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Cover of Grand Theft Auto VI Pre-Orders 'Vastly' Beat Expectations, Take-Two CEO Tells Me
21 min
Jason Schreier21 min

Grand Theft Auto VI Pre-Orders 'Vastly' Beat Expectations, Take-Two CEO Tells Me

Take-Two Interactive’s recent earnings call confirms that Grand Theft Auto VI remains on schedule for a November 19, 2026, release.

  • Grand Theft Auto VI is confirmed for release on November 19, 2026, with Take-Two Interactive maintaining this date despite industry-wide risks of delays.
  • Take-Two CEO Strauss Zelnick cautioned that high pre-order numbers may reflect 'demand pulled forward' rather than an increase in total lifetime sales, noting that the company lacks historical data to accurately forecast the demand curve for a launch of this magnitude.
  • Take-Two's fiscal year 2026 revenue reached $6.7 billion, with 78% ($5.2 billion) derived from recurrent consumer spending in live-service titles like GTA Online and NBA 2K, while only 22% ($1.4 billion) came from full game sales.
Jason SchreierAug 2026
Cover of Which Games Should Be Olympic Esports? | Design Club
99 min
Extra Credits99 min

Which Games Should Be Olympic Esports? | Design Club

The integration of esports into the Olympic framework requires a strategic shift away from digital simulations of traditional physical sports toward titles that offer unique, high-skill competitive structures.

  • Olympic esports should prioritize games with automated, objective scoring systems to eliminate the need for subjective human judging.
  • Future selection criteria must favor titles that balance high technical skill ceilings with spectator accessibility, avoiding games that rely on excessive complexity or rote memorization.
  • Rocket League, League of Legends, Counter-Strike, and Tekken are identified as ideal candidates due to their clear rulesets and established professional ecosystems.
Extra CreditsNov 2025
Cover of Life beyond Elden Ring: A rare interview with Bandai Namco Entertainment CEO Nao Udagawa
18 min
The Game Business18 min

Life beyond Elden Ring: A rare interview with Bandai Namco Entertainment CEO Nao Udagawa

Bandai Namco Entertainment CEO Nao Udagawa outlines a strategic vision centered on balancing third-party partnerships with an increased focus on internal development capabilities.

  • Bandai Namco is shifting its strategic focus toward balancing third-party partnerships with a greater emphasis on internal development capabilities.
  • The company is using the success of its partnership with FromSoftware on Elden Ring as a primary benchmark for future development standards and global marketing strategies.
  • To mitigate rising development costs, the firm is maintaining a diversified portfolio that spans from large-scale AAA blockbusters to smaller projects.
The Game BusinessNov 2025
Cover of Can Atari make its retro games strategy profitable?
29 min
The Game Business29 min

Can Atari make its retro games strategy profitable?

Atari is currently navigating a strategic pivot toward becoming a leader in the retro gaming sector, focusing on high-quality remasters, remakes, and sequels to classic intellectual properties.

  • Atari is executing a strategic pivot to focus on high-quality remasters and remakes of classic intellectual properties, supported by the acquisitions of specialized studios Digital Eclipse and Night Dive Studios.
  • To compete with unauthorized emulation, Atari’s business model centers on providing a 'better than free' user experience that justifies premium pricing through technical excellence and authenticity.
  • The company maintains a release cadence of approximately four titles per year, balancing high-profile commercial projects with niche, passion-driven releases to mitigate financial risk.
The Game BusinessSep 2025
Cover of MILEs as a Bridge to the Metaverse
22 min
PocketGamer.biz22 min

MILEs as a Bridge to the Metaverse

Massively Interactive Live Events (MILEs) represent a new category of entertainment that bridges the gap between passive television viewing and active gaming.

  • Massively Interactive Live Events (MILEs) bridge the gap between passive television and active gaming by using cloud-native streaming to allow real-time audience influence over narrative outcomes.
  • The technology is platform-agnostic and eliminates the need for high-end hardware, making it highly effective for market penetration in regions like Brazil, India, and Mexico.
  • The 'Rival Peak' experiment demonstrated the format's engagement potential by generating over 100 million minutes of watch time across a 13-week period.
PocketGamer.bizMar 2022
Cover of Networking Etiquette for the Modern Games Industry Professional
20 min
Game Developers Conference20 min

Networking Etiquette for the Modern Games Industry Professional

Professional networking in the games industry is a fundamental, long-term career component that relies on the authentic exchange of information and services between individuals.

