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Page 1
Report140 pages

Raport Roczny 2021: 11 bit studios S.A.

RAPORT ROCZNY 11 BIT STUDIOS S.A. ZA 2021ROK Szanowni Akcjonariusze i Inwestorzy Serdecznie zapraszamy Was do lektury Raportu rocznego 11 bit studios S.A. za 2021 rok. Wyniki finansowe wypracowane w tym okresie, z których jesteśmy bardzo zadowoleni dowodzą, że Spółka bez perturbacji przeszła przez ten trudny od strony operacyjnej, z uwagi na COVID-owe ograniczenia i obostrzenia rok. W 2021 roku 11 bit studios S.A miało 70,12 mln PLN przychodów ze sprzedaży. Wynik EBITDA sięgnął 38,95 mln PLN.

  • 11 bit studios S.A.'s revenue decreased by 19.49% in 2021, falling to 70,122,691 PLN from 87,101,774 PLN in 2020.
  • The primary source of revenue for 11 bit studios S.A. in 2021 was the sale of its own games and games published for external developers, with Valve Corporation (Steam) being the main recipient, generating over 10% of total revenue.
  • The USA was the dominant geographic market for 11 bit studios S.A. in 2021, accounting for 75.95% of external customer revenue, followed by Japan at 13.75%.
  • Investment in unfinished development work significantly increased in 2021, rising to 52,926,024 PLN from 25,545,704 PLN in 2020.
  • 11 bit studios S.A. does not currently hold its own shares and has incentive programs for key employees and management that could alter shareholder proportions in the future.
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11 bit studios
Page 1
Report132 pages

Annual Report of 11 bit studios S.A.: 2023

ANNUAL REPORT OF 11 BIT STUDIOS S.A. FOR 2023 (all amounts in PLN unless stated otherwise) DEAR SHAREHOLDERS AND INVESTORS, Please be invited to read 11 bit studios S.A.’s 2023 This past year has brought significant achievements in both sales and game production. We launched a number of major titles that had been in development for some time.

  • 11 bit studios S.A. generated PLN 21,147,406 in cash flows from operating activities in 2023, a 37.97% decrease from 2022, despite no new game releases significantly contributing to financial performance. This was driven by strong sales of older titles like Frostpunk, Moonlighter, Children of Morta, This War of Mine, and The Invincible.
  • The company significantly increased capital expenditure in 2023, spending PLN 58,813,599 on property, plant, and equipment and intangible assets (up from PLN 45,679,530 in 2022), primarily for new proprietary games (Frostpunk 2, The Alters, Project 8) and publishing division games.
  • Contract liabilities surged to PLN 13,355,194 as of December 31, 2023, from PLN 1,128,700 in 2022, representing advance payments from trading partners, including Microsoft Corporation, for future game sales, payable within 24 months.
  • The global gaming industry is projected to return to growth, with Newzoo forecasting spending of USD 205.4 billion by 2026 (11.6% more than 2023) and the number of gamers reaching 3.675 billion by 2026 (a CAGR of 3.7% from 2021-2026).
  • 11 bit studios S.A. aims to fund its development and publishing activities internally for at least the next few quarters, reducing reliance on external funding or funds from trading partners.
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11 bit studios
Page 1
Report127 pages

Annual Report: 11 Bit Studios S.A. 2024

ANNUAL REPORT OF 11 BIT STUDIOS S.A. FOR 2024 (all amounts in PLN unless stated otherwise) DEAR SHAREHOLDERS AND INVESTORS, It is with great pleasure that we present to you our Annual Report for 2024. During this period, 11 bit studios S.A. generated revenue of PLN 140.54 million, marking a 168.9% increase year on year and representing an all-time record for the Company.

