
PUBG: Battlegrounds
GameBy PUBG Corp · Released Dec 20, 2017
Documents about PUBG: Battlegrounds
Report6 pages
2025 eSports Player Rankings: By Game and Earnings in Korea
South Korea’s professional gaming landscape is characterized by a title-centered evaluation system where prize earnings are highly concentrated among elite players.
- League of Legends remains the most lucrative eSports title in South Korea, with top earner Lee Sang-hyeok (Faker) accumulating $1.88 million in prize money as of July 2025.
- Established titles offer significantly higher financial returns than newer games, as evidenced by StarCraft II leader Cho Sung-choo earning $1.39 million and PUBG leader Park Jung-young earning $1.25 million.
- Newer competitive titles show a substantial earnings gap compared to legacy games, with top Overwatch 2 player Choi Tae-min earning $375,450 and Valorant leader Kim Jong-min earning $164,980.
KOCCA – Korea Creative Content AgencyJan 2025
Report22 pages
The Rise of Battle Royale: An Overview of the Hottest Game Genre
The battle royale genre has emerged as a dominant force in the global gaming industry, characterized by a unique blend of survival, exploration, and last-man-standing mechanics.
- The battle royale genre has achieved mainstream dominance by distilling survival and shooter mechanics into a highly replayable, spectator-friendly format.
- PUBG and Fortnite serve as the genre's primary anchors, with PUBG maintaining a strong foothold in Asian markets through partnerships with Tencent, while Fortnite captures a broader Western audience via a free-to-play model and cross-platform integration.
- The mobile sector is a primary growth driver, led by publishers like NetEase and Tencent who have successfully launched mobile-optimized versions of major titles to capitalize on mobile-first gaming cultures.
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