1 free read left. Create a free account for unlimited reading + AI research.
Create free accounthi I'm Andy Smith from historic studio use I'm at the mine candy HQ for another Bob happy event you might remember and I like six months ago so I'm like that we did a summer sports hat or a bunch of very talented developers has done half of them got together from various companies and we had a thing this time it's winter sports we're going to create a little game like a little bit like worry away like a bunch of mini games each 17 seconds long we're going to put it out on an iOS and Android just as soon as we finished the event last for the whole weekend so is the same for that aren't and yeah it's great fun it's a nice way to kind of expand your creative abilities like I'm not an artist necessarily what I've been doing artwork before for the game that I'm working on with Andrew Roper from in disguise fame and yeah it's just it's a giggle you get to make a game in a short amount of time and ship it and that's really really satisfying it's not something you get to
do very often usually it's a nice change of pace that's that's pretty much it
The Best of British game hack serves as a collaborative platform for professional developers to rapidly prototype and release mobile titles within a compressed 48-hour timeframe. By gathering talent from various studios, the event fosters creative experimentation and cross-company networking. The primary objective is to move from conceptualization to a finished, shippable product on iOS and Android platforms, emphasizing the satisfaction of completing a project under strict time constraints.
The current iteration of the event focuses on a winter sports theme, utilizing a design structure inspired by micro-game collections. These games consist of a series of mini-games, each lasting approximately 17 seconds, designed for quick engagement on mobile devices. This format allows participants to step outside their traditional professional roles; for instance, developers often take on artistic responsibilities, broadening their skill sets and exploring new creative avenues that differ from their primary studio projects.
This initiative highlights the industry trend toward rapid development cycles and the value of "game jams" as a tool for professional development. By prioritizing the shipping of a final product over long-term production cycles, participants gain practical experience in agile development and collaborative problem-solving. The event underscores a shift toward community-driven innovation, where the focus remains on the joy of creation and the technical challenge of delivering functional software in a highly accelerated environment.
PocketGamer.biz · 2019