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Tomb Raider

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Documents about Tomb Raider

Cover of Square Enix Holdings Nine-Month Period Financial Results: Ended December 31, 2018
Financial report17 pages

Square Enix Holdings Nine-Month Period Financial Results: Ended December 31, 2018

Square Enix Holdings reported a challenging financial performance for the nine-month period ending December 31, 2018, characterized by a significant decline in profitability compared to the same period in the previous fiscal year.

  • Square Enix reported a significant decline in financial performance for the nine-month period ending December 31, 2018, with net sales falling to 179.0 billion yen and operating income dropping to 11.7 billion yen, a 22.0 billion yen decrease year-over-year.
  • The Digital Entertainment segment, the company's primary revenue driver, saw operating income plummet to 1.6 billion yen in the third quarter of FY2019, down from 7.9 billion yen in the same period the previous year.
  • HD game performance was mixed; while titles like 'Shadow of the Tomb Raider' and 'Just Cause 4' bolstered sales, overall profits were suppressed by increased development amortization and higher advertising expenditures.
Square Enix HoldingsFeb 2019
Cover of Financial Results Briefing Session: Six-Month Period Ended September 30, 2018
Financial report22 pages

Financial Results Briefing Session: Six-Month Period Ended September 30, 2018

The financial results for the six-month period ending September 30, 2018, reflect a challenging fiscal environment for Square Enix Holdings Co., Ltd. compared to the same period in the previous year.

  • Square Enix reported a decline in performance for the six-month period ending September 30, 2018, with net sales falling to 112.2 billion yen (down 19.8 billion yen YoY) and operating income dropping to 10.0 billion yen (down 15.8 billion yen YoY).
  • Luminous Productions, a wholly-owned subsidiary, recorded an extraordinary loss of 3.733 billion yen due to a strategic shift toward focusing exclusively on large-scale, high-quality AAA titles.
  • The Digital Entertainment segment for smart devices and PC browsers saw a decline in both net sales and operating profit, attributed to the underperformance of titles launched in the previous fiscal year and reduced license income.
Square Enix HoldingsNov 2018
Cover of Square Enix Holdings 1Q FY2019/3 Financial Results Briefing
Financial report7 pages

Square Enix Holdings 1Q FY2019/3 Financial Results Briefing

Square Enix Holdings reported a decline in financial performance for the first quarter of the fiscal year ending March 31, 2019.

Square EnixAug 2018
Cover of Raid on Rise: Narrative Creation on Rise of The Tomb Raider
58 min
Game Developers Conference58 min

Raid on Rise: Narrative Creation on Rise of The Tomb Raider

The narrative development of Rise of the Tomb Raider centers on a collaborative, cross-disciplinary framework that rejects isolated creative silos in favor of studio-wide world-building.

  • Crystal Dynamics utilizes a 'story pillar' framework for narrative development, centered on a three-act structure where the protagonist's character arc serves as the primary backbone of the entire experience.
  • The narrative team employs a holistic tracking system using digital boards and hashtags to map out all character arcs and plot threads, allowing them to proactively manage emotional pacing and identify potential narrative logjams.
  • To ensure internal consistency and world-building veracity, the team conducts deep research into historical and archaeological subjects, aiming for 'plausible Google-ability' so players can verify game elements against real-world facts.
Game Developers ConferenceJun 2018
Cover of Financial Results Briefing: Fiscal Year Ended March 31, 2018
Financial report10 pages

Financial Results Briefing: Fiscal Year Ended March 31, 2018

Square Enix Holdings reported its financial results for the fiscal year ended March 31, 2018, highlighting a period of strategic transition toward digital-first revenue streams.

Square EnixJun 2018
Cover of Tomb Raider Rebooted: Audio Reimagined
63 min
Game Developers Conference63 min

Tomb Raider Rebooted: Audio Reimagined

The 2013 Tomb Raider reboot represents a fundamental shift in game audio design, moving away from generic, weapon-centric soundscapes toward a character-driven model rooted in Lara Croft’s emotional evolution.

  • The 2013 Tomb Raider reboot shifted audio design from generic weapon-centric soundscapes to a character-driven model that mirrors Lara Croft’s psychological transition from vulnerable survivor to confident hero.
  • Development teams abandoned standard asset libraries in favor of bespoke, context-specific recordings to ensure every sonic element served as a narrative pillar.
  • The audio system utilized a modular, reactive architecture, including complex weapon layering—such as using rubber tubing for bow sounds—and real-time ambient ducking to maintain sonic clarity.
Game Developers ConferenceMay 2018
Cover of Square Enix Holdings Financial Results Briefing: 1H FY2017/3
Financial report10 pages

Square Enix Holdings Financial Results Briefing: 1H FY2017/3

Square Enix Holdings reported financial results for the first half of fiscal year 2017, ending September 30, 2016. The company achieved net sales of ¥106.3 billion, representing a year-over-year increase of ¥20 billion.

