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Cover of Mega Studio’s Adam Jaffe On The Impressive Benefits Of Incentivised Traffic
36 min
PocketGamer.biz36 min

Mega Studio’s Adam Jaffe On The Impressive Benefits Of Incentivised Traffic

Incentivized traffic has transitioned from a low-quality acquisition tactic into a sophisticated, high-performance channel capable of delivering retention rates 40% higher than non-incentivized cohorts.

  • Incentivized traffic can drive retention rates that are 40% higher than non-incentivized users by creating a 'railed environment' where developers can guide players through specific, high-engagement paths.
  • The responsibility for incentives has shifted from the game developer to the publisher or media company, which now often provides direct rewards like gift cards or vouchers to users who reach specific in-game milestones.
  • Incentivized traffic serves as a critical data signal that allows developers to understand exactly why a user downloaded a game, enabling more precise benchmarking of LTV and behavioral patterns compared to organic or non-incentivized traffic.
PocketGamer.bizJan 2024
Cover of 2023 Global Mobile Games Marketing Trends White Paper
Report78 pages

2023 Global Mobile Games Marketing Trends White Paper

The document is the 2023 Global Mobile Games Marketing Trends White Paper, produced by SocialPeta, covering mobile game advertising from January to December 2023.

  • Monthly active mobile game advertisers exceeded 40K in 2023, up nearly 50% year over year.
  • Southeast Asia had the highest monthly creatives per advertiser of any region, at 135.
  • Casual games had the highest share of advertisers and creatives among genres in 2023, at 29.38% of advertisers and 32.51% of creatives.
SocialPetaJan 2024
Cover of 3 life changing UA tips from 2023, how to revert ad apocalypse? Review Radar vol 3 (#95)
69 min
Two & a Half Gamers69 min

3 life changing UA tips from 2023, how to revert ad apocalypse? Review Radar vol 3 (#95)

The mobile gaming industry is currently navigating a period of significant structural adjustment, characterized by a shift toward rapid creative iteration and the optimization of monetization stacks in response to declining ad performance.

  • Regulatory and platform changes in 2023 caused eCPM drops between 15% and 45%, necessitating a shift toward more aggressive monetization and creative optimization.
  • Integrating hyper-casual mini-games directly into core products helps align creative assets with gameplay, effectively reducing user churn.
  • Publishers can increase total ad impressions by up to 20% by embedding placements within live-ops events that offer progression speed-ups rather than resource-based rewards.
Two & a Half GamersJan 2024
Cover of 6 x Operative Changes That Kept SciPlay Growing with Josh Wilson, CEO of SciPlay
62 min
Deconstructor of Fun62 min

6 x Operative Changes That Kept SciPlay Growing with Josh Wilson, CEO of SciPlay

SciPlay has sustained seven consecutive quarters of growth by pivoting from aggressive user acquisition toward a model centered on profitability, retention, and technical infrastructure.

  • SciPlay achieved seven consecutive quarters of growth by shifting from aggressive user acquisition to a model focused on profitability, retention, and technical infrastructure following the 2021 Apple IDFA changes.
  • The company is reducing reliance on third-party app stores and paid marketing by building a proprietary direct-to-consumer platform and internal adtech.
  • Operational efficiency is driven by standardizing auxiliary features, such as leaderboards and daily bonuses, across the entire game portfolio.
Deconstructor of FunJan 2024
Cover of Gamelight’s Günay Aliyeva On The AI Algorithm That Revolutionises UA
29 min
PocketGamer.biz29 min

Gamelight’s Günay Aliyeva On The AI Algorithm That Revolutionises UA

Gamelight, a mobile advertising company, utilizes a self-learning AI algorithm to optimize user acquisition (UA) for mobile game publishers.

  • Gamelight’s self-learning AI algorithm optimizes user acquisition by targeting players based on granular behavioral patterns like in-app events and progression rather than traditional demographics.
  • The platform can deliver up to a 4x uplift in average revenue per user (ARPU) within days of implementation.
  • Gamelight captured nearly 12% of global ad spend in the match-three game genre within its first year of operation.
PocketGamer.bizJan 2024
Cover of Apple vs Epic Special: 27% fee, new guidelines & creative solutions with workarounds
23 min
Two & a Half Gamers23 min

Apple vs Epic Special: 27% fee, new guidelines & creative solutions with workarounds

This analysis examines the recent shift in Apple’s App Store policies following the conclusion of the Apple versus Epic legal battle.

  • Apple now allows external links for in-app purchases in the U.S., but imposes a 27% commission fee on these transactions to maintain revenue.
  • The new policy may be more expensive than the standard 30% App Store fee because developers must also pay external payment processors an additional 3% to 6% transaction cost.
  • Apple mandates 'scare screens' that warn users they are leaving the secure App Store, creating friction that developers argue significantly lowers conversion rates.
Two & a Half GamersJan 2024
Cover of State of Mobile 2024
Report103 pages

State of Mobile 2024

State of Mobile 2024 is a data.ai report covering the mobile app and game industry, using data.ai Intelligence estimates across iOS, Google Play and third-party Android in China.

