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Game Development reports and market data

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Cover of The Largest Report on the Condition of the Polish Gamedev Industry: 2022/23
Report144 pages

The Largest Report on the Condition of the Polish Gamedev Industry: 2022/23

This is the 2022/23 edition of the magazine PolskiGamedev.pl, published by the Indie Games Polska Foundation, with Mateusz Witczak as editor-in-chief and a range of Polish game-industry contributors.

  • Polish game production employed 14,200 people, a figure the analysis places ahead of the German sector in headcount.
  • The analysis states that 97% of domestic game production is exported.
  • Within a sample of 200 top-wishlisted Steam titles from August 2021, Poland had 38 entries, more than the United States.
Polish Games AssociationFeb 2024
Cover of Learnings from Building & Exiting Three Companies with Paul Gouge, Founder of Fourth Star
80 min
Deconstructor of Fun80 min

Learnings from Building & Exiting Three Companies with Paul Gouge, Founder of Fourth Star

The pursuit of excellence in the mobile gaming industry requires a departure from the common "family" corporate culture in favor of a high-performance "sports team" model.

  • Adopt a 'sports team' organizational model that prioritizes elite talent and radical transparency over a 'family' culture to maintain high performance in saturated markets.
  • Implement the AIM framework—Audience, Ingredients, and Mix—to filter out low-quality game concepts early and prevent the waste of development resources.
  • Replace the 'fail fast' mentality with a disciplined, high-quality development process that emphasizes rigorous prototyping and granular, measurable roadmaps.
Deconstructor of FunFeb 2024
Cover of Art of 'Thirsty Suitors'
30 min
Game Developers Conference30 min

Art of 'Thirsty Suitors'

Thirsty Suitors is a narrative-driven RPG that explores themes of immigrant identity, family reconciliation, and relationship dynamics through a unique blend of turn-based combat, cooking, and skateboarding.

  • Outerloop Games utilized a hybrid 2D/3D art style in Unity, employing custom toon shaders and rim lighting to create an illustrative aesthetic while leveraging 2D sprites for character taunts and narrative elements to save production time.
  • To manage a small, fully remote team of 12–16 people spread across four continents and seven cities, the studio relied on asynchronous communication via Slack, Notion, and Miro, with a single weekly sync meeting scheduled to accommodate time zones in Beijing, Brisbane, and the US West Coast.
  • With only one dedicated animator, the team implemented an automated lip-sync system using blend shapes and eight phonemes, allowing them to animate 21 speaking characters by feeding scripts and audio files into a spreadsheet-based pipeline.
Game Developers ConferenceFeb 2024
Cover of This Problem Changes Your Perspective On Game Dev
26 min
Jonas Tyroller26 min

This Problem Changes Your Perspective On Game Dev

Game development is best understood as a search algorithm, where the developer acts as a captain navigating an vast, multi-dimensional ocean to locate the deepest spot—representing the highest potential for a successful game.

  • Game development should be treated as a search algorithm where the objective is to optimize the balance between exploration and exploitation to find the highest potential design.
  • Development must follow a structured progression: a wide exploration phase to identify directions, a pre-production phase to narrow focus, and a production phase that prioritizes execution speed.
  • To maintain agility and objective evaluation, developers should prototype art and gameplay systems separately to prevent premature polish from masking the quality of core mechanics.
Jonas TyrollerFeb 2024
Cover of Artist vs. Manager
61 min
Game Developers Conference61 min

Artist vs. Manager

Transitioning from an individual contributor to a leadership role in AAA game development necessitates a fundamental shift in professional identity.

  • Transitioning to leadership requires shifting focus from personal creative output to team cohesion, as success is now measured by the collective ability to balance creative ambition with business constraints.
  • Effective management is critical for mitigating industry burnout, which currently affects approximately 60 percent of the game development workforce.
  • Leaders must act as a bridge between project requirements and team health by prioritizing empathy, transparency, and strategic planning over technical mastery.
Game Developers ConferenceFeb 2024
Cover of Why Hard Games Feel Great - Extra Credits Gaming
9 min
Extra Credits9 min

Why Hard Games Feel Great - Extra Credits Gaming

Effective game design requires a deep understanding of velocity (V) and the change in velocity (delta V) to maintain consistent player progression.

  • Game balance relies on managing both velocity (V), the current rate of player progress, and delta V, the rate of change in that progress.
  • The 'jerk principle' refers to the second derivative of velocity, representing sudden, noticeable shifts in gameplay pacing that players perceive as jarring or unfair.
  • Poorly planned progression curves often force designers to use 'kludge math' or disjointed equations to force balance, which frequently introduces bugs, exploits, and inconsistent player experiences.
Extra CreditsFeb 2024
Cover of 2023 Game Development Report: Griffin Gaming Partners
Report47 pages

2023 Game Development Report: Griffin Gaming Partners

Griffin Gaming Partners' 2023 Game Development Report examines the technology and practices behind game development.

