Tomb Raider
58 documents in the library are about Tomb Raider, from writers such as Square Enix, Embracer Group and Square Enix Holdings, the newest from 2026. Each has a summary and key insights with the page they come from.

Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.
- Released
- Mar 5, 2013
- Developer
- Crystal Dynamics
- Publishers
- Square Enix, Feral Interactive
- Genres
- Shooter, Platform, Puzzle, Adventure
- Platforms
- PlayStation 3, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox 360
- Links
- Wikipedia
Game data from IGDB.com
Key figures
The industry consists of 2,000 businesses, 55% of which are located outside of London and the South East, supported by globally recognized intellectual property such as Grand Theft Auto and Tomb Raider.
Ukie, 2026 · UK Video Games Industry in Numbers: Energising Business 2026
Performance was bolstered by key franchises including Kingdom Come: Deliverance, Dead Island, and Tomb Raider, with Kingdom Come: Deliverance II surpassing 5 million total copies sold.
Embracer Group, 2026 · Embracer Group Q3 Financial Results: Fiscal Year 2025/26
A recent collaboration with the Tomb Raider franchise, which added Lara Croft as a playable character, resulted in a 25% increase in new paying users for both versions of the Hero Wars IP.
Game World Observer, 2024 · Hero Wars: Dominion Era Hits $650 Million in Revenue
Embracer Group acquired Square Enix’s Western studios for $300 million, taking control of major franchises like Tomb Raider and Deus Ex to bet on the long-term value of single-player narrative IP.
Naavik, 2022 · Square Enix’s Western Studios ‘Only’ Cost $300M? - The Metacast by Naavik, p. 39
Documents about Tomb Raider
Review of PC Gamer March 1997
The mid-1990s PC gaming landscape was defined by a pivotal transition toward strategy, simulation, and immersive 3D experiences, signaling a departure from traditional point-and-click adventure games.
- In the March 1997 PC Gamer Awards, Civilization II was named Game of the Year, beating out high-profile titles like Quake and Tomb Raider.
- Looking Glass Studios, despite their focus on immersive sims like System Shock, produced a golf simulator during this period to generate revenue and offset the high costs of their innovative projects.
- PC gaming in 1997 was characterized by a heavy reliance on expensive, specialized peripherals like flight sticks and steering wheels, distinguishing the platform from the console market.
It’s Been a Great Year for Black-and-White Video Games
This analysis highlights a recent trend in independent game development, specifically focusing on the creative success of black-and-white titles.
- Ubisoft CEO Yves Guillemot anticipates a shift toward an all-digital console market, citing Sony's potential move to phase out physical disc drives by 2028 to reduce hardware costs.
- Microsoft is testing an ad-supported cloud gaming program that allows Xbox users to stream owned titles for one hour in exchange for watching up to two minutes of pre-roll advertisements.
- February 2027 has emerged as a major release window, featuring high-profile titles including the Tomb Raider: Legacy of Atlantis remake (Feb 12), God of War: Laufey (Feb 16), Persona 4 Revival (Feb 18), and Fable (Feb 23).
How Emerald City Games Stayed Independent And Kept Shipping
Emerald City Games, an independent studio founded in 2008 by cousins Derek Day and Jamie Young, has maintained its autonomy for over 15 years by balancing creative ambition with operational pragmatism.
- Emerald City Games, founded in 2008 in a basement, has maintained independence for over 15 years by prioritizing creative control and studio survival over acquisition offers.
- The studio balances its portfolio by mixing original IP with major licensed franchises like Star Trek and Tomb Raider, applying a consistent quality standard and visual identity across all projects.
- Long-term studio sustainability is driven by a focus on live operations and player retention, with the team planning engagement events months in advance to ensure title longevity.
Embracer CEO: I hope trust in us is improving
Embracer Group is currently executing a comprehensive corporate restructuring aimed at transitioning from a period of debt-fueled, aggressive expansion toward a model defined by financial discipline and strategic focus.
- Embracer Group is undergoing a corporate restructuring to transition from debt-fueled expansion to a model of financial discipline, culminating in the 2027 spin-off of a new entity, Fellowship Entertainment.
- Fellowship Entertainment will consolidate high-value intellectual properties, including Tomb Raider, The Lord of the Rings, and Kingdom Come: Deliverance, to centralize operations and prioritize organic cash flow.
- The company is integrating artificial intelligence as a development co-pilot to accelerate production cycles and reduce ballooning development budgets.
UK Video Games Industry in Numbers: Energising Business 2026
The United Kingdom video games industry serves as a significant economic engine, generating £6 billion in Gross Value Added and contributing an additional £1.3 billion through technological spillovers into sectors such as advanced manufacturing.
- The UK video games industry generates £6 billion in Gross Value Added, with an additional £1.3 billion in technological spillovers into sectors like advanced manufacturing.
- Total consumer spending reached £8.76 billion in 2025, driven by digital sales which grew 7% year-over-year to £6.03 billion.