  • Worldwide mobile game consumer spend fell 2% in 2023 to $107.3 billion, while the report states that app spend outside gaming reached more than 60 billion dollars.
  • TikTok became the first app, including games, to reach $10 billion in all-time consumer spend.
  • Consumer spend outside mobile gaming climbed from less than 3 billion in 2014 to 64 billion in 2023.
data.aiJan 2024
Cover of Elena Grigorian, CEO of MyGames - My First 100 Days as a CEO
55 min
Deconstructor of Fun55 min

Elena Grigorian, CEO of MyGames - My First 100 Days as a CEO

The transition to leadership at My.Games centers on a strategic shift toward organizational agility and global expansion.

  • My.Games is shifting its growth strategy away from traditional targeted user acquisition toward mastering the retention and monetization of broader, non-targeted audiences to combat fragmented digital attention.
  • The company is prioritizing expansion into Asian markets—specifically China, Japan, and South Korea—through localized partnerships to drive a return to double-digit growth in 2024.
  • Operational infrastructure has been decentralized through a network of international hubs in Armenia, Georgia, and Abu Dhabi to support a permanent remote-work model for a portfolio of over 50 titles.
Deconstructor of FunJan 2024
Cover of Games Marketing Predictions for 2024 with Eric Seufert
68 min
Deconstructor of Fun68 min

Games Marketing Predictions for 2024 with Eric Seufert

Microsoft is poised to challenge the mobile gaming duopoly in 2024 by leveraging the European Union’s Digital Markets Act to launch a proprietary mobile app store.

  • Microsoft is positioned to challenge the Apple and Google mobile duopoly in 2024 by launching a proprietary app store, potentially utilizing Activision and King’s user bases to support a new advertising product.
  • Official app stores will retain market dominance despite the Digital Markets Act, as high processing costs and platform-imposed friction limit the adoption of alternative in-app payment systems.
  • Mobile game developers are increasingly shifting revenue to direct-to-consumer web stores to bypass platform commissions, which creates a discrepancy between public revenue data and actual industry performance.
Deconstructor of FunJan 2024
Cover of Game Awards Stats / VR Struggles / China Regulations / Square Enix Letter
77 min
Naavik77 min

Game Awards Stats / VR Struggles / China Regulations / Square Enix Letter

The gaming industry is currently undergoing a period of significant structural and strategic realignment, driven by shifting consumer demographics, regulatory pressures, and the pursuit of sustainable growth models.

  • The Game Awards has effectively replaced E3 as the industry's primary announcement venue, drawing 118 million viewers and highlighting the sector's shift toward mainstream cultural influence.
  • Major Chinese publishers like Tencent and NetEase are aggressively diversifying into North American and European markets to mitigate the impact of new domestic regulations on loot boxes and daily reward monetization.
  • Square Enix is formally pivoting its strategic focus away from blockchain and Web3 initiatives, prioritizing AI integration and transmedia IP expansion to improve operational efficiency.
NaavikJan 2024
Cover of ChatGPT for Indie Game Developers: Do's and Don’ts
26 min
Tenjin26 min

ChatGPT for Indie Game Developers: Do's and Don’ts

The primary objective of this discussion is to provide indie game developers with a practical framework for integrating AI tools, specifically ChatGPT-4, into the mobile game development lifecycle.

  • ChatGPT-4 functions as an efficient assistant for coding, debugging, and asset generation, but it cannot autonomously build a complete game from scratch.
  • Effective AI implementation requires a modular approach to complex tasks, as long-form conversations with the model can lead to hallucinations or decreased accuracy.
  • Success depends on precise prompt engineering that provides the AI with specific context, such as file structures and error logs, rather than vague requests.
TenjinJan 2024
Cover of The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)
55 min
Two & a Half Gamers55 min

The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)

The mobile gaming industry is undergoing a structural transformation as hyper-casual publishers pivot toward hybrid-casual models to secure long-term stability.

  • Google recently implemented a major, industry-wide change to ad monetization that effectively eliminated a common publisher 'hack' used to increase ad revenue by 25% to 50%, with the policy change being applied retroactively.
  • The 'hybrid casual' genre is the dominant industry trend, with Habby, Voodoo, Crazy Labs, and SayGames leading the market by blending hyper-casual accessibility with long-term engagement mechanics.
  • Habby remains a significant outlier in the hybrid casual space, with Survivor.io serving as a primary template that many other developers are attempting to replicate.
Two & a Half GamersJan 2024

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