Skip to main content
PUBG: Battlegrounds cover

PUBG: Battlegrounds

GameBy PUBG Corp · Released Dec 20, 2017

Documents about PUBG: Battlegrounds

Cover of Epic Provides the Real Litmus Test for the Generative AI Push
Article

Epic Provides the Real Litmus Test for the Generative AI Push

The gaming industry is currently navigating a critical inflection point regarding the integration of generative artificial intelligence into large-scale production pipelines.

  • The AI and Games Conference 2026 is scheduled for November 2026 at the HereEast venue in London, with ticket sales currently trending to surpass the event's all-time attendance record.
  • Krafton is developing 'PUBG Ally,' an intelligent NPC system that utilizes voice commands and situational awareness to allow non-player characters to act as teammates.
  • Studio Atelico has successfully transitioned its research into local-model generative AI, as seen in the soft launch of their mobile title 'Bobium Brawlers.'
AI and GamesOct 2026
Cover of Steam's Top September 2026 Games
Article

Steam's Top September 2026 Games

Steam experienced its most successful September and third quarter on record in 2026, generating $1.7 billion and $5.5 billion in revenue, respectively.

  • Steam generated $1.7 billion in September 2026, marking its best September on record and a 13% increase over the previous year.
  • Steam's Q3 2026 revenue reached $5.5 billion, a 12% year-over-year increase, putting the platform on track to exceed $20 billion in total annual revenue for the first time.
  • The PvP shooter 'Wardogs' led September premium releases with $86.9 million in revenue, contributing to a total of over $100 million since its early access launch on September 10.
Alinea AnalyticsOct 2026
Cover of ‘Tis the Season: Holiday Live-Ops in 2026
Article

‘Tis the Season: Holiday Live-Ops in 2026

The landscape of live-ops in 2026 reflects a fundamental shift away from reliance on the traditional calendar toward a strategy centered on proprietary, game-specific milestones.

  • Games now generate higher revenue and engagement from their own 'manufactured' calendar events than from traditional holidays; for example, Fortnite's Chapter 7 launch event saw a 300% increase in monthly peak players compared to the prior month.
  • Christmas week in mobile gaming primarily drives new user acquisition rather than increased spending, with a 1.41x lift in downloads compared to a modest 1.05x lift in revenue.
  • Black Friday consistently delivers a 1.19x revenue lift across mobile titles globally, functioning as a reliable commercial event because it leverages existing consumer shopping habits rather than thematic in-game content.
NaavikSep 2026
Cover of Five Things We’ve Learned About Japan’s Games Industry: How GTA 6 Influenced Valor Mortis’ $40 Price Point
Article

Five Things We’ve Learned About Japan’s Games Industry: How GTA 6 Influenced Valor Mortis’ $40 Price Point

This analysis provides an overview of the Japanese video game market in 2026 and examines strategic pricing decisions within the global publishing landscape.

  • The Japanese console gaming industry is performing strongly, with six of the eight major companies trading at or near all-time highs.
  • Nintendo maintains a 70% market share of all gaming content in Japan, a position analysts credit with preventing the total collapse of the country's console market.
  • PC gaming has grown to represent 12.5% of the Japanese market in 2026, up from 5% in 2019, driven by pandemic-era console shortages and the popularity of titles like PUBG.
The Game BusinessSep 2026
Cover of Wardogs: Steam Launch Analysis
Article

Wardogs: Steam Launch Analysis

The tactical shooter Wardogs achieved a significant commercial milestone during its September 2026 Steam early-access launch, selling 2.2 million copies and generating $70 million in revenue within its first week.

  • Wardogs achieved a successful Steam early-access launch, selling 2.2 million copies and generating $70 million in its first week.
  • The game outperformed the launch-period sales of other $40 titles, specifically exceeding Arc Raiders (1.7 million copies) and Helldivers 2 (1 million copies).
  • Wardogs converted 11% of its 1.8 million wishlisters into buyers within the first seven days, significantly higher than the typical 5% industry average for AAA games.
Alinea AnalyticsSep 2026
Cover of Esports Foundation Postpones Nations Cup: 2027
Article

Esports Foundation Postpones Nations Cup: 2027

The Esports Foundation has officially postponed the inaugural Esports Nations Cup from November 2026 to November 2027. Despite the delay, the event remains slated to take place in Riyadh, Saudi Arabia.

  • The Esports Foundation has postponed the inaugural Esports Nations Cup from November 2026 to November 2027, despite having already completed most qualifying rounds and secured a $45 million funding commitment.
  • The postponement follows the Foundation's decision to move its 2026 Esports World Cup from Riyadh to Paris, citing regional instability as a primary concern for players and fans.
  • The Foundation has not yet clarified whether previously completed qualifier results and confirmed team rosters will remain valid for the 2027 event or if the qualification process will be restarted.
The Esports AdvocateAug 2026
Cover of The Final Hurdle Mobile Esports Must Clear in the West
Article

The Final Hurdle Mobile Esports Must Clear in the West

Mobile esports has achieved massive success in Asian markets, yet it continues to face significant adoption hurdles in the West.

