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Mobile reports and market data

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Cover of The Power of Marketing Mix Modeling
Report26 pages

The Power of Marketing Mix Modeling

Mobile game marketers facing signal loss and rising acquisition costs are urged to adopt next-generation marketing mix modeling (MMM) alongside last-touch attribution (LTA) to measure and optimize return on ad spend.

  • Marketing Mix Modeling (MMM) provides a more accurate view of incrementality than last-touch attribution (LTA), as evidenced by a case study where MMM attributed 43% more Day 7 revenue events to TikTok at a $5,000 daily spend.
  • Traditional LTA is increasingly inadequate for mobile gaming due to privacy regulations like Apple’s AppTrackingTransparency and a systemic bias that undervalues top-of-funnel media.
  • User acquisition costs in the gaming industry are projected to exceed $130 billion by 2025, necessitating more sophisticated measurement tools to manage rising expenditures.
Kochava & TikTok for BusinessJan 2025
Cover of 2025 Global Mobile Game Marketing Insights & Creative Breakdown
Report28 pages

2025 Global Mobile Game Marketing Insights & Creative Breakdown

Mobile game advertising in 2025 was defined by rising creative volume, faster refresh cycles, and the spread of AI production, according to SocialPeta ad-intelligence data covering January to October 2025 across roughly 80 countries and 80 channels.

  • Over 90% of mobile game advertisers now utilize AI to generate assets, marking a critical industry shift toward automation to combat rising competition.
  • The average monthly creative volume per advertiser reached 123 in 2025, representing a 20% year-over-year increase, with new creatives accounting for 58% of total monthly output.
  • Strategy games lead the industry in advertising intensity with 325 monthly creatives per advertiser, while Casino games prioritize the highest turnover with 65.6% of assets being new each month.
SocialPeta & Reforged LabsJan 2025
Cover of Mobile Game Market Insights: India 2025
Report29 pages

Mobile Game Market Insights: India 2025

India's mobile game market in fiscal year 2024-25 (April 2024 to March 2025) is the largest in the world and in Asia by downloads, at 8.45 billion, more than double second-place Indonesia's 3.34 billion.

  • India is the world's largest mobile gaming market by volume, recording 8.45 billion downloads in the 2024-25 fiscal year.
  • Despite high download volume, in-app purchase revenue is limited to $400 million, though it is growing at 8.5% year-over-year due to increased digital payment adoption and high-value iOS spenders.
  • Revenue is heavily concentrated in core competitive genres, with Battle Royale titles like Garena Free Fire and Battlegrounds Mobile India accounting for 50% of total market earnings.
Sensor TowerJan 2025
Cover of Mobile App Trends Spotlight Edition: Türkiye 2025
Report22 pages

Mobile App Trends Spotlight Edition: Türkiye 2025

Türkiye's mobile app economy is portrayed as moving from emerging to rapidly maturing, with revenue projected to reach $1.65 billion by 2029.

  • The Turkish mobile app market is projected to reach $1.65 billion in revenue by 2029, supported by an 87% internet penetration rate and a global top-ten ranking for downloads and time spent in-app.
  • Generative AI applications experienced a 142.5% surge in downloads between 2023 and 2024, driven by local hyper-casual studios pivoting to AI-first development and proprietary Turkish-language models.
  • Finance app installs grew by 30% in the first half of 2025, bolstered by an 85% mobile banking adoption rate and retention rates that consistently outperform global medians.
AdjustJan 2025
Cover of Mobile Monetization Report 2025
Report61 pages

Mobile Monetization Report 2025

Global mobile game in-app purchase revenue rose a modest 3.4% year over year to $57.1B in the twelve months from October 2024 to September 2025, up from $55.2B.

  • Top US mobile titles are increasingly bypassing platform fees, with direct-to-consumer revenue via webshops and alternative payment systems growing by 46%.
  • The App Store is significantly outperforming Google Play, evidenced by a 71% increase in 90-day ARPPU and a rise in high-value US players spending over $100 from 22% to 32%.
  • The Strategy genre surged over 25% globally, driven by a 213% explosion in Card Battlers, while the Puzzle genre grew 15% behind a 911% revenue spike in Block Puzzles.
AppMagicJan 2025
Cover of Reclaiming the Game Distribution Landscape
Report21 pages

Reclaiming the Game Distribution Landscape

Mobile game distribution is shifting away from the Google Play and Apple App Store duopoly toward a more diverse ecosystem of alternative app stores, according to a Summer 2025 whitepaper from Aptoide, itself an alternative store operator.

  • As of April 2025, 67% of senior mobile game developers express concern over their over-reliance on the Apple and Google app store duopoly.
  • While Apple and Google currently command 87% of mobile gaming revenue, 74% of developers expect alternative app stores to become a standard part of their distribution strategy within five years.
  • Developers anticipate significant financial upside from diversification, with 73% of respondents projecting double-digit revenue growth from alternative distribution channels.
AptoideJan 2025
Cover of Retention Radar
Report36 pages

Retention Radar

Aarki's Retention Radar argues that the mobile app market has shifted from growth to maturity, making retention and re-engagement more valuable than new-user acquisition.