Square EnixNov 2016
Cover of 2015 Annual Report
Financial report74 pages

2015 Annual Report

Square Enix Holdings concluded the 2015 fiscal year with robust financial performance, characterized by an 8.3% increase in net sales to ¥167.8 billion and a significant 49.0% rise in net income to ¥9.8 billion.

  • Square Enix Group's mission is to spread happiness globally by providing high-quality content, services, and products that enable customers to create unforgettable experiences and discover their own happiness.
  • The company plans to launch "RISE OF THE TOMB RAIDER" on Xbox One and Xbox 360 in November 2015, PC in early 2016, and PlayStation 4 in late 2016. The Tomb Raider series has shipped over 45 million copies worldwide since 1996, and its film adaptation grossed over $300 million.
  • "JUST CAUSE 3" is scheduled for release on Xbox One, PlayStation 4, and PC on December 1, 2015, continuing a franchise known for explosive action and player freedom since 2006.
Square EnixJan 2015
Cover of Square Enix Annual Report FY2013
Financial report70 pages

Square Enix Annual Report FY2013

Square Enix experienced a period of severe financial volatility during the fiscal year ended March 31, 2013, reporting its first operating loss since the 2003 merger.

  • Square Enix reported a net loss of ¥13,714 million for the fiscal year ending March 31, 2013, marking its first operating loss since the 2003 merger despite a 15.7% increase in net sales to ¥147,981 million.
  • The company incurred ¥11,210 million in extraordinary losses due to the disposal and revaluation of game content as part of a major organizational restructuring.
  • High-definition (HD) titles, specifically Tomb Raider and Hitman: Absolution, failed to meet sales targets, leading to a structural crisis driven by high retail promotion costs and intense competition.
Square EnixJul 2013
Cover of Square Enix Holdings: Briefing Session of Revisions to Consolidated Results Forecasts
Financial report12 pages

Square Enix Holdings: Briefing Session of Revisions to Consolidated Results Forecasts

Square Enix faces a severe financial downturn for the 2013 fiscal year, shifting from an initial operating profit projection of ¥7.5 billion to a realized operating loss of ¥6 billion and a net loss of ¥13 billion.

  • Square Enix revised its FY2013 consolidated operating income forecast from a profit of ¥7.5 billion to a loss of ¥6.0 billion, a negative variance of ¥13.5 billion.
  • The Digital Entertainment segment, specifically HD console games in North America and Europe, was the primary driver of the shortfall, contributing over ¥8 billion to the negative operating income variance.
  • Key console titles including Sleeping Dogs, Hitman: Absolution, and Tomb Raider failed to meet internal sales targets, leading to additional costs from price protection and ineffective sales execution.
Square Enix HoldingsApr 2013
Cover of Briefing Session for Revisions to Consolidated Results Forecasts: Fiscal Year Ending March 31, 2013
Financial report15 pages

Briefing Session for Revisions to Consolidated Results Forecasts: Fiscal Year Ending March 31, 2013

Square Enix Holdings issued a significant downward revision to its consolidated earnings forecast for the fiscal year ending March 31, 2013, citing poor performance in its core Digital Entertainment segment.

  • Square Enix revised its fiscal year 2013 forecast from a 3.5 billion yen profit to a 13 billion yen net loss, driven by poor performance in the Digital Entertainment segment.
  • Operating income projections shifted from a 7.5 billion yen profit to a 6 billion yen loss, largely due to underperforming HD console titles in North American and European markets.
  • Major titles including Sleeping Dogs, Hitman: Absolution, and Tomb Raider failed to meet unit sales targets, with North American sales volume reaching only two-thirds of European levels.
Square EnixMar 2013
Cover of Square Enix Holdings Nine-Month Period Ended December 31, 2012: Reference Materials
Financial report6 pages

Square Enix Holdings Nine-Month Period Ended December 31, 2012: Reference Materials

The financial performance of Square Enix Holdings for the nine-month period ending December 31, 2012, reveals a significant shift from profitability to loss compared to the same period in the previous year.

  • Square Enix Holdings reported a net loss of 5.7 billion yen for the nine-month period ending December 31, 2012, a significant reversal from the previous year's profitability.
  • Despite a 7.4% increase in net sales to 102.8 billion yen, the company incurred an operating loss of 4.9 billion yen compared to the 11.2 billion yen operating income recorded in the prior year.
  • The Digital Entertainment division, the company's largest revenue source at 57.8 billion yen, failed to remain profitable, posting an operating loss of 0.4 billion yen.
Square EnixFeb 2013

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