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PUBG: Battlegrounds

Game32 documents

32 documents in the library are about PUBG: Battlegrounds, from writers such as Krafton, Game World Observer and The Esports Advocate, the newest from 2026. Each has a summary and key insights with the page they come from.

PUBG: Battlegrounds cover

PUBG: Battlegrounds is a battle royale shooter that pits 100 players against each other in a struggle for survival. Gather supplies and outwit your opponents to become the last person standing.

Released
Dec 20, 2017
Developer
PUBG Corp
Publishers
Bluehole Studio, Microsoft Studios
Genres
Shooter
Platforms
Google Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

Game data from IGDB.com

Key figures

  • The 'Xeno Point' mode for PUBG: Battlegrounds, developed by PCF, contributed to a 25% increase in player count and reached nearly 1 million concurrent users at launch.

    PCF Group, 2026 · PCF Group 2025 Financial Results Presentation

  • Despite a 31.6% annual growth in the PC gaming segment, it suffered a 29.8% sequential decline in the fourth quarter as the high-base effect from PlayerUnknown’s Battlegrounds collaborations faded.

    Kakao Games, 2026 · Kakao Games Q4 2025 Earnings Announcement, p. 5

  • The top 10 list is dominated by live-service titles and evergreen hits, including PUBG: Battlegrounds ($276M), Apex Legends ($159M), Baldur’s Gate 3 ($127M), and Elden Ring ($100M).

    Game World Observer, 2024 · Steam Revenue Leaders: H1 2024

  • PlayerUnknown’s Battlegrounds achieved over 200 million unique viewers within seven months of its release, proving that competitive gaming titles can attract audiences far larger than their active player bases.

    PocketGamer.biz, 2018 · Personal avatars in competitive games, p. 6

  • The PUBG: Battlegrounds franchise remains the primary growth engine, driving a 15.5% increase in mobile revenue and a 38.3% year-over-year growth in combined PC and console platform revenue.

    Game World Observer, 2024 · Krafton Q1 2024 Financial Results

Documents about PUBG: Battlegrounds

Cover of PCF Group 2025 Financial Results Presentation
Financial report23 pages

PCF Group 2025 Financial Results Presentation

The 2025 financial results for PCF Group S.A. reflect a strategic pivot toward work-for-hire (WFH) development while managing the financial challenges associated with self-publishing and asset impairment.

  • PCF Group reported 2025 revenue of PLN 199.6 million, with EBITDA rising to PLN 16.8 million from PLN 12.8 million in 2024.
  • The company is pivoting toward a Work-for-Hire (WFH) model, currently managing four active projects including collaborations with Microsoft, Krafton, and a new agreement with 2K Games signed on November 1, 2025.
  • The 'Xeno Point' mode for PUBG: Battlegrounds, developed by PCF, contributed to a 25% increase in player count and reached nearly 1 million concurrent users at launch.
PCF GroupApr 2026
Cover of Kakao Games Q4 2025 Earnings Announcement
Financial report10 pages

Kakao Games Q4 2025 Earnings Announcement

Kakao Games reported a significant downturn in financial performance for the 2025 fiscal year, characterized by a lack of new title releases and increased investments in global expansion.

  • Kakao Games reported a 25.9% year-over-year decline in annual revenue to 465 billion KRW, resulting in an annual operating loss of 39.6 billion KRW and a net loss of 143 billion KRW.
  • The fourth quarter saw a net loss of 110.6 billion KRW, largely driven by the recognition of impairment losses on intangible assets.
  • Mobile gaming revenue dropped 38.7% year-over-year in the fourth quarter, primarily due to a lack of new content and major updates.
Kakao GamesFeb 2026
Cover of Who Won Steam's 'Best of 2025' Revenue Rankings?
Article

Who Won Steam's 'Best of 2025' Revenue Rankings?

This analysis examines the 2025 revenue performance of games on the Steam platform, utilizing official year-end charts to identify market trends and shifts in consumer behavior.

  • Steam revenue rankings are increasingly dominated by new releases, with 31 of the top-grossing titles debuting in 2024 or 2025, up from 24 in 2024.
  • Performance marketing data across $625 million in 2025 digital spend indicates that last-click attribution models fail to capture the full value of upper-funnel activities like YouTube exposure.
  • For paid titles, improving user review scores from mixed to positive significantly increases conversion rates, whereas review sentiment has no measurable impact on free-to-play title performance.
GameDiscoverCoJan 2026
Cover of Fourth Quarter 2024 Presentation
Financial report16 pages

Fourth Quarter 2024 Presentation

Starbreeze Entertainment’s fourth-quarter 2024 briefing outlines a strategy centered on expanding the PAYDAY® franchise, launching new multiplayer experiences, and tightening operational efficiency to sustain growth.

  • Starbreeze reported Q4 2024 net sales of SEK 46.4 million and an EBITDA of SEK 19.7 million, contributing to a full-year 2024 net sales total of SEK 185.9 million and an EBITDA of SEK 97.6 million.
  • The company maintains a solid liquidity position with SEK 191.9 million in cash and cash equivalents, despite a significant net outflow of SEK 245.5 million from investing activities primarily driven by game development.
  • Operational efficiency efforts successfully reduced total direct costs to SEK 80.4 million in Q4 2024, down from SEK 111.3 million in the same period the previous year, through lower marketing and server spending.
StarbreezeFeb 2025
Cover of 2025 eSports Player Rankings: By Game and Earnings in Korea
Report6 pages

2025 eSports Player Rankings: By Game and Earnings in Korea

South Korea’s professional gaming landscape is characterized by a title-centered evaluation system where prize earnings are highly concentrated among elite players.