  • A 10% improvement in user retention can drive profit increases of up to 90%, making retention a more critical financial lever than aggressive user acquisition in a market seeing a 2.3% decline in installs.
  • Simulation games demonstrate the value of long-term engagement by achieving a threefold increase in Return on Ad Spend (ROAS) by the thirtieth day of player activity.
  • Targeting 'synthesized cohorts'—clusters of interconnected apps based on shared user habits—is more effective than siloed marketing, especially given that RPG players show a 40.2% engagement rate with non-gaming applications.
AarkiJan 2025
Cover of Mobile Games in 2025: Trends & Strategies Supercharging Revenue Growth
Report47 pages

Mobile Games in 2025: Trends & Strategies Supercharging Revenue Growth

Mobile game monetization in 2024 showed a market that is growing in value even as user acquisition volume shrinks.

  • The mobile gaming market is shifting toward higher monetization efficiency, evidenced by a 3.8% increase in consumer spending to $65.7 billion despite a 6.6% decline in total downloads.
  • Spending per download rose by 11.2% in 2024, as the industry prioritizes high-value user retention over the volume-based acquisition strategies of previous years.
  • New game releases dropped by over 43%, yet top-tier titles are reaching the $1 million revenue milestone nearly twice as fast as they did in 2022.
AppFiguresJan 2025
Cover of 2025 State of Mobile Gaming: In-App Purchase Trends of Leading Apps
Report28 pages

2025 State of Mobile Gaming: In-App Purchase Trends of Leading Apps

Mobile gaming is entering a new growth phase after the pandemic boom and subsequent correction, and this Moloco analysis examines how leading apps are adapting through monetization, retention, and user acquisition strategy.

  • Global IAP revenue grew by 4% in 2024 despite flat install volume, driven by a 6% increase in both install-to-payer conversion rates and Day 90 ARPPU.
  • The top 5% of players generate 48% of total revenue, with a hyper-niche segment of U.S. iOS users (0.02% of global installs) accounting for 20% of all global gaming revenue.
  • Competition for high-value spenders has intensified, causing bid prices for the top 1% of iOS users to surge by 140% year-over-year.
MolocoJan 2025
Cover of How to Prepare Your Live Ops for the Holiday Season
Report47 pages

How to Prepare Your Live Ops for the Holiday Season

Sensor Tower's Deconstructions report argues that Live Ops should operate as a year-round system, with holiday events amplifying a solid foundation rather than serving as one-off tricks.

  • Implement a series of short-term, 1-to-3-day events to generate immediate spikes in player engagement and session frequency.
  • Structure holiday content as a 'soft-sawtooth' difficulty curve that alternates between periods of challenge and respite to maintain player momentum.
  • Integrate holiday events directly into the core gameplay loop to ensure they feel like natural extensions of the existing experience rather than disruptive additions.
Sensor TowerJan 2025
Cover of Softlaunch Sonar #7: The Evolution of CPI Testing in Gaming
47 min
Two & a Half Gamers47 min

Softlaunch Sonar #7: The Evolution of CPI Testing in Gaming

The gaming industry is currently undergoing a fundamental shift in user acquisition strategy, characterized by the widespread adoption of mini-game mechanics as the primary tool for testing marketability.

  • The Solitaire genre is currently experiencing significant market saturation, with major developers like Metacore, Superplay, and Voodoo attempting to disrupt the category through new iterations and meta-game integrations.
  • 4X strategy games are increasingly focusing their development efforts on 'fun-plus' onboarding mechanics, prioritizing creative mini-game variations over core meta-game innovation to drive user acquisition.
  • Metacore has soft-launched a new level-based merge game as of December 11, leveraging their existing expertise and audience data from previous titles like Merge Mansion.
Two & a Half GamersDec 2024
Cover of TWIG Bonus Episode: Holiday Special (UEFN, Royal Kingdom, and the Steam race)
57 min
Deconstructor of Fun57 min

TWIG Bonus Episode: Holiday Special (UEFN, Royal Kingdom, and the Steam race)

The Unreal Editor for Fortnite (UEFN) serves primarily as a foundational training ground for Unreal Engine development rather than a viable ecosystem for venture-scale independent studios.

  • UEFN is currently better suited as a training ground for Unreal Engine development than as a viable platform for venture-scale independent studios due to limited monetization and restrictive analytics.
  • Independent developers on UEFN face an uneven playing field against Epic Games, including a 15% revenue share penalty for projects utilizing licensed intellectual property.
  • The mobile puzzle market is closely watching the maturation of Royal Kingdom to determine if it will cannibalize the player base and revenue of established hits like Royal Match.
Deconstructor of FunDec 2024

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