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League of Legends

GameBy Riot Games · Released Oct 27, 2009

Documents about League of Legends

Cover of LEC Versus: EMEA Invitational Details
Article

LEC Versus: EMEA Invitational Details

Riot Games has announced the structure and schedule for the LEC Versus 2026, the inaugural event of the League of Legends EMEA Championship season.

  • Riot Games will launch the 2026 League of Legends EMEA season with a new 12-team tournament called LEC Versus, beginning January 17, 2026.
  • The tournament features all 10 standard LEC teams alongside two ERL guest teams, Los Ratones and Karmine Corp Blue.
  • The competition format consists of a single round-robin of best-of-one matches, followed by a double-elimination playoff bracket for the top eight teams.
The Esports AdvocateDec 2025
Cover of Esports is Shaping the Future of Live Entertainment
Report29 pages

Esports is Shaping the Future of Live Entertainment

Esports is rapidly evolving into a mainstream live-entertainment sector, with viewership surpassing 100 million hours and prize pools doubling since 2018.

  • Esports is outperforming traditional sports with a 10% year-over-year growth rate, while viewership has surpassed 100 million hours and prize pools have doubled since 2018.
  • Five core titles—League of Legends, CS:GO, Mobile Legends: Bang Bang, Dota 2, and Valorant—account for 70% of total viewing hours, yet $2.5 billion in gamer audiences remains untapped.
  • Non-gaming brand sponsorship has reached 45% penetration, supported by emerging institutional structures like university scholarships and government investments in infrastructure and tax incentives.
InvestGameDec 2025
Cover of Fluxo and W7M Merge to Become Fluxo W7M
Article

Fluxo and W7M Merge to Become Fluxo W7M

Brazilian esports organizations Fluxo and W7M have officially merged their operations to form a new entity, Fluxo W7M.

  • Brazilian esports organizations Fluxo and W7M have merged their operations to form a new entity named Fluxo W7M.
  • The merger follows over a year of strategic and operational alignment between the two organizations, particularly within their League of Legends divisions.
  • The new organization will consolidate rosters and coaching staff across multiple titles, including Counter-Strike 2, Rainbow Six Siege, Free Fire, EA Sports FC, and the Kings League.
The Esports AdvocateDec 2025
Cover of Riot Replaces Talon With Full Sense for VCT Pacific
Article

Riot Replaces Talon With Full Sense for VCT Pacific

Riot Games has officially replaced Talon Esports with the Thailand-based organization Full Sense for the 2026 Valorant Champions Tour (VCT) Pacific season.

  • Riot Games has replaced Talon Esports with the Thailand-based organization Full Sense for the 2026 Valorant Champions Tour (VCT) Pacific season.
  • Riot terminated its partnership with Talon in November 2025 due to a failure to meet league operational standards, specifically citing a pattern of significantly overdue payments and insufficient financial capacity.
  • Talon faced public financial scrutiny in August 2025 following reports of a $1 million bridge loan and $75,000 in unpaid interest owed to investor Bainy Zhang.
The Esports AdvocateDec 2025
Cover of The Game Awards 2025 Nominees on Live Streaming
Article

The Game Awards 2025 Nominees on Live Streaming

The analysis evaluates the relationship between live streaming performance and The Game Awards 2025 nominations, assessing whether viewership metrics can effectively predict award winners.

  • Grand Theft Auto VI dominates the 'Most Anticipated Game' category with 496,000 unique Twitch chat mentions over the past year, significantly outpacing Resident Evil Requiem at 76,000 mentions.
  • League of Legends remains the most watched title in the 'Best Esports Game' category, generating 246.6 million hours watched and maintaining its status as the most-watched game overall.
  • Kingdom Come: Deliverance 2 leads the 'Game of the Year' nominees in streaming performance, recording 48.8 million hours watched during its peak month.
Stream HatchetDec 2025
Cover of Which Games Should Be Olympic Esports? | Design Club
99 min
Extra Credits99 min

Which Games Should Be Olympic Esports? | Design Club

The integration of esports into the Olympic framework requires a strategic shift away from digital simulations of traditional physical sports toward titles that offer unique, high-skill competitive structures.

  • Olympic esports should prioritize games with automated, objective scoring systems to eliminate the need for subjective human judging.
  • Future selection criteria must favor titles that balance high technical skill ceilings with spectator accessibility, avoiding games that rely on excessive complexity or rote memorization.
  • Rocket League, League of Legends, Counter-Strike, and Tekken are identified as ideal candidates due to their clear rulesets and established professional ecosystems.
Extra CreditsNov 2025
Cover of Global Esports Map 2025: The Biggest Tournaments by Game and Region
Article

Global Esports Map 2025: The Biggest Tournaments by Game and Region

The global esports landscape in 2026 reflects a mature and highly diversified ecosystem, characterized by the sustained dominance of established PC titles alongside the rapid ascent of mobile gaming.

  • League of Legends remains the industry leader, with its 2025 World Championship reaching a peak viewership of 6.7 million.
  • Mobile gaming has become a primary growth driver, exemplified by Mobile Legends: Bang Bang’s MPL Indonesia Season 15 attracting over 4 million peak viewers.
  • Mobile-first esports titles are now directly rivaling traditional PC-based games in terms of global reach and fan engagement metrics.
Esports ChartsNov 2025
Cover of Riot Removes TALON From VCT Pacific, LCP Leagues
Article

Riot Removes TALON From VCT Pacific, LCP Leagues

Riot Games has terminated the partnerships of TALON Esports within the Valorant Champions Tour (VCT) Pacific and the League of Legends Championship Pacific (LCP) leagues