Resident Evil 4
41 documents in the library are about Resident Evil 4, from writers such as Capcom, GameDiscoverCo and Alinea Analytics, the newest from 2026. Each has a summary and key insights with the page they come from.
Key figures
Following the release of the Resident Evil film on September 18, daily active users increased across the entire franchise, including a 48% jump for the Resident Evil 2 remake and a 24% increase for the Resident Evil 4 remake.
Alinea Analytics, 2026 · Resident Evil: Requiem Performance and Franchise Impact
Resident Evil 4 and Village also show weak performance, with RE4 generating an estimated $208k from 357k downloads (around 7,000 payers) and RE Village $92k from 370k downloads (around 5,750 payers) since their respective launches.
Mobilegamer.biz, 2024 · Those Assassin’s Creed, Resident Evil and Death Stranding Ports Have Bombed
Dragon’s Dogma 2 recorded the second-best opening week for a recent Capcom title in terms of streaming hours, trailing behind the Resident Evil 4 remake, which reached 27 million hours in its first week.
Stream Hatchet, 2024 · Dragon’s Dogma 2 Soars to 19M Hours Watched
New release performance was anchored by Street Fighter 6, which sold 2.98 million units, and the Resident Evil 4 remake, which reached 6.48 million lifetime units.
Capcom, 2024 · Capcom Financial Results: Nine Months Ended December 31, 2023
Street Fighter 6 was the top-selling title with 2.47 million units, followed by the Resident Evil 4 remake with 1.66 million units.
Game World Observer, 2023 · Capcom H1 Financial Results 2023
Documents about Resident Evil 4
Six Resident Evil Games Sold Over Three Million Copies: Capcom Epiphanies
The primary objective of this analysis is to evaluate the sustained commercial performance of the Resident Evil franchise by examining Capcom’s internal sales data.
- Between July 1, 2025, and June 30, 2026, six distinct Resident Evil titles each sold over three million copies: Resident Evil 2 remake, Resident Evil 3 remake, Resident Evil 4 remake, Resident Evil 7, Resident Evil Village, and Resident Evil Requiem.
- The newest entry, Resident Evil Requiem, achieved eight million copies sold within four months of its late-February 2026 release.
- The 2023 remake of Resident Evil 4 maintained strong momentum by selling over five million copies during the 2025–2026 fiscal period.
Resident Evil: Requiem Performance and Franchise Impact
The release of the film Resident Evil: Requiem in September 2026 provides a case study on the efficacy of transmedia marketing in the video game industry.
- Resident Evil Requiem has surpassed $500 million in revenue, making it the fastest-selling title in the franchise's history.
- PlayStation remains the primary platform for Resident Evil Requiem, accounting for 48.1% of its 8.5 million total players.
- Following the release of the Resident Evil film on September 18, daily active users increased across the entire franchise, including a 48% jump for the Resident Evil 2 remake and a 24% increase for the Resident Evil 4 remake.
Capcom Q1 2026 Financial Results
Capcom experienced significant financial growth during the first quarter of the 2026 fiscal year, spanning April 1 to June 30, 2026.
- Capcom reported strong Q1 fiscal growth for the period ending June 30, 2026, with net revenue rising 55% to 70.4 billion yen ($430 million) and operating profit increasing 67% to 41 billion yen ($250 million).
- The successful launch of Pragmata was the primary driver for the company's quarterly performance, contributing 2.5 million copies sold.
- Total game sales reached 23.8 million units for the quarter, representing a 68.1% increase compared to the same period in the previous year.
This Gen’s Top Remakes & Remasters by Copies Sold
The current gaming landscape is defined by a strategic pivot toward remakes and remasters, which serve as a critical risk-mitigation tool for AAA publishers facing bloated budgets and market volatility.
- Remakes and remasters are a de-risked strategy for publishers due to proven demand and shorter, cheaper production cycles compared to new IPs, which can cost over $150M and take nearly a decade to develop.
- Capcom's strategy of using reliable remake pipelines to fund innovative new titles is becoming an industry standard, with other major publishers like PlayStation, Xbox, Square Enix, Ubisoft, and Konami adopting similar approaches.
- Steam often generates less revenue per copy for remakes/remasters due to higher sales volume in lower-priced regions and frequent discounting, with countries like China, Brazil, and Russia being top markets for titles like Resident Evil 4.
Capcom Delivered a Marketing Masterclass with Resident Evil Requiem
Capcom achieved a significant commercial milestone with the release of Resident Evil Requiem, which recorded five million sales in under one week.