  • Studios report rising development costs, with 77% saying the cost of game development is continuing to rise.
  • 95% of studios are either working on or intend to release a live services title.
  • 65% of all studios now prefer to buy rather than build their game technology.
Griffin Gaming PartnersFeb 2024
Cover of Midnight, the AA Web 3 Games Consolidator
60 min
Naavik60 min

Midnight, the AA Web 3 Games Consolidator

Midnight operates as a strategic consolidator within the Web3 gaming sector, focusing on the acquisition and development of AA-tier PC and console titles.

  • Midnight is a strategic consolidator acquiring and developing AA-tier PC and console titles, specifically targeting studios with proven engagement metrics that have struggled with traditional funding.
  • The company aims to release approximately 13 titles annually with individual budgets ranging from $500,000 to $5 million to ensure a broad, niche-focused ecosystem.
  • The operational core is 'Evergreen,' a deconstructed MMO companion app that functions as a social hub for cross-game item trading and crafting while abstracting blockchain complexity for Web2 users.
NaavikFeb 2024
Cover of Fireside Chat: How the Home of Dead by Daylight has Stayed Independent. Charlie Scowen & Danni Pratt
18 min
PocketGamer.biz18 min

Fireside Chat: How the Home of Dead by Daylight has Stayed Independent. Charlie Scowen & Danni Pratt

Behaviour Interactive, a Canadian game developer with over 30 years of industry experience, maintains its independence by balancing original intellectual property development with strategic co-development services.

  • Behaviour Interactive has maintained independence for over 30 years, currently employing over 1,300 people across six global studios.
  • The studio enforces a strict 'no-crunch' policy, a culture spearheaded by CEO Rémy Racine that prioritizes work-life balance and employee retention.
  • Behaviour Interactive utilizes a 'passion-first' service model, refusing to accept external development projects unless at least one team member is personally obsessed with the specific IP.
PocketGamer.bizFeb 2024
Cover of Fireside Chat: External Development Trends in 2024 - Catalin Butnariu & Mihai Pohontu, Amber.
23 min
PocketGamer.biz23 min

Fireside Chat: External Development Trends in 2024 - Catalin Butnariu & Mihai Pohontu, Amber.

The game industry experienced a significant contraction in 2023, characterized by widespread layoffs and a sharp pullback in external development spending as major publishers prioritized profit optimization.

  • The game industry is shifting toward a project-based, contract-heavy labor model similar to the film industry to increase operational flexibility and mitigate the impact of cyclical studio layoffs.
  • While the first half of 2024 remains challenging for independent studios due to funding shortages, a recovery is expected in the second half of the year as publishers deploy deferred development budgets.
  • Following the industry-wide contraction and pullback in external development spending throughout 2023, specialized service sectors such as quality assurance, localization, and art have maintained relative stability.
PocketGamer.bizFeb 2024
Cover of Introducing Kwalee's New Publishing Platform - Muhammad Waqas Khan, Kwalee.
23 min
PocketGamer.biz23 min

Introducing Kwalee's New Publishing Platform - Muhammad Waqas Khan, Kwalee.

Kwalee is launching a new publishing platform designed to serve as an intuitive, data-driven ecosystem for mobile game developers.

  • Kwalee has launched a centralized, zero-cost publishing platform designed to provide independent mobile developers with data-driven insights and professional resources.
  • The platform features a three-step submission process and a lightweight, automated SDK that provides developers with real-time dashboard analytics and KPI tracking.
  • Developers gain direct access to Kwalee’s internal engineering, QA, and creative teams, alongside a centralized file management system and the Kwalee Academy educational hub.
PocketGamer.bizFeb 2024
Cover of Keynote: Embracing Change & Innovation in Game Development: A new era of Flexibility & Creativity.
20 min
PocketGamer.biz20 min

Keynote: Embracing Change & Innovation in Game Development: A new era of Flexibility & Creativity.

The gaming industry is currently navigating a period of significant structural transition following the post-pandemic market correction, characterized by reduced investment and widespread layoffs.

  • Studios should replace rigid production pipelines—such as the traditional vertical slice model—with direct-to-market prototyping to prioritize early user feedback and reduce financial risk.
  • Financial sustainability requires validating core mechanics and art styles with audiences before committing resources to extensive meta-features or long-term infrastructure.
  • The industry is currently undergoing a structural transition characterized by reduced investment and widespread layoffs following the post-pandemic market correction between 2020 and 2024.
PocketGamer.bizFeb 2024

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