These countries are Thailand, Malaysia, Singapore, Indonesia, Vietnam, and the Philippines. Each country has distinct gamer behaviors and economic profiles.
Western titles from publishers like King and Supercell consistently rank among the top-grossing applications.
Page 5 of the reportThese genres appeal to both paying and non-paying users. Genre preferences vary by country, but these two frequently emerge as top performers.
Page 11 of the reportSingapore leads in monetization with an average annual spend of $189.30 per payer.
Smartphone-based revenue is expected to exceed 50% of its total market share by 2017.
This is necessary to account for distinct gamer behaviors, such as Malaysia's high rate of multi-screen gaming.
Like tailoring a suit, strategies must be custom-fit to each country's unique characteristics.
Page 7 of the reportThe Southeast Asia games market is positioned as a primary growth engine for the global industry, with total regional revenues projected to double to $2.2 billion by 2017. Driven by rapid economic development, increasing mobile internet connectivity, and a large, young population, the region is experiencing a compound annual growth rate of 28.8%—significantly outpacing comparable markets like Latin America and Eastern Europe. The sector is characterized by a high prevalence of mobile gaming, widespread English language proficiency, and a strong affinity for Western social media platforms, making it an accessible and strategic battleground for international developers and publishers.
The market landscape is defined by the Big 6 countries: Thailand, Malaysia, Singapore, Indonesia, Vietnam, and the Philippines. Thailand currently leads the region in total game revenues, while Singapore boasts the highest average annual spend per payer at $189.30. Mobile gaming is the dominant segment across these nations, with Western titles—particularly those from publishers like King and Supercell—consistently ranking among the top grossing applications. While genre preferences vary by country, strategy and racing games frequently emerge as top performers among both paying and non-paying users.
Data for this analysis is derived from 2014 and 2015 market research, including consumer surveys and financial modeling provided by Newzoo. The findings highlight that while the region shares certain demographic and connectivity trends, each country maintains distinct gamer behaviors and economic profiles. For instance, Malaysia exhibits a high rate of multi-screen gaming, whereas Vietnam is poised for the fastest mobile segment growth, with smartphone-based revenues expected to account for over 50% of its total market by 2017. These insights underscore the necessity for localized strategies to successfully navigate the diverse and rapidly evolving Southeast Asian gaming ecosystem.