- The industry employs 26,000 people, with each employee contributing an average of £113,000 to the economy—nearly double the national average.
Sonic Movie Producers, Tomb Raider, Streets of Rage, and Planet of Lana Film Adaptations
The article reports on a panel at the inaugural iicon event in Las Vegas where Story Kitchen co-founder Dmitri Johnson discussed his company’s enthusiasm for adapting several video-game franchises into film and television.
- Story Kitchen is actively developing film and television adaptations for a diverse slate of titles, including Streets of Rage, Shinobi, Toejam & Earl, Sleeping Dogs, Vampire Survivors, and Sifu.
- The 2023 indie title Planet of Lana is officially slated for a live-action movie adaptation.
- Story Kitchen utilizes the success of the Sonic the Hedgehog franchise as a strategic 'gateway' to secure rights for additional Sega intellectual properties.
Amazon Abandons Its Open World Driving Game with Maverick Games
Amazon has officially terminated its publishing agreement with UK-based developer Maverick Games for an unannounced open-world driving title.
- Amazon has terminated its publishing agreement with UK-based developer Maverick Games for their upcoming AAA narrative-led open world driving game.
- Maverick Games, founded in 2022 by former Forza Horizon creative director Mike Brown, confirmed that development of the title remains ongoing as they seek a new publishing partner.
- This move is part of a broader strategic contraction at Amazon Game Studios, which has recently cut MMO development staff, ceased operations on the title 'King of Meat,' and sold the MOBA 'March of Giants' to Ubisoft.
Embracer Group Q3 Financial Results: Fiscal Year 2025/26
Embracer Group’s financial results for the third quarter of the 2025/26 fiscal year, covering the period from October to December 2025, reflect a period of significant structural transition and mixed performance.
- Embracer Group reported Q3 revenue of 5.2 billion SEK ($581.7 million), a 26% year-over-year decline, though management noted the result exceeded internal expectations.
- Despite the revenue drop, the company’s net profit grew by 45% year-over-year to 1.4 billion SEK ($162.2 million).
- Revenue from mobile games experienced a significant 66% decline, falling to 566 million SEK ($63.6 million).
Minecraft’s Spin-off Hytale Makes Waves, Meta Layoffs, and Metacritic’s Best Game Ever
The sandbox title Hytale has emerged as a significant industry development, successfully transitioning into early access after the developers reclaimed the project from Riot Games.
- Hytale has transitioned to early access as an independent project after reclaiming development from Riot Games, securing two years of operational funding through independent sales.
- Meta is shifting its strategic focus away from metaverse and gaming initiatives to prioritize investments in artificial intelligence and wearable hardware.
- Amazon Games is sunsetting the MMO New World, underscoring the difficulty of community-led preservation due to proprietary server code and legal restrictions.
ALDORA Leaderboard: Ubiquity Begets Success, January 2026
The January 2026 ALDORA Leaderboard identifies a structural shift in the entertainment industry, asserting that the most successful franchises are those that function as integrated, multi-channel ecosystems rather than isolated products.
- The most successful franchises in December 2025 were those that functioned as integrated ecosystems across film, gaming, merchandise, and social platforms, rather than relying on single-format content.
- Avatar led the January 2026 leaderboard with an ALDORA Score of 90 and a Momentum Index of 240, driven by its ability to accelerate engagement across gaming, video, social, and commerce.
- LEGO (81.7 score) and Five Nights at Freddy’s (87.7 score) secured the second and third positions by successfully orchestrating audience participation across diverse digital and physical touchpoints.
Which New Games 'Ruled' Interest at 2025's The Game Awards?
The 2025 Game Awards generated significant industry attention, with organizers reporting 171 million global livestreams, an 11% increase over the previous year.
- The 2025 Game Awards reached 171 million global livestreams, marking an 11% year-over-year increase in audience engagement.
- The global games market grew 7.5% in 2025 to reach $197 billion, with PC market expansion driven primarily by premium releases.
- Tomb Raider: Legacy Of Atlantis, Star Wars: Fate Of The Old Republic, Phantom Blade Zero, Resident Evil Requiem, and Divinity emerged as the top five most impactful announcements based on combined wishlist, trailer, and media metrics.
Industry Snapshot: Games, Platforms and Major Announcements (Weeks 49–50)
The snapshot covers weeks 49–50 of 2025, highlighting a mix of award successes, new releases, platform initiatives and industry events that signal sustained momentum across the video-game sector.
- The indie title 'Clair Obscur: Expedition 33' achieved over 5 million cumulative sales, including 3 million units via Game Pass in its first month, while securing Game of the Year honors.
- NetEase’s 'Where the Winds Meet' reached 9 million players in its first two weeks and hit a peak of 251,000 concurrent users on Steam.
- Nintendo expanded its internal development capacity by acquiring Bandai Namco Singapore to establish Nintendo Studios Singapore.