  • 11 Bit Studios S.A. is a computer game developer and publisher, with Frostpunk 2 (PC version) being a major recent success, selling 350,000 copies within three days of its September 20, 2024 launch and reaching 592,000 total unit sales by the end of 2024.
  • The company's equity has grown significantly, from PLN 42.13 million in 2017 to PLN 229.92 million in 2024, reflecting a higher net profit in 2024 compared to 2023.
  • Cash resources increased by 29.56% to PLN 70,463,596 at the end of 2024, up from PLN 54,386,466 in 2023, and total financial assets reached PLN 91,543,938.
  • Total liabilities increased by 3.59% to PLN 32,384,084 in 2024, with current liabilities rising 12.66% to PLN 27,830,893, including PLN 11,002,109 in contract liabilities for future game sales and DLCs.
  • The company has a multi-purpose credit facility of PLN 20,000,000 with PKO BP S.A. until June 25, 2025, which had no drawdowns as of the reporting date, and an investment credit facility with PKO BP S.A. of PLN 5,040,000 outstanding as of December 31, 2024.
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11 bit studios
Page 1
Report27 pages

Quarterly Report of 11 Bit Studios S.A.: Q1 2019

portfolio of proprietary games) is expected to help stabilise the Company's financial results, which in the video games industry are typically highly volatile. The Company's revenue sources should also be considerably impacted by further development of its publishing division (11 bit publishing), which in 2018, driven primarily by the very successful release of Moonlighter, contributed 18% of the LETTER FROM THE MANAGEMENT BOARD ...

  • 11 bit studios S.A. experienced a significant revenue increase of nearly 632% in Q1 2019 compared to Q1 2018, reaching PLN 14,183,796, primarily driven by strong sales of Frostpunk and This War of Mine.
  • Operating expenses rose by 267.5% to PLN 8,524,924 in Q1 2019 (from PLN 3,186,555 in Q1 2018), with major items being salaries and wages (PLN 3,306,961), services (PLN 3,367,572, including Moonlighter royalties), and a non-cash provision for the Incentive Scheme (over PLN 2.05m).
  • The company's publishing division, 11 bit publishing, contributed 18% of total revenue in 2018, largely due to the successful release of Moonlighter, and is expected to considerably impact future revenue.
  • The porting of Beat Cop to PS4, Xbox One, Nintendo Switch, iOS, and Android, released in Q1 2019, proved profitable and supported the company's financial performance.
  • 11 bit studios S.A. aims to stabilize its typically volatile financial results through its portfolio of proprietary games and plans to launch third-party games every quarter through its publishing arm.
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11 bit studios
Page 1
Report49 pages

Semi-Annual Report of 11 bit studios S.A. for H1 2018

LETTER FROM THE MANAGEMENT BOARD LETTER FROM THE MANAGEMENT BOARD Dear Shareholders and Investors Dear Shareholders and Investors It is our great pleasure to present to you the half-year report of 11 bit studios S.A. for the first half of 2018. It was a Property, plant and equipment 3.9 715,168 814,332 very important period for our Company.

  • 11 bit studios S.A. released Frostpunk in H1 2018, its largest and most expensive game to date, selling 250,000 copies in 66 hours and covering development costs. The company expects Frostpunk to be a significant revenue source for multiple quarters.
  • The company's revenue increased by 427.4% in H1 2018 compared to H1 2017, driven by the successful launches of Frostpunk (April 24, 2018) and the published title Moonlighter (May 29, 2018).
  • Moonlighter, a game published by 11 bit studios S.A., became a bestseller on Steam, demonstrating the company's strong publishing capabilities for independent developers. A Nintendo Switch version of Moonlighter is planned for later in 2018.
  • 11 bit studios S.A. plans to continue supporting This War of Mine with two more add-ons and a Nintendo Switch release by the end of 2018, and Beat Cop will also launch on PS4 and Nintendo Switch by year-end.
  • The company is developing a new game, 'Project 8,' which is in an advanced prototype stage, aiming for a team size and budget comparable to Frostpunk. In the medium term, 11 bit studios S.A. plans to have at least three comparable development teams to increase release frequency and stabilize financial results.
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11 bit studios
Page 1
Report48 pages

Semi-Annual Report of 11 bit studios S.A.

