+7% surpassed 5 billion for the first time in Q1 2020,
Source: The State of Mobile Gaming 2021: U.S., Europe, and AsiaTencent surpassed $12 billion there for the first time in Q1 2021, an increase of 21 percent year-over-year.
Source: The State of Mobile Gaming 2021: U.S., Europe, and AsiaAlthough installs dropped off a bit from this peak, they still surpassed 5.5 billion for each of the next three quarters.
Source: The State of Mobile Gaming 2021: U.S., Europe, and Asia$600M +39% +8% puzzle and decorate developer Playrix and strategy game publisher Supercell leading the way.
Source: The State of Mobile Gaming 2021: U.S., Europe, and Asia$600 million in consumer spending in Q1 2021.
Source: The State of Mobile Gaming 2021: U.S., Europe, and Asia$6B Japan’s game revenue increased by more than $1.3 billion in Q1 2021 vs. Q1 2020, an increase of +35%.
Source: The State of Mobile Gaming 2021: U.S., Europe, and Asia
This image displays a ranked list of the top-performing mobile games in 2020, identifying the game title, publisher, and its change in rank compared to the previous period. The data highlights market leaders such as PUBG Mobile, Honor of Kings, and Pokémon GO, while also noting new entries like Coin Master.

This image illustrates a common "pull-the-pin" puzzle mechanic frequently used in mobile game advertisements to drive user acquisition. It highlights a design strategy that leverages high-stakes, failure-based scenarios to engage potential players and demonstrate gameplay mechanics.

Germany +0.1% Y/Y
Source: The State of Mobile Gaming 2021: U.S., Europe, and Asia7B Quarterly mobile game downloads in Asia
Source: The State of Mobile Gaming 2021: U.S., Europe, and AsiaThis bar chart illustrates the quarterly global mobile game download trends from Q1 2018 to Q1 2021, broken down by platform (App Store vs. Google Play). It highlights the total volume of downloads over time, including specific growth and decline percentages between key periods.
9 documents