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PitchBook
Total funding dropped to $904.6 million across 113 closed rounds. This represents a 27.2% quarterly decline.
The report examines global venture capital activity in the gaming sector through Q2 2025, highlighting a pronounced contraction in deal volume and value compared with the prior year. Total venture capital raised fell to $904.6 million across 113 closed rounds, a 27.2% QoQ decline and 47.6% YoY drop; the run-rate projects a 31.1% annual pullback, marking the steepest deceleration since 2023. Deal concentration remains high, with late-stage and venture-growth rounds accounting for nearly 40% of transactions despite a historic low in early-stage activity, which now represents just 61.1% of deals.
Median deal size rose 19% to $5 million, while pre-money valuations climbed 41.7%, reaching $29.9 million YTD. Content development continues to dominate, capturing half of all deals and two-thirds of exit value; it raised $261.5 million in Q2 versus $512.6 million for gametech/SaaS startups, yet exits remain sparse with only $347.7 million in VC- and PE-backed deals YTD, the lowest run-rate observed. Geographic focus shifted toward emerging markets—India, Singapore, Argentina, Brazil—where content studios secured multi-million rounds.
Methodologically, data derive from PitchBook’s proprietary database, covering global transactions as of June 30 2025. The analysis aggregates quarterly and trailing-12-month figures, disaggregating by stage, segment, and geography to illustrate shifting investor sentiment amid rising development costs, saturated content supply, and regulatory pressures on platform fees.
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