Skip to main content

Discovery

CompanyJapan

Documents about Discovery

Article

Lighting the ZERO Sievert Fuse: What a Steam Strategist Actually Does

The primary purpose of this analysis is to demystify the role of a Steam marketing strategist by deconstructing the successful launch campaign of the game ZERO Sievert.

  • Steam’s internal visibility, particularly the Discovery Queue, is the primary driver of sales, but it requires external traffic or high conversion rates to trigger the algorithm's amplification.
  • Strategic participation in the Steam Next Fest front page, achieved by securing 3,000 wishlists in the two weeks prior or 150,000 total wishlists, generated 68,564 additional wishlists and an estimated $177,619 in revenue for ZERO Sievert.
  • Securing an exception to the 28-day rule to participate in the Steam Autumn Sale immediately after launch generated an additional $542,000 in revenue for the title.
How To Market A GameJan 2023
Cover of Award-Winning Producer Bill McCullough Leaves FaZe Clan to Join XFL
Article

Award-Winning Producer Bill McCullough Leaves FaZe Clan to Join XFL

Bill McCullough, an 11-time Emmy Award-winning producer, has transitioned from his role as Executive Vice President of content at FaZe Clan to become the Chief Content Officer for the XFL.

  • Bill McCullough, an 11-time Emmy Award-winning producer, has been appointed as the new chief content officer for the XFL.
  • McCullough departed his role as EVP of content at FaZe Clan in October 2022 after a two-year tenure with the esports organization.
  • During his time at FaZe Clan, McCullough oversaw the production of various content formats, including documentaries, podcasts, and the reality-based talent search show 'Faze1'.
The Esports AdvocateJan 2023
Article

TikTok: How Data Changed One Dev's Discovery Tactics

The primary objective of this analysis is to evaluate the effectiveness of TikTok as a discovery tool for video game developers, supplemented by a case study on the financial challenges of premium mobile game development.

  • TikTok's algorithm prioritizes likes and favorites over shares, which show a weak 0.172 correlation with total views, meaning developers should focus calls-to-action on engagement rather than distribution.
  • Optimal TikTok video length for game discovery is 25 to 28 seconds, challenging the industry trend toward ultra-short content.
  • Resource-constrained studios should adopt a 'Rule of 7' strategy, maintaining a catalog of 5–15 high-quality videos to deploy strategically around major campaign milestones.
GameDiscoverCoNov 2022
Cover of Warner Bros. Discovery Form 10-Q: Q3 2022
Financial report1 page

Warner Bros. Discovery Form 10-Q: Q3 2022

Warner Bros. Discovery’s financial performance for the third quarter of 2022 is defined by the massive structural and operational integration following the April 2022 merger between Discovery, Inc. and WarnerMedia.

  • Warner Bros. Discovery reported a $2.29 billion net loss for Q3 2022, driven by $1.52 billion in restructuring charges and $1.39 billion in content impairments following the April 2022 merger.
  • The company carries a $50.14 billion debt load and total long-term obligations exceeding $122 billion, which it manages through derivative instruments and a $6 billion revolving credit facility.
  • The Direct-to-Consumer (DTC) segment reported an Adjusted EBITDA loss of $634 million, despite reaching 94.9 million core subscribers across HBO Max and discovery+.
Warner Bros. DiscoveryNov 2022
Cover of Discovery – Conversion – Retention All at Once! - ARUNABH MADHUR, SHAREit
22 min
PocketGamer.biz22 min

Discovery – Conversion – Retention All at Once! - ARUNABH MADHUR, SHAREit

SHAREit operates as a global peer-to-peer file-sharing utility and content platform, positioning itself as a significant, yet often overlooked, player in the mobile user acquisition ecosystem.

  • SHAREit operates a global ecosystem with 2.5 billion users across 150 countries, functioning as a 'day zero' utility for app and file transfers without requiring internet connectivity.
  • The platform's 'Game Center' hosts 2,500 to 3,000 titles, including APKs and HTML5 games, serving as a primary hub for user discovery and engagement.
  • Advertisers can execute full-funnel campaigns—from awareness to performance-based installs—by leveraging device-specific data and usage patterns to create cohorts based on spending potential and interests.
PocketGamer.bizNov 2022
Cover of Third-Party App Stores: Are They Good for Discovery?
Article

Third-Party App Stores: Are They Good for Discovery?

This analysis explores the potential impact of third-party app stores on the iOS ecosystem, specifically in response to reports that Apple may open its mobile platform to alternative storefronts by 2024 to comply with the European Union’s Digital Markets Act.