  • League of Legends remains the most lucrative eSports title in South Korea, with top earner Lee Sang-hyeok (Faker) accumulating $1.88 million in prize money as of July 2025.
  • Established titles offer significantly higher financial returns than newer games, as evidenced by StarCraft II leader Cho Sung-choo earning $1.39 million and PUBG leader Park Jung-young earning $1.25 million.
  • Newer competitive titles show a substantial earnings gap compared to legacy games, with top Overwatch 2 player Choi Tae-min earning $375,450 and Valorant leader Kim Jong-min earning $164,980.
KOCCA – Korea Creative Content AgencyJan 2025
Article

More Games Added to 2025 Esports World Cup

The Esports World Cup Foundation has expanded the roster for its 2025 competition in Riyadh, Saudi Arabia, by adding Chess.com, the racing title RENNSPORT, and the battle royale games Crossfire and PUBG: Battlegrounds.

  • The Esports World Cup Foundation has added Chess.com, RENNSPORT, Crossfire, and PUBG: Battlegrounds to the 2025 competition lineup in Riyadh, Saudi Arabia.
  • Chess.com will feature a $1.5M total prize pool and include participation from Grandmaster Magnus Carlsen, with the Champions Chess Tour serving as the primary qualification path.
  • The 2025 Esports World Cup is scheduled to run for eight weeks, beginning in early July and concluding in late August.
The Esports AdvocateDec 2024
Cover of NIP Group Launches Game Publishing Division
Article

NIP Group Launches Game Publishing Division

NIP Group, a publicly traded esports organization, has officially expanded its business model by launching a dedicated game development and publishing division.

  • NIP Group (NASDAQ: NIPG) has launched a new division dedicated to game development and publishing, marking a strategic shift away from a focus exclusively on competitive esports.
  • The new publishing division will be led by NIP Group COO Hang “Allen” Sui, a former professional Counter-Strike player and veteran executive who previously held key roles at Tencent working on titles such as Valorant and PUBG: Battlegrounds.
  • The company’s publishing strategy will be multifaceted, initially targeting the development of mini-games for social media, mobile games, and PC titles.
The Esports AdvocateSep 2024
Cover of Steam Revenue Leaders: H1 2024
Article

Steam Revenue Leaders: H1 2024

The Steam platform’s revenue landscape for the first half of 2024 demonstrates a clear dominance of established live-service titles alongside a select group of high-performing new releases.

  • Counter-Strike 2 was the highest-grossing game on Steam in H1 2024, generating an estimated $610 million in gross revenue.
  • Twelve games surpassed $50 million in gross revenue on Steam during the first half of 2024, with new releases accounting for 33% of that group.
  • Helldivers 2 and Palworld emerged as the top-performing new releases, generating $458 million and $378 million in gross revenue, respectively.
Game World ObserverAug 2024
Cover of Krafton Q2 2024 Financial Results
Article

Krafton Q2 2024 Financial Results

Krafton’s second quarter of 2024 financial results demonstrate significant growth, driven primarily by the sustained performance of the PUBG franchise.

  • Krafton reported a record-breaking second quarter for 2024, with revenue reaching ₩707 billion ($515.7 million), an 82.7% increase year-over-year.
  • Net profit for Q2 2024 surged 165.7% year-over-year to ₩341.4 billion ($249 million), driven by the strong performance of the PUBG franchise.
  • Krafton has set a long-term strategic goal to grow the PUBG franchise to $10 billion in annual value by expanding the IP across new genres, platforms, and younger demographics.
KraftonAug 2024
Cover of Top PlayStation 5 Games on Streaming: Sony’s Most Profitable Console
Article

Top PlayStation 5 Games on Streaming: Sony’s Most Profitable Console

The PlayStation 5 has established itself as Sony’s most profitable console, generating $106 billion in lifetime revenue with a user base of 118 million monthly active users.

  • The PlayStation 5 has become Sony’s most profitable console to date, generating $106 billion in lifetime revenue with 118 million monthly active users.
  • Shooter titles dominate PS5 streaming performance, with the top five most-watched games on the platform—led by GTA V with 9.7 billion hours—all belonging to the shooter genre.
  • Live-service games significantly outperform single-player, story-driven RPGs in live-streaming viewership, highlighting a strong community preference for competitive, multiplayer experiences.
Stream HatchetJun 2024
Cover of Esports Charts Partners With Krafton
Article

Esports Charts Partners With Krafton

The South Korean game publisher Krafton has entered into a strategic partnership with the data analytics platform Esports Charts.

  • Krafton, the publisher of PUBG and PUBG Mobile, has entered into a partnership with the analytics platform Esports Charts.
  • Krafton will utilize the Esports Charts 'Event Dashboard' to monitor tournament performance and viewership metrics.
  • The dashboard provides Krafton with access to historical event data and real-time coverage of upcoming tournaments.
The Esports AdvocateJun 2024
Cover of Krafton Q1 2024 Financial Results
Article

Krafton Q1 2024 Financial Results

Krafton’s financial results for the first quarter of 2024 demonstrate significant growth, characterized by record-high quarterly revenue and strengthened profitability.

  • Krafton achieved record-high Q1 2024 financial results with ₩665.9 billion in revenue, a 23.6% year-over-year increase, and a 30.5% rise in net profit to ₩348.6 billion.
  • The PUBG: Battlegrounds franchise remains the primary growth engine, driving a 15.5% increase in mobile revenue and a 38.3% year-over-year growth in combined PC and console platform revenue.
  • Krafton is aggressively pursuing inorganic growth, targeting nine total acquisitions in the first half of 2024, including recent investments in C77 Entertainment and Red Rover.
Game World ObserverMay 2024

Writers

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