Signed by: LETTER FROM THE MANAGEMENT BOARD Dear Shareholders and Investors Przemystaw Marszat Michat Drozdowski President of the Management Board Member of the Management Board Member of the Management Board Please be invited to read the Half-Year Report of 11 bit studios S.A. for the first half of 2019. During the period, we recorded over PLN 30.7m in revenue. Operating profit came in close to PLN 8.7m, with net profit above PLN 6.4m.

  • 11 bit studios S.A. reported H1 2019 revenue of over PLN 30.7m, operating profit near PLN 8.7m, and net profit above PLN 6.4m, despite PLN 4.1m in non-cash provisions for their incentive scheme.
  • The company's financial assets (cash, bank deposits, financial instruments, trade receivables) grew by PLN 13m from the end of 2018 to nearly PLN 84m by June 30, 2019, supported by almost PLN 20m in net cash flows from operating activities.
  • Strong sales of Frostpunk and Moonlighter, both over a year old, along with continued contributions from This War of Mine, were the primary drivers of H1 2019 financial performance.
  • Moonlighter, developed by Digital Sun, had over one million players by early Q3 2019, with Nintendo Switch becoming its leading sales platform since Q1 2019, especially after a successful Japanese launch.
  • Children of Morta, a new publishing title, is set to launch for PCs on September 3, 2019, and consoles on October 15, 2019, with strong pre-release interest on Steam suggesting significant commercial potential.
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11 bit studios
Page 1
Report28 pages

Interim Financial Report: Nine Months Ended September 30th 2018

These interim condensed financial statements have been prepared on a historical cost basis. They do not include all information and disclosures required in full-year financial statements and should be read in conjunction with the Company's full-year financial statements for 2017, including notes, for the period of 12 months ended December 31st 2017, prepared in accordance with the IFRS as endorsed by the EU.

  • 11 bit studios S.A. reported a net profit of PLN 28,518,085 for the nine months ended September 30th, 2018, a significant turnaround from a loss of PLN 559,317 in the same period of 2017.
  • Revenue for the nine months ended September 30th, 2018, increased substantially to PLN 59,620,481, up from PLN 11,401,961 in the prior year, primarily driven by strong sales of "Frostpunk" and "Moonlighter" (released in Q2 2018) and continued sales of "This War of Mine."
  • The company's cash and cash equivalents, including bank accounts, deposits, and bonds, totaled PLN 61,672,165 as of September 30th, 2018, a substantial increase from PLN 31,229,866 at the end of 2017.
  • 11 bit studios S.A. plans to release "Children of Morta" in early 2019, further develop "Frostpunk," and continue monetizing "This War of Mine," "Moonlighter," and "Beat Cop," with "TWoM: Stories – The Last Broadcast" and a Nintendo Switch version of "TWoM" released in November 2018.
  • The company made a significant donation of PLN 648,755 to the War Child Foundation in the reporting period, continuing its long-standing support for the charity.
11 bit studios
Page 1
Report29 pages

Interim Financial Report: Nine Months Ended September 30th 2019

These interim condensed financial statements have been prepared on a historical cost basis. They do not include all information and disclosures required in full-year financial statements and should be read in conjunction with the Company's full-year financial statements for 2018, including notes, for the period of 12 months ended December 31st 2018, prepared in accordance with the IFRS as endorsed by the EU.

