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Cover of Puzzle Monthly #1: Pixel Flow, UA, and the Future of Sort Puzzles
45 min
Deconstructor of Fun45 min

Puzzle Monthly #1: Pixel Flow, UA, and the Future of Sort Puzzles

The hybrid-casual puzzle market is currently undergoing a significant transformation, driven by the success of titles like Pixel Flow, Hexa Sort, and Magic Sort.

  • The hybrid-casual puzzle market is shifting from aggressive ad-heavy monetization toward balanced in-app purchase models to ensure sustainable long-term growth.
  • Success in the current market requires high-frequency user acquisition, with top studios deploying thousands of unique creatives every week to maintain market share.
  • Long-term viability now depends on layering complex meta-game features onto core mechanics, as simple cloning of successful titles is no longer sufficient due to rising customer acquisition costs.
Deconstructor of FunMar 2026
Cover of Cell Survivor Review: When UA creative meets hardcore spend depth!
37 min
Two & a Half Gamers37 min

Cell Survivor Review: When UA creative meets hardcore spend depth!

Cell Survivor represents a significant evolution in the mobile survival genre, successfully scaling to approximately $300,000 in daily revenue by blending complex, hardcore progression systems with aggressive monetization tactics.

  • Cell Survivor has achieved approximately $300,000 in daily revenue by targeting a hardcore audience with complex progression and aggressive monetization.
  • The game currently holds the position of the second-largest title in the tower defense segment.
  • User acquisition relies on high-intensity, diverse creative assets including medical-horror imagery, pop-culture crossovers, and AI-generated designs tailored to regional aesthetics.
Two & a Half GamersMar 2026
Cover of From League of Legends to Deadlock: Understanding MOBAs | Extra Credits
25 min
Extra Credits25 min

From League of Legends to Deadlock: Understanding MOBAs | Extra Credits

Multiplayer Online Battle Arenas (MOBAs) represent a complex, team-oriented genre that evolved from early real-time strategy (RTS) mods like Aeon of Strife and Defense of the Ancients.

  • MOBAs are defined by a two-tiered economy of experience and gold, where experience upgrades character stats and abilities while gold is used to purchase items that provide significant power spikes.
  • Minion farming is a critical strategic priority because gold and experience are lost if a player does not land the final hit on a minion, and sharing lanes reduces the total resources available to the team.
  • Unlike hero shooters where character power remains relatively static, MOBA characters can become 'fed' by accumulating a disproportionate amount of resources, leading to massive power imbalances that are driven by the underlying economy.
Extra CreditsMar 2026
Cover of Slay the Spire II Early Access First Impressions! | Design Club
162 min
Extra Credits162 min

Slay the Spire II Early Access First Impressions! | Design Club

Slay the Spire II has entered early access with significant market momentum, evidenced by a peak of over 119,000 concurrent players on Steam.

  • Slay the Spire 2 maintains the core gameplay loop of its predecessor, utilizing familiar mechanics such as three-potion slots, gold counters, and identical starting card values and upgrades.
  • The sequel introduces refined visual fidelity, including an isometric perspective that adds depth to character assets like shields and swords, alongside new UI elements like a floor timer.
  • New gameplay mechanics include 'enchantable' cards that grant innate and retain properties, and status effects like 'slippery,' which limits damage taken to one HP per instance for a set number of stacks.
Extra CreditsMar 2026
Cover of BITKRAFT Summit 2025 Day 3 - EVE: The Longest Game with Hilmar Petursson (CCP)
25 min
BITKRAFT Ventures25 min

BITKRAFT Summit 2025 Day 3 - EVE: The Longest Game with Hilmar Petursson (CCP)

The discussion centers on the evolution of EVE Online and the broader landscape of game development, emphasizing the importance of intuition and player-driven agency over rigid, methodical planning.

  • CCP Games' 22-year success with EVE Online stems from prioritizing player-driven agency over developer intervention, even when a specific decision to allow in-game fraud resulted in the immediate loss of 500 players.
  • The industry's legacy playbooks for distribution and engagement are obsolete due to market saturation and shifting content consumption habits driven by platforms like TikTok.
  • Developers should adopt a 'relearn from basics' strategy, utilizing unorthodox value propositions like permissionless server-side modding to capture attention in a crowded market.
BITKRAFT VenturesMar 2026
Cover of Interview: Edmund McMillen and Tyler Glaiel on the remarkable success of Mewgenics
48 min
The Game Business48 min

Interview: Edmund McMillen and Tyler Glaiel on the remarkable success of Mewgenics

Mewgenics, a tactical roguelike strategy game, achieved significant commercial success by selling one million copies within its first week of release.

  • Mewgenics achieved significant commercial success by selling one million copies within its first week of release.
  • Self-publishing allowed the developers to maintain complete creative control and avoid the misaligned incentives often associated with traditional corporate publishing structures.
  • The project successfully evolved from a simple cat-breeding simulation into a complex, turn-based strategy title, sustaining high concurrent player counts post-launch.
The Game BusinessMar 2026
Cover of Making Friendslop Work | Design Club
98 min
Extra Credits98 min

Making Friendslop Work | Design Club

Effective game design relies on a rigorous, iterative process that bridges the gap between developer intent and the unpredictable nature of player behavior.

