
Tomb Raider
GameBy Crystal Dynamics · Released Mar 5, 2013
Reports and documents about Tomb Raider
Financial Results for the Three-Month Period Ended June 30, 2012: Square Enix Holdings Co., Ltd.
Square Enix Holdings Co., Ltd. provides a financial overview for the three-month period ending June 30, 2012, detailing the company's consolidated performance and strategic outlook.
- Square Enix reported total consolidated net sales of 24.9 billion yen and an operating income of 1.2 billion yen for the quarter ending June 30, 2012.
- Net income reached 2.8 billion yen and recurring income rose to 3.5 billion yen, representing a significant year-over-year improvement.
- The Digital Entertainment segment served as the primary revenue driver with 11.3 billion yen in net sales, followed by the Amusement segment at 10.0 billion yen.
Square Enix Annual Report FY2009
Square Enix faced a challenging fiscal year ending March 31, 2009, characterized by a global economic downturn and shifting consumer preferences.
- Square Enix acquired Eidos Ltd. for £84.3 million in 2008 to integrate Western intellectual properties like Tomb Raider and Hitman into its portfolio as part of a globalization strategy.
- Fiscal year 2009 performance saw net sales decline 8.0% to ¥135,693 million and net income drop 31.1% to ¥6,333 million, impacted by arcade segment contraction and inventory valuation losses of ¥5,368 million.
- On October 1, 2008, the company transitioned to a holding company structure, Square Enix Holdings Co., Ltd., to better manage its diverse gaming, mobile, and publishing operations.
Corporate Strategy Meeting: Eidos Integration
The acquisition of Eidos plc by Square Enix Holdings, finalized on April 22, 2009, for approximately £84.3 million, serves as a pivotal strategic maneuver to transform the company into a truly global entity.
- Square Enix Holdings acquired Eidos plc to integrate a global network of development studios, including Crystal Dynamics (USA), IO Interactive (Denmark), and Eidos Montreal (Canada).
- The acquisition provides Square Enix with high-quality original intellectual property, specifically Tomb Raider (over 30 million units sold) and Hitman (over 8 million units sold).
- Square Enix plans to improve Eidos's profitability by applying its 'multi-faceted' business model, which expands single-worldview IPs into sequels, spin-offs, and cross-media content, rather than relying solely on game sales.
Square Enix Results Briefing Session: Nine-Months Period Ended March 31, 2009
This briefing outlines the financial performance and strategic direction of Square Enix for the nine-month period ending December 31, 2008.
- Square Enix acquired Eidos plc for approximately £84.3 million to integrate Western intellectual properties such as Tomb Raider, Hitman, and Deus Ex into its portfolio.
- The acquisition of Eidos is a strategic move intended to expand the company’s international presence and diversify its development capabilities beyond the Japanese market.
- The Games (Offline) segment served as the primary financial driver for the nine-month period ending December 31, 2008, bolstered by strong sales of Dragon Quest V and Dissidia Final Fantasy.
Q3 Interim Report: FY 2025/26
Embracer Group’s Q3 FY 2025/26 interim report highlights a period of strategic restructuring and operational refinement, characterized by a shift toward core intellectual property and the divestment of non-strategic assets.
- Embracer Group reported Q3 FY 2025/26 net sales of SEK 5,176 million, a 26% year-over-year decline driven by a lighter release schedule and the divestment of the Easybrain mobile unit.
- The company achieved an adjusted EBIT of SEK 528 million and maintains a robust net cash position of SEK 2,866 million as of December 31, 2025.
- Management is shifting its capital expenditure strategy to prioritize high-return core IPs, with a long-term goal of increasing allocation from 20% to 80%.
Annual Report 2025/2026
The Embracer Group’s 2025/2026 fiscal year represents a pivotal transition period defined by aggressive operational restructuring, cost discipline, and a strategic pivot toward high-conviction intellectual property.
- Embracer Group is undergoing a structural split into two distinct, publicly listed entities by 2027, including the creation of 'Fellowship Entertainment' to focus on core IP like The Lord of the Rings, Tomb Raider, and Metro.
- The company reported net sales of SEK 15.9 billion and an EBIT loss of SEK 7.1 billion for the 2025/2026 fiscal year, primarily driven by non-cash impairment charges.
- Despite the reported loss, the group achieved an adjusted EBIT of SEK 905 million and successfully completed the spin-off of the Coffee Stain Group.
Embracer Group Interim Report: Q1 FY 2026/27
The Embracer Group’s interim report for the first quarter of the 2026/27 fiscal year outlines a period of operational stabilization and growth, characterized by a 24% year-over-year increase in net sales to SEK 3,943 million.
- Embracer Group reported a 24% year-over-year increase in net sales to SEK 3,943 million for Q1 FY 2026/27, maintaining a full-year Cash EBIT guidance of at least SEK 1.0 billion.
- The Embracer segment achieved 63% organic growth with SEK 3,134 million in net sales, driven by the release of Gothic 1 Remake and strong performance in the Entertainment & Services division.
- The company reached a positive free cash flow of SEK 3 million for the quarter, marking a significant turnaround from the negative cash flow reported in the same period last year.
Embracer Group Full Year Report: FY 2025/26 Q4
Embracer Group’s fiscal year 2025/26 performance reflects a strategic pivot toward structural simplification and capital efficiency.
- Embracer Group is executing a strategic split into two distinct entities, Fellowship Entertainment and Embracer, with completion targeted for 2027.
- Net sales declined 25% year-over-year, though the company achieved a positive free cash flow of 50 SEKm driven by the Mobile and Entertainment & Services segments.
- The company is shifting its primary performance metric to 'Cash EBIT' with a target of at least 1.0 SEK billion for the upcoming fiscal year.
Annual General Meeting FY 2022/23
Embracer Group experienced a period of intense expansion during the 2022/23 fiscal year, characterized by a 121 percent increase in net sales to SEK 37,665 million.
- Embracer Group initiated a comprehensive restructuring program in June 2023 to address operational pressures, focusing on reducing net debt and streamlining operations through studio closures and project cancellations.
- Net sales grew by 121 percent to SEK 37,665 million during the 2022/23 fiscal year, driven by major acquisitions including Asmodee, the Tomb Raider franchise, and The Lord of the Rings IP.
- The company experienced a 58 percent decline in market value during the 2022/23 fiscal year, despite a 682 percent share price increase since its initial public offering.
Gamescom 2018: Square Enix Line-up
Square Enix utilized Gamescom 2018 to showcase a significant portfolio of upcoming titles, emphasizing its strong presence in the German market.
- Square Enix showcased a major 2018 release portfolio at Gamescom 2018, utilizing a 1,500-square-meter booth in Hall 9.1.
- The exhibition featured over 200 individual playstations to provide hands-on demonstrations for attendees.
- The primary lineup included high-profile titles such as Kingdom Hearts III, Shadow of the Tomb Raider, Dragon Quest XI, Just Cause 4, Final Fantasy XIV, and the premiere of Life is Strange 2.