
Tomodachi Life
GameBy Nintendo SPD Production Group No. 1 · Released Apr 18, 2013
Tomodachi Life is a communication game for the 3DS in which players can convert their Miis into Tomodachis (or create new ones) and put them in a wide range of scenarios ranging from charming to utterly ridiculous.
- Articles
- 13
Connections
Each row is a game or company named alongside Tomodachi Life, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Apr 18, 2013
- Developer
- Nintendo SPD Production Group No. 1
- Publisher
- Nintendo
- Genres
- Simulator, Adventure
- Platforms
- Nintendo 3DS
- Links
- Wikipedia
Game data from IGDB.com
Tomodachi Life sales and key figures
First-party software remains a core commercial pillar, with 'Tomodachi Life: Living the Dream' reaching 8 million units in global sell-through.
Nintendo, 2026 · Financial Results Explanatory Material: 1st Quarter of Fiscal Year Ending March 2027, p. 14
Software sales were bolstered by the release of Tomodachi Life: Living the Dream, which sold 3.8 million units in its first two weeks.
Nintendo, 2026 · Nintendo Financial Results Explanatory Material: Fiscal Year Ended March 2026, p. 19
Nintendo 3DS hardware sold 2.09 million units, with strong software performance driven by Super Smash Bros. and Tomodachi Life.
Nintendo, 2014 · Nintendo Consolidated Results for the Six Months Ended September 2013 and 2014, p. 3
Even games on 'difficult-to-stream' platforms like the Nintendo Switch 2 can achieve high Twitch viewership, as seen with Tomodachi Life (22 million hours watched since launch) and Pokemon Champions.
Game Discovery Now, 2026 · What Twitch Data Adds to Our View of Game Discovery
Tomodachi Life: Living the Dream topped the April revenue charts with $41 million, while Resident Evil: Requiem, Crimson Desert, and MLB: The Show 26 lead the year-to-date rankings.
Circana, 2026 · The U.S. Gaming Market: April 2026
Documents about Tomodachi Life
Nintendo's System Closers
Nintendo may have quietly stopped making first-party games for the original Switch, and this Game File analysis by Stephen Totilo, published in September 2026, examines the evidence and sets up a historical comparison with the company's final releases on earlier platforms.
- Nintendo has released no new first-party games for the original Switch since July 2, 2026, and has made no announcements for future titles on the platform.
- The most recent Nintendo-published game for the original Switch was 'Rhythm Heaven Groove,' which launched on July 2, 2026.
- A recent 45-minute Nintendo Direct presentation focused exclusively on upcoming Switch 2 software, signaling a shift in development focus away from the original hardware.
Everything Dropped: The American Gaming Market Took a Noticeable Dip in July
U.S. video game spending fell across nearly every category in July 2026, according to Circana analyst Mat Piscatella.
- The U.S. gaming market generated $4.5 billion in revenue in July 2026, representing a 10% decline compared to the same period last year.
- Console hardware sales experienced the sharpest downturn, falling 29% to $282 million, marking the worst July performance for the sector since 2020.
- Unit sales for major consoles declined across the board: Nintendo Switch 2 dropped 51%, Xbox Series fell 18%, and PlayStation 5 decreased by 6%.
Game Discovery Lessons From 30 Years in the Biz
Simon Carless marks his 30th anniversary in the games industry (he started as a designer at Simis/Kuju in 1996) with a reflection on how game discovery has changed, alongside a roundup of platform news from early August 2026.
- To trigger Steam’s Discovery Queue recommendations, developers should aim for a sustained pace of 6,000 to 8,000 wishlist adds per day for two to three days.
- Nintendo reported that digital sales now account for 50% of all software with a physical version, marking a new record for the company.
- Nintendo distributed 33.81 million Switch games in the most recent quarter, representing a 39% increase compared to 2025.
Nothing Else Matters
Nathan Brown's Hit Points newsletter (issue #390, August 2026) argues that Microsoft's well-conceived backwards compatibility plans for its next-generation console, Project Helix, will be undone by relentless hardware price increases.
- Microsoft is planning a new backwards compatibility program for its next-gen 'Project Helix' console, allowing users to play original Xbox and 360 games via digital store purchases or by verifying physical discs to receive digital licenses.
- Microsoft has implemented significant price increases for its current Xbox Series consoles, with some markets seeing suggested retail prices rise by up to 50%.
- EA has completed a $55 billion acquisition by a private group including the Saudi Public Investment Fund, with plans to cut costs by $700 million through upcoming layoffs.
Financial Results Explanatory Material: 1st Quarter of Fiscal Year Ending March 2027
Nintendo's first quarter of fiscal year 2027 (April–June 2026) shows a company coasting on a strong software and digital mix while its hardware sales normalize after the Switch 2 launch.
- Nintendo achieved a 150.5% surge in operating profit to 142.5 billion yen in Q1 FY2027, despite a 9.5% year-on-year decline in net sales.
- The company is successfully transitioning to the Nintendo Switch 2, which recorded 382,000 units sold during the quarter toward a full-year target of 16.5 million hardware units.