  • The European Union’s Digital Markets Act is expected to force Apple to open its iOS platform to alternative app storefronts by 2024.
  • Market data suggests that fears of app fragmentation are overstated, as high operational costs are already driving major PC publishers back toward centralized distribution hubs.
  • Third-party stores offer the potential for specialized discovery mechanisms for niche content, such as political or adult games, that are currently prohibited by Apple’s restrictive gatekeeping policies.
GameDiscoverCoNov 2022
Article

New Games' Biggest Discovery Competition? Old Games

The primary thesis of this analysis is that "evergreen" legacy titles represent the most significant competition for new video game releases on PC and console platforms.

  • Legacy titles are the primary competitors for new releases, with the top 20 established games receiving 50% more reviews than the top 20 new launches on Steam in October 2022.
  • When excluding the outlier Call of Duty: Modern Warfare II, older games outperformed new releases by 225% in player engagement metrics.
  • The competitive gap widens as the sample size increases; when comparing the top 40 games, legacy titles outperformed new releases by 258%.
GameDiscoverCoNov 2022
Article

Should I Translate My Steam Page and Other Effects on Steam Traffic

This analysis examines the factors influencing Steam page traffic and wishlist velocity, specifically focusing on how developers can optimize their presence during non-promotional periods.

  • Games with Steam pages translated into multiple languages earn a median of 62 wishlists per week, compared to just 18 for English-only pages.
  • Top-performing games on Steam consistently feature diverse traffic sources like 'Discovery Queue,' 'More Like This,' and 'Search Suggestions,' whereas low-traffic games rely almost exclusively on 'Direct Navigation' and bot traffic.
  • The presence of a demo does not significantly impact resting-period wishlist rates, but it is recommended for capturing traffic spikes when streamers discover the game.
How To Market A GameOct 2022
Article

Stadia's Demise: Did It Have to Happen?

The failure of Google Stadia serves as a primary case study for the challenges of establishing a cloud-first gaming ecosystem from scratch.

  • Google Stadia failed primarily due to a flawed business model that required users to pay both a subscription fee and full retail prices for individual games, creating a significant barrier to entry compared to value-add cloud services like Xbox.
  • The closure of Google’s internal game studios in early 2021 signaled the platform's decline, as high-budget non-exclusive titles failed to scale despite Google investing tens of millions of dollars per game.
  • The broader gaming market experienced a cooling period, evidenced by a 12.7% year-over-year decline in mobile game spending to $19.3 billion in Q3 2022.
GameDiscoverCoOct 2022
Cover of Female Gamers in Asia: Version for Women in Games Asia Panel
Report14 pages

Female Gamers in Asia: Version for Women in Games Asia Panel

Female gamers represent a primary engine of growth within the Asian interactive entertainment market, accounting for 35% of the region's 1.46 billion total gamers as of 2021.

  • Female gamers in Asia represent 35% of the region's 1.46 billion total gamers, with a year-over-year growth rate of 7.6% that outpaces the 5.0% growth of the general gaming population.
  • In 2021, female gamer spending on mobile titles reached $13.07 billion in China and $5.52 billion across the Asia-10, while PC spending reached $9.70 billion and $3.93 billion respectively.
  • Mobile is the primary platform for this demographic, with 95% of female gamers playing on mobile devices, compared to 60% on PC and 17% on consoles.
Niko PartnersOct 2022
Cover of Game Trailers: Breaking Down a Key Discovery Mistake
Article

Game Trailers: Breaking Down a Key Discovery Mistake

Effective game discovery on platforms like Steam and consoles requires a strategic shift away from traditional cinematic marketing toward immediate gameplay demonstration.

  • Store page trailers must prioritize immediate gameplay demonstration, as delaying mechanics for 15 to 30 seconds causes significant audience drop-off.
  • Hardware revenue as a share of total industry earnings has declined from 47% to 36% over the last decade, while third-party publishing has grown to 43%.
  • Independent developers should focus exclusively on gameplay-first trailers, utilizing developer commentary or 'Minimum Viable Product' formats tailored specifically for the Steam interface.
GameDiscoverCoSep 2022
Article

What Do Players Really Want From New Games, Anyhow?

The 2022 PC and Console Insights survey, commissioned by Google for Games, provides a comprehensive analysis of player preferences, discovery habits, and consumption patterns.

  • Video platforms and social recommendations are the primary discovery drivers, with 40% of players using YouTube and 38% relying on friends and family, compared to only 16-17% influenced by platform-specific dashboards.
  • Gameplay videos are a critical conversion factor, swaying 45% of players to try a new title, while 51% of players are primarily motivated by their preferred genre.
  • Player engagement is highly fragmented, as 84% of gamers play multiple titles simultaneously, with 20% managing four or more games at once.
GameDiscoverCoSep 2022