  • 11 bit studios S.A. reported revenue of PLN 49,430,023 for the first nine months of 2019, a 17.09% decrease year-on-year.
  • Basic earnings per share significantly dropped from PLN 12.47 in the nine months ended September 30, 2018, to PLN 4.38 in the same period of 2019.
  • The company is actively developing "Projekt 10" and aims to release one proprietary game annually, while its publishing division plans for three to four external game debuts each year.
  • Moonlighter and Children of Morta (PC version) were financial successes, boosting the company's position as a global game publisher; Moonlighter sales were particularly strong on Nintendo Switch, especially in Japan.
  • 11 bit studios S.A. is expanding its workforce, projecting approximately 140 employees by the end of 2019 and potentially 180-200 in 2020, coinciding with a move to new offices in Warsaw with space for up to 300 employees.
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11 bit studios
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Report2 pages

11 bit studios — Quarterly Report Q1 2020: Letter from the CEO

11 bit studios S.A. reported a record‑breaking first quarter of 2020, with revenue surpassing PLN 30.52 million and EBITDA reaching PLN 19.61 million, both up 114.3% and 168.3% year‑on‑year respectively. Net profit climbed nearly PLN 14.51 million, a 226.9% increase, though non‑cash provisions related to the 2017–2019 Incentive Scheme reduced the figure by more than PLN 2.05 million; the company elected to defer IP Box tax relief until the annual return. The surge was driven largely by the launch of Frostpunk’s second paid DLC, “The Last Autumn,” on 21 January 2020, which not only boosted DLC sales but also lifted demand for the base game. Combined revenue from Frostpunk and its DLCs exceeded PLN 100 million between April 2018 and March 2020, surpassing the cumulative sales of This War of Mine. Publishing titles Moonlighter and Children of Morta contributed 24% of total revenue in the quarter.

Operating cash flow exceeded PLN 24.3 million, allowing total financial assets to cross the PLN 100 million threshold for the first time. The company plans to expand its workforce from 140 to 190–200 employees by year‑end, focusing on new projects under development (Projekt 8, 9, and 10) and a growing publishing portfolio that now includes three promising titles. Operations continue amid COVID‑19 restrictions, with the company relocating to a new Warsaw office that supports its scaling ambitions. The report covers Poland‑based activities for Q1 2020, highlighting strong performance across development and publishing segments.

  • 11 bit studios achieved record Q1 2020 financial results, with revenue reaching PLN 30.52 million (up 114.3% YoY) and net profit rising 226.9% to PLN 14.51 million.
  • The launch of the 'The Last Autumn' DLC for Frostpunk on 21 January 2020 served as the primary growth driver, boosting both DLC and base game sales.
  • Frostpunk and its associated DLCs generated over PLN 100 million in revenue between April 2018 and March 2020, officially surpassing the cumulative lifetime sales of This War of Mine.
  • Total financial assets exceeded the PLN 100 million threshold for the first time, supported by an operating cash flow of over PLN 24.3 million.
  • The company is scaling its workforce from 140 to 190–200 employees by the end of 2020 to support three new internal projects (Projekt 8, 9, and 10) and an expanding publishing portfolio.
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11 bit studios
Page 1
Report85 pages

Half-Year Report of 11 Bit Studios S.A.: First Half of 2020

HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE FIRST HALF OF 2020 Dear Shareholders and Investors, Please be invited to read 11 bit studios S.A.’s report for the first half of 2020. We, as the Management Board, are extremely satisfied with the Company’s financial performance in the In the first six months of 2020, 11 bit studios S.A. reported revenue of nearly PLN 50.2m, up 63.2% year on year, and delivered a net profit of more than PLN 25.0m, up 237%.