  • View networking as a long-term, authentic exchange of value rather than a transactional process, prioritizing empathy and active listening in every interaction.
  • Prioritize building 'weak ties' with acquaintances and occasional contacts, as these connections are more effective for career advancement than relying solely on close professional circles.
  • Implement the 'Pac-Man rule' by leaving an opening in conversation circles to allow others to join or exit, which facilitates more inclusive and fluid networking.
Game Developers ConferenceDec 2019
Cover of The Importance of Not Playing Games - A Balanced Game Design Education - Extra Credits
7 min
Extra Credits7 min

The Importance of Not Playing Games - A Balanced Game Design Education - Extra Credits

The primary thesis of this analysis is that an over-reliance on existing video games as a sole source of inspiration stifles innovation and leads to derivative design.

  • Over-reliance on existing video games as a primary source of inspiration leads to derivative design and stagnant, formulaic mechanics.
  • Designers who exclusively consume games often subconsciously replicate established genre conventions rather than innovating on original concepts.
  • Influential titles like The Legend of Zelda, Pac-Man, and Papers, Please succeeded by drawing from real-world experiences such as childhood exploration and international travel rather than existing game templates.
Extra CreditsMar 2019
Cover of GDC Microtalks 2017: Playing with Our Hearts
58 min
Game Developers Conference58 min

GDC Microtalks 2017: Playing with Our Hearts

Modern game development requires a fundamental shift from profit-driven optimization toward a design philosophy rooted in empathy, human connection, and ethical responsibility.

  • Developers should shift from profit-driven, grind-heavy mechanics that commoditize player frustration toward design systems that prioritize empathy, alliance-building, and meaningful social engagement.
  • Designers can optimize narrative and mechanical pacing by using 'heartbeat' visualizations to map player excitement, a technique historically utilized in titles like Pac-Man and Resident Evil 4.
  • To ensure accessibility and remove developer bias, teams should prioritize low-fidelity prototyping and user flow diagrams during the early stages of production.
Game Developers ConferenceSep 2017
Cover of Classic Game Postmortem: Ms. Pac-Man
63 min
Game Developers Conference63 min

Classic Game Postmortem: Ms. Pac-Man

General Computer Corporation (GCC) emerged in 1981 as a pioneering force in the arcade industry, initially focusing on enhancement kits designed to extend the commercial lifespan of popular titles.

  • Ms. Pac-Man was developed by General Computer Corporation (GCC) as a modification kit for the original Pac-Man, utilizing a custom auxiliary circuit board with 10K of ROM to patch the original game code.
  • To reverse engineer Pac-Man, the GCC team used a Tektronix 85/50 Z80 emulator to disassemble the original code, allowing them to isolate and modify monster AI behaviors and maze layouts.
  • The team implemented anti-copying hardware and a 'bit-swizzle' encryption method on their auxiliary board, which successfully prevented the cloning of Ms. Pac-Man for approximately six months.
Game Developers ConferenceJan 2017
Cover of Monetizer: Namco Bandai's Pac-Man Dash
13 min
PocketGamer.biz13 min

Monetizer: Namco Bandai's Pac-Man Dash

Pac-Man Dash utilizes a high-speed, runner-style gameplay loop on the iPad to engage players through a combination of mission-based objectives and resource management.

  • Pac-Man Dash employs a stamina-based fuel mechanism that gates gameplay, forcing players to remain online for recovery and encouraging frequent, short daily sessions.
  • The game utilizes a dual-currency approach where cookies serve as soft currency for purchasing consumable power-ups, performance-enhancing items, and permanent progression upgrades like cookie multipliers.
  • Monetization is driven by microtransactions for stamina refills, temporary speed boosts, and mission-specific advantages designed to extend run times and maximize resource collection.
PocketGamer.bizAug 2013