- Capcom’s 'Resident Evil Requiem' achieved five million sales in under a week, driven by a strategic shift away from PlayStation-exclusive marketing toward multiplatform events like Summer Game Fest to better capture the growing PC audience.
- Google is reducing in-app purchase commission rates from 30% to 20% and decoupling its payment system from the Play Store, with new service fees for developers using Google’s billing system rolling out globally between June 2026 and September 2027.
- The US government is investigating whether Tencent can maintain its ownership and investments in US-based game companies, including stakes in Riot Games and Epic Games.
3rd Quarter Report: Fiscal Year Ending March 31, 2026
This financial report details Capcom’s consolidated performance for the third quarter of the fiscal year ending March 31, 2026.
- Capcom reported strong Q3 growth with net sales rising 30% to 115.3 billion yen and operating profit increasing 75% to 54.3 billion yen.
- The Digital Contents segment achieved a record 34.6 million unit sales, with catalog titles accounting for 96.4% of that volume.
- Digital distribution now comprises 94.1% of total unit sales, with PC platforms serving as the primary driver, accounting for over 55% of the volume.
On Perennial Sellers
The gaming industry frequently relies on peak concurrent user (CCU) counts to measure success, yet this metric often fails to capture the long-term commercial viability of premium titles.
- Weekly Steam review volume is a more reliable proxy for long-term commercial viability than peak concurrent user (CCU) counts.
- Perennial sellers can be identified by applying a conservative multiplier of 30 sales per review to historical weekly review data.
- Successful long-term titles consistently maintain user review scores between 95% and 98%, establishing them as the definitive best in their respective genres.
Those Assassin’s Creed, Resident Evil and Death Stranding Ports Have Bombed
High-profile console-to-mobile ports, including Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding, have failed to achieve commercial success on iOS.
- Console game ports like Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding have performed poorly on iOS, with low download numbers and minimal revenue despite being showcased by Apple.
- Assassin's Creed Mirage, launched June 6, has generated only an estimated $138k gross revenue from 123k downloads, with fewer than 3,000 users paying the $49.99 unlock fee, significantly underperforming compared to mobile-native titles like Assassin's Creed Rebellion.
- Resident Evil 4 and Village also show weak performance, with RE4 generating an estimated $208k from 357k downloads (around 7,000 payers) and RE Village $92k from 370k downloads (around 5,750 payers) since their respective launches.
Dragon’s Dogma 2 Soars to 19M Hours Watched
Dragon’s Dogma 2 achieved significant engagement during its launch week, generating 19 million hours watched across 429,000 hours of airtime.
- Dragon’s Dogma 2 generated 19 million hours of viewership across 429,000 hours of airtime during its first week of release, which began on March 22, 2024.
- The game achieved 2.5 million copies sold as of April 2, 2024, aligning its streaming performance with its commercial success.
- Twitch accounted for 68% of the game's total first-week viewership, while Steam contributed nearly 20% of total watch time through official developer-hosted streams.
Alone in the Dark: A Horror Remake Renaissance
The 2024 remake of Alone in the Dark serves as a case study for the current survival horror renaissance, evaluating the title's performance on streaming platforms against the backdrop of a saturated market.
- The 2024 'Alone in the Dark' remake generated 1.7 million hours watched across all streaming platforms during its opening week following its March 20 release.
- The game's viewership significantly trailed top-tier horror remakes like 'Resident Evil 4', which recorded 27 million hours watched in its debut week.
- Official promotional efforts were a major driver of engagement, with an official Steam stream hosted by Ash Millman accounting for 292,000 hours, or approximately 17% of the game's total opening-week viewership.
Capcom Financial Results: Nine Months Ended December 31, 2023
Capcom’s financial performance for the nine-month period ending December 31, 2023, demonstrates significant growth across its core video game business.
- Capcom reported net sales of ¥106.1 billion for the nine months ending December 31, 2023, a 33% year-over-year increase, with operating income rising 43% to ¥47.7 billion.
- Back catalog titles are the primary revenue engine, accounting for 81.9% of the 32.6 million total units sold during the period.
- Overseas markets are critical to the company's financial health, currently representing 82.2% of total game sales.
Art Direction in Game Remakes: An Analysis of 7 Case Studies
The pursuit of a successful game remake requires a delicate equilibrium between honoring the original creative spirit and meeting the heightened technical expectations of modern audiences.
- Successful remakes prioritize the recreation of a game's original 'spirit' and atmospheric intent over simple increases in visual resolution.
- Critical and fan reception serves as the primary metric for quality in modern remakes, often outweighing raw financial performance.
- Developers achieve the highest success by rebuilding visual assets from scratch to leverage contemporary lighting and 3D environments, overcoming the technical constraints of original releases.