  • 11 Bit Studios S.A. achieved significant financial growth in H1 2020, with revenue increasing by 63.2%, operating profit by 172.25% to PLN 26,376,046, and net profit by 241.31% to PLN 25,330,511, marking its second-highest half-year net profit in company history.
  • The strong financial performance was driven by excellent sales of games released in previous periods, including Frostpunk and Moonlighter (Q2 2018), Children of Morta (Autumn 2019), and continued strong sales of This War of Mine (November 2014).
  • Operating expenses increased at a slower rate (12.92%) than revenue, partly due to a change in accounting for the 2017–2019 Incentive Scheme costs, which were fully recognized by the end of 2019 instead of Q2 2020.
  • The company's headcount as of the report's issue date was 148 employees, working under employment contracts or civil law contracts.
  • The COVID-19 pandemic had no adverse effect on the company's revenue from game sales and is not expected to threaten liquidity in the next 12 months, with the company successfully transitioning to remote work and offering a safe return-to-office option.
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11 bit studios
Page 1
Report54 pages

Quarterly Report for Nine Months Ended September 30th 2020

STUDIOS S.A.<sub>FOR </sub>NINE QUARTERLY REPORT OF 11 BITSTUDIOS S.A. FOR NINE MONTHS ENDED Dear Shareholders and Investors, It is our pleasure to present to you the report of 11 bit studios S.A. for the nine months ended September 30th 2020. The results for this period, which proved better than we assumed in the budget, clearly demonstrate that the consistent implementation of the Company's growth strategy is bringing measurable financial results.

  • 11 bit studios S.A. generated PLN 68,159,127 in revenue from sales of computer games in the nine months ended September 30th, 2020, a significant increase from PLN 49,430,023 in the same period of 2019.
  • The launch of Frostpunk: The Last Autumn on January 21st, 2020, was highly successful, driving sales of both the add-on and the base game, including the Frostpunk: Game of The Year edition.
  • Revenue from third-party developed games, primarily Moonlighter and Children of Morta, accounted for approximately 28% of the Company's total revenue in the nine months ended September 30th, 2020.
  • The US was the largest market for 11 bit studios S.A., contributing PLN 52,087,826 in revenue in the nine months ended September 30th, 2020, followed by Japan with PLN 10,072,823.
  • 11 bit studios S.A. is developing a mobile version of Frostpunk in a free-to-play model with Chinese gaming giant NetEase, and a Frostpunk board game which successfully raised EUR 2,496,308 on Kickstarter.
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11 bit studios
Page 1
Report37 pages

Earnings Results: Q3 Fiscal Year Ending March 2026

1. 2026 年3 月期第 3四半期連結実績サマリ P3 2. 2026 年3 月期第 3四半期連結実績(セグメント別) P10 3. Appendix P19 Q12 20263ThDuloos①#H3-A? A 2025年3月期 2026年3月期 前年同期比 2025年3月期 2026年3月期 前年同期比 (単位:百万円) 4-12月実績 4-12月実績 (増減額) 10-12月実績 10-12月実績 (増減額) 売上高 206,587 202,991 ▲1.7% 70,267 69,058 ▲1.7% Q12 (▲3,595) (▲1,208) ③ ▲59.7% ...

  • For the first three quarters of fiscal year ending March 2026 (April-December), overall sales decreased by 1.7%, operating profit by 59.7%, ordinary profit by 47.1%, and net profit by 70.0% compared to the previous year, largely due to declines in publishing/IP creation, anime/live-action, and games.
  • The Publishing/IP Creation segment's operating profit decreased by 90.2% year-over-year, primarily due to a change in revenue recognition timing for electronic books (approx. -2 billion JPY), reduced marginal profit from smaller per-title sales despite increased new IP, and higher personnel and investment costs.
  • The Anime/Live-Action segment experienced a 16.6% decrease in sales and a significant drop in operating profit year-over-year, mainly because the previous year benefited from major anime titles and extensive secondary usage of live-action films, which were not replicated this period.
  • The Education/EdTech segment saw strong growth, with sales increasing by 13.4% and operating profit by 10.9% year-over-year, driven by increased student numbers at Vantan and N High School Group/ZEN University.
  • Despite overall declines, the Game segment saw strong sales from "ELDEN RING NIGHTREIGN" and its DLC, though it still experienced a year-over-year decrease compared to the previous period's significant contributions from "ELDEN RING" DLC and the main game.
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Kadokawa Corporation

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