- Profitability was bolstered by IEEPA tariff refunds, high-margin digital software sales, and significant revenue from intellectual property licensing.
Consolidated Financial Highlights: Three Months Ended June 30, 2026
The consolidated financial results for the three months ended June 30, 2026, reflect a period of strategic transition and strong profitability for Nintendo.
- Nintendo reported a 150.5% increase in operating profit to 142.6 billion yen for the quarter ending June 30, 2026, despite a 9.5% year-on-year decline in net sales to 517.8 billion yen.
- Ordinary profit surged 115.1% to 206.2 billion yen, supported by foreign exchange gains, equity method earnings, and a one-time refund of U.S. IEEPA tariffs.
- Digital sales grew by 90.0% to 132.7 billion yen, while IP-related business revenue more than doubled, rising 107.4% to 34.8 billion yen due to the success of The Super Mario Galaxy Movie.
US Gaming Market June 2026: Market Decline Analysis
US consumer spending on video games, hardware, and accessories fell sharply in June 2026, totaling $4.49 billion, a 21% decline from June 2025, according to Circana estimates shared by analyst Mat Piscatella.
- The US gaming market experienced its first decline in a year during June 2026, with total spending on games, hardware, and accessories falling 21% year-over-year to $4.49 billion.
- Gaming hardware sales saw the sharpest decline, dropping 62% to $383 million, largely driven by a 79% decrease in Nintendo Switch 2 sales compared to its launch period in June 2025.
- While Nintendo Switch 2 and PlayStation 5 hardware sales fell by 79% and 19% respectively, Xbox Series hardware bucked the trend with sales more than doubling.
Game Charts: The Most Successful New Games of the First Half of 2026 in Germany
The German Games Industry Association (game) published its official charts of the most successful newly released PC and console games in Germany for the first half of 2026, released on 13 July 2026.
- Resident Evil Requiem (Capcom) was the best-selling new PC and console game in Germany during the first half of 2026.
- The top five best-selling new releases for the period were Resident Evil Requiem, Forza Horizon 6 (Microsoft), 007 First Light (IO Interactive), Pragmata (Capcom), and LEGO Batman: Legacy of the Dark Knight (Warner Bros. Games).
- The rankings are based on combined physical and digital sales data from the Games Sales Data (GSD) platform, covering the period from January to June 2026.
What Twitch Data Adds to Our View of Game Discovery
GameDiscoverCo is expanding beyond on-platform data by adding a Twitch streaming-viewership dataset to its Pro service, following the April launch of Steam Fan Snapshot survey data.
- GameDiscoverCo is now integrating over 10 years of Twitch data, including daily hours watched, number of channels, and top streamers for tens of thousands of games, into its analysis.
- Twitch's acquisition of IGDB in 2019 and the requirement for streamers to select a game ensures accurate metadata, making Twitch data reliable for even smaller games, unlike other platforms.
- While games like Path of Exile 2 demonstrate 'Games as a Service' (GaaS) stickiness on Twitch with sustained viewership and sales boosts from updates, this is an exception, with most games like Manor Lords seeing a large initial spike followed by a significant drop-off.
What Xbox Players Are Asking For: And the Thing They Just Got
Xbox's new "Players Voice" feedback forum, opened May 18, 2026, drew more than 6,000 ideas in its first week, according to Xbox hardware chief Jason Ronald. A review of the threads shows what the community wants.
- The top priority for Xbox users is a return to platform exclusivity, with over 19,000 votes and 2,500 comments demanding an end to porting flagship titles like Halo, Gears of War, and Forza to rival consoles.
- Secondary user demands include free access to online multiplayer, expanded backward compatibility, Game Pass family plans, and continued support for disc-based games in future hardware generations.
- When weighting votes by engagement, requests for a Ukrainian region setting and full Arabic language support emerge as critical priorities alongside the demand for platform exclusivity.
The U.S. Gaming Market: April 2026
US gaming market spending reached $4.256 billion in April 2026, up 3% year over year, according to Circana data relayed in the GameDev Reports newsletter.
- The U.S. gaming market generated $4.256 billion in April 2026, marking a 3% year-over-year increase and keeping the year-to-date performance 5% ahead of 2025.
- Hardware revenue surged 34% to $261 million, primarily driven by the strong launch performance of the Nintendo Switch 2, which led both unit and revenue sales for the month.
- Physical game sales experienced a significant rebound, rising 44% year-over-year in April to $96 million, contributing to a 9% year-to-date increase.
Finding the Secret New Winners of April on Steam
Simon Carless's GameDiscoverCo newsletter from May 22, 2026 looks past the obvious Steam mega-sellers to find April releases that have held or grown their audience weeks after launch.
- Four 'hidden semi-hits' released in April—Librarian: Tidy Up the Arcane Library, Oaken Tower, Demon Lord: Just a Block, and Pratfall—achieved unit sales ranging from 92,000 to 400,000.
- These indie titles, priced between $5 and $15, currently generate estimated gross revenues of $1–$2 million, with the potential for 3–5x growth over time.
- Librarian: Tidy Up the Arcane Library succeeded by combining a tidy-simulation hook with strong performance on short-form video platforms.
Companies behind it
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