  • Mobile esports has achieved significant scale in China, with Honor of Kings setting a record of 139 million daily active users in late 2025 and its grand finals drawing 62,000 live attendees.
  • The dominance of mobile gaming in Asia is driven by socioeconomic factors, including limited access to high-end PC hardware, widespread mobile connectivity, and cultural habits like short-duration gaming during daily commutes or work breaks.
  • Western markets currently view mobile gaming as secondary to console and PC platforms, with app charts dominated by casual titles like Monopoly GO and Candy Crush rather than competitive esports.
The Esports AdvocateAug 2026
Cover of Valorant x Esports World Cup 2026: Peak Concurrent Viewership Analysis
Article

Valorant x Esports World Cup 2026: Peak Concurrent Viewership Analysis

The 2026 Esports World Cup witnessed a notable contraction in audience engagement for the Valorant tournament, marked by a 45.8% decline in peak concurrent viewership compared to the 2025 iteration.

  • Valorant peak concurrent viewership for the 2026 Esports World Cup declined by 45.8% compared to the 2025 event.
  • The tournament’s $2 million prize pool failed to drive engagement, demonstrating that financial incentives are less effective than team-based appeal for viewer retention.
  • The primary cause of the viewership downturn was the absence of top-tier rosters and the early elimination of fan-favorite organizations.
Esports ChartsJul 2026
Cover of World Models’ Transformative Role in Gaming
Article

World Models’ Transformative Role in Gaming

World models represent a fundamental shift in artificial intelligence, moving beyond static video generation toward the creation of interactive, persistent, and physically accurate simulations.

  • Over $10 billion has been invested in world model companies over the past 18 months, with major funding rounds including AMI Labs ($1.03B), World Labs ($1.23B), and Runway (over $860M).
  • World models are AI systems that learn from spatial data to predict how environments evolve based on actions, distinguishing them from standard video generation models like Sora or Veo.
  • Gaming companies face a talent squeeze as major tech firms like Google Deepmind and Roblox aggressively acqui-hire experts in 3D environments and physics to build foundational world models.
NaavikJun 2026
Cover of Asian Games SEA MLBB Qualifiers: 2026 Popularity Analysis
Article

Asian Games SEA MLBB Qualifiers: 2026 Popularity Analysis

The 2026 Asian Games Southeast Asian Mobile Legends: Bang Bang qualifiers have risen to the top-ten most popular esports events worldwide, eclipsing traditional titles such as Mid-Season Invitational and PUBG Nations Cup.

  • The Asian Games SEA MLBB Qualifiers for 2026 ranked as the tenth most popular esports tournament of 2026 so far, achieving a Peak Viewership of 1,278,586.
  • The peak audience for the qualifiers occurred during the match between Malaysia and Indonesia, which garnered over 1.27 million concurrent viewers.
  • This event is the fourth Mobile Legends: Bang Bang (MLBB) tournament to enter the top ten most popular esports events of 2026, highlighting the game's significant viewership.
Esports ChartsJun 2026
Cover of Who Won Steam's 'Best of 2025' Revenue Rankings?
Article

Who Won Steam's 'Best of 2025' Revenue Rankings?

This analysis examines the 2025 revenue performance of games on the Steam platform, utilizing official year-end charts to identify market trends and shifts in consumer behavior.

  • Steam revenue rankings are increasingly dominated by new releases, with 31 of the top-grossing titles debuting in 2024 or 2025, up from 24 in 2024.
  • Performance marketing data across $625 million in 2025 digital spend indicates that last-click attribution models fail to capture the full value of upper-funnel activities like YouTube exposure.
  • For paid titles, improving user review scores from mixed to positive significantly increases conversion rates, whereas review sentiment has no measurable impact on free-to-play title performance.
GameDiscoverCoJan 2026
Article

More Games Added to 2025 Esports World Cup

The Esports World Cup Foundation has expanded the roster for its 2025 competition in Riyadh, Saudi Arabia, by adding Chess.com, the racing title RENNSPORT, and the battle royale games Crossfire and PUBG: Battlegrounds.

  • The Esports World Cup Foundation has added Chess.com, RENNSPORT, Crossfire, and PUBG: Battlegrounds to the 2025 competition lineup in Riyadh, Saudi Arabia.
  • Chess.com will feature a $1.5M total prize pool and include participation from Grandmaster Magnus Carlsen, with the Champions Chess Tour serving as the primary qualification path.
  • The 2025 Esports World Cup is scheduled to run for eight weeks, beginning in early July and concluding in late August.
The Esports AdvocateDec 2024