  • Developers should explicitly signal when a player has completed a collection task, as providing a clear 'done' state prevents frustration and allows players to mentally move on to new objectives.
  • Streaming playtests provides developers with invaluable, unfiltered feedback, though it requires them to distinguish between intentional design choices and accidental bugs revealed by player behavior.
  • Iterative development cycles, such as the one used by Codename Entertainment between January 29th and February 26th, allow for rapid implementation of features like loot drops from destroyed enemies, which significantly improves gameplay loops.
Extra CreditsFeb 2026
Cover of Peter Molyneux and friends tell us how it feels to reunite for one final game
56 min
The Game Business56 min

Peter Molyneux and friends tell us how it feels to reunite for one final game

The development of Masters of Albion marks a significant creative reunion for Peter Molyneux and his core team of industry veterans, including Mark Healey, Kareem Ettouney, Ian Wright, and Russell Shaw.

  • Peter Molyneux has reunited with core industry veterans from the Bullfrog and Lionhead eras—including Mark Healey, Kareem Ettouney, Ian Wright, and Russell Shaw—at 22Cans to develop a new god game titled Masters of Albion.
  • The gameplay of Masters of Albion synthesizes mechanics from the team's legacy titles, specifically Dungeon Keeper, Black & White, and Fable, by featuring a cycle of daytime city-building and nighttime survival.
  • The project is structured as the first of three planned chapters, though the team has not committed to the full series due to the intense resource demands of independent development.
The Game BusinessFeb 2026
Cover of Why Healthcare Is Gaming’s Next Trillion-Dollar Market
63 min
Naavik63 min

Why Healthcare Is Gaming’s Next Trillion-Dollar Market

The integration of professional game design into the healthcare sector represents a transformative shift in medical education and patient care, moving beyond superficial gamification toward immersive, high-stakes simulation.

  • The integration of game design into healthcare creates a new, multi-billion-dollar market opportunity for developers facing saturation in traditional gaming sectors.
  • Gaming-based medical simulations replace static, expensive training tools with high-fidelity, interactive platforms that demonstrably improve physician decision-making and diagnostic accuracy.
  • Developers can move beyond consumer advertising models by partnering with life science and medical device companies to create high-value clinical education tools.
NaavikFeb 2026
Cover of Supercell faces Clash Royale controversy and banks on innovation | Week in Mobile Games podcast
39 min
PocketGamer.biz39 min

Supercell faces Clash Royale controversy and banks on innovation | Week in Mobile Games podcast

The global mobile gaming industry is currently navigating a period of significant structural transition, characterized by a shift away from incremental optimization toward radical innovation.

  • Supercell reported a 4% year-over-year revenue decline to €2.65 billion in 2025, though EBITDA rose 6% to €932 million.
  • Clash Royale experienced a significant revenue surge in 2025, but a controversy emerged after CEO Ilkka Paananen failed to credit content creators for the game's growth in his annual innovation blog post.
  • Square Enix's digital entertainment segment, which includes mobile and PC browser games, saw a 24% year-over-year decline in sales over the first nine months of the fiscal year.
PocketGamer.bizFeb 2026
Cover of Female-First as a Moat: Dorian's Business of Fandom UGC with founder Julia Palatovska
48 min
Deconstructor of Fun48 min

Female-First as a Moat: Dorian's Business of Fandom UGC with founder Julia Palatovska

Dorian functions as a no-code platform designed to democratize game development by empowering creators, particularly women and Gen Z artists, to build interactive fiction and dating simulations.

  • Dorian utilizes a 50/50 revenue share model to incentivize creators to treat interactive fiction and dating simulation projects as professional businesses.
  • Top titles on the platform generate six to seven figures in annual revenue by focusing on character-driven narratives rather than high-polish mechanics.
  • The platform employs an iterative, data-driven development cycle where creators test concepts as pilots and refine them based on real-time fan feedback before scaling.
Deconstructor of FunFeb 2026
Cover of Angry Birds RUSH: Rovio's next $1BILLION mobile game!
68 min
Two & a Half Gamers68 min

Angry Birds RUSH: Rovio's next $1BILLION mobile game!

Angry Birds RUSH represents a strategic effort to capture the billion-dollar mobile gaming market by synthesizing the established Angry Birds intellectual property with the high-engagement mechanics of the luck-battle genre.

  • Rovio is developing Angry Birds RUSH as a third-generation social-meta game, aiming for a $1 billion market valuation by evolving beyond the casino-style mechanics popularized by Monopoly GO!.
  • The core gameplay loop utilizes physics-based runner mechanics inspired by Burrito Bison to differentiate the title from existing market leaders while leveraging the Angry Birds intellectual property.
  • Development follows a lean startup methodology, using bi-weekly prototyping and non-IP assets to validate core mechanics through actual install reads and retry rates before applying the brand.
Two & a Half GamersFeb 2026

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