshot, released on February 22 by Century Games, has rapidly ascended global mobile charts, reaching the U.S. Top 10 in June and securing positions behind Fortnite on free-download rankings.

  • Century Games’ Kingshot reached the U.S. Top 10 by June, achieving Top 50 status in two months compared to the three-month trajectory of its predecessor, Whiteout Survival.
  • The game’s rapid market penetration is driven by aggressive user acquisition, peaking at over 2,000 daily ad creatives across iOS and Android by early June.
  • Advertising strategy utilizes a high-volume, multi-format approach including AI-generated imagery, animated shorts, and live-action clips tailored to specific regional aesthetics like anime, medieval, and cartoon styles.
SocialPetaJul 2025
Article

Which Genres Have Ruled Steam? A New View

The analysis provides a comprehensive overview of genre performance on Steam by applying a proprietary, exclusive-tag methodology to games that have generated over $1 million in lifetime revenue.

  • Action games dominate Steam's revenue landscape, accounting for 58.37% of all lifetime earnings for titles exceeding $1 million.
  • Role-Playing (17.11%), Strategy (13.97%), and Simulation (9.76%) follow Action as the primary revenue-generating genres on the platform.
  • Arena Shooters generate nearly 19% of all Action revenue, though this segment is heavily concentrated among a few evergreen titles.
GameDiscoverCoJun 2025
Cover of Pura Vida Named Exclusive Jewelry Partner of Calling All Heroes
Article

Pura Vida Named Exclusive Jewelry Partner of Calling All Heroes

Raidiant has secured a partnership with California-based jewelry brand Pura Vida, naming the company the exclusive jewelry partner for the Calling All Heroes tournament series.

  • Raidiant has named Pura Vida Bracelets as the exclusive jewelry partner for the Calling All Heroes Major 1 tournament, which begins on May 28, 2025.
  • This partnership marks Pura Vida’s first entry into the esports ecosystem and its first collaboration with a tournament organizer.
  • The deal includes the creation of custom jewelry inspired by Overwatch 2 hero styles and the provision of Pura Vida products to all tournament competitors.
The Esports AdvocateMay 2025
Article

China’s First Asian Champions League Signs Key Partners

Hero Esports, formerly known as VSPO, has secured a diverse roster of corporate partners for the inaugural Asian Champions League (ACL) and the concurrent DreamHack Shanghai event.

  • Hero Esports is launching China’s first Asian Champions League (ACL), a multi-title tournament featuring a total prize pool of ¥15 million RMB ($2.04 million USD).
  • The ACL will host competitions across nine titles: Dota 2, Counter-Strike 2, Teamfight Tactics, CrossFire, Honor of Kings, Delta Force, League of Legends, Valorant, and Street Fighter 6.
  • The event will take place across three major Shanghai venues: the Shanghai SPD Bank Oriental Sports Center, the Shanghai Jing’An Sports Center, and the Shanghai National Exhibition and Convention Center.
The Esports AdvocateMay 2025