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Annual Report 2012
The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, arcade game machines, home video game software, visual software, network content, and amusement facilities. In April 2012, we started a Mid-term Plan that includes the vision of “Empower, Gain Momentum, Accelerate Evolution.” Aiming to be No. 1 with strong conviction, we are committed to being the “Leading Innovator in Global Entertainment” and recording strong growth.
- BANDAI NAMCO Group launched a new Mid-term Plan in April 2012, aiming to be the "Leading Innovator in Global Entertainment" with a vision of "Empower, Gain Momentum, Accelerate Evolution" for sustained growth.
- The Group's net sales increased by 12.4% to ¥177,994 million in the fiscal year ended March 31, 2012, with segment income rising 16.7% to ¥16,113 million.
- The Content SBU showed the strongest growth, with net sales increasing by ¥45,587 million and segment income by ¥13,911 million in 2012 compared to 2011.
- The Toys and Hobby SBU saw strong domestic performance from the Kamen Rider and Super Sentai series, and overseas success with POWER RANGERS SAMURAI toys in North America and character products in Asia.
- Key character sales for the Group in 2012 included Mobile Suit Gundam series (¥44.7 billion), Kamen Rider series (¥31.9 billion), and ONE PIECE (¥28.8 billion).
Annual Report 2015
FUN AND OUR MISSION “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. As an entertainment leader across the ages, exploring new areas and heights in entertainment.
- Bandai Namco's vision is to be the "Leading Innovator in Global Entertainment" by exploring new areas and heights in entertainment, aiming to expand its business in Asia and achieve growth for the next 10-20 years.
- The company achieved solid results in both operational and quantitative areas under its previous Mid-term Plan, driven by the IP axis strategy, and plans to continue this strategy.
- Bandai Namco is entering a period where digital networks will be integrated into real life, leading to the creation of the Network Entertainment SBU to develop content and businesses for both digital and real networks.
- The Visual and Music Production SBU focuses on entertaining people globally through IP production, with successful examples like "Love Live! School Idol project" and "Mobile Suit Gundam UC (Unicorn) episode 7: Over the Rainbow" contributing to performance.
- The company aims for ¥60.0 billion in sales in Asia (including exports) by FY2018.3, expanding popular IPs like "Yo-kai Watch DX" into established brands in the region.
FY2025.3 4Q Financial Results Presentation: Round One Corporation
FY2025.3 4Q Financial Results Presentation [Company Name] ROUND ONE Corporation [Company ID] 4680-QCODE [Event Type] Earnings Announcement [Event Name] Financial Results Briefing for the Fiscal Year Ended March 2025 [Fiscal Period] FY2025 4Q [Date] May 12, 2025 [Time] 15:30 – 16:30 (Total: 60 minutes, Presentation: 37 minutes, Q&A: 23 minutes) [Venue] Webcast President and Chief Executive ...
- ROUND ONE Corporation exceeded its FY2025.3 financial plan, achieving ¥27.22 billion in Ordinary Profit (8.6% above plan) and ¥27.00 billion in Operating Profit (5.0% above plan) on total sales of ¥177.05 billion (3.3% above plan).
- The company plans to adopt IFRS from FY2026.3, projecting a consolidated operating profit of ¥31.22 billion (IFRS), up from ¥27.00 billion (JGAAP) in FY2025.3, with the USA segment contributing ¥14.68 billion (IFRS) and Japan ¥18.18 billion (IFRS).
- ROUND ONE is considering price revisions of approximately 3% for Japan (excluding Amusement) and 4-5% for the USA, both starting from Q2 FY2026.3, to mitigate rising costs, including potential impacts from Trump tariffs on amusement prizes.
- The company is expanding its 'Delicious Project' in Japan, having signed contracts with 17 high-end cooperating merchants as of May 1, 2025, to offer Japanese B-grade/C-grade gourmet in a Food Hall format, targeting inbound American tourists.
- Capital allocation for FY2026.3 includes ¥9.6 billion for existing store facility investments (¥7.1 billion in the USA for amusement machines) and ¥33.9 billion for new store facility investments (¥27.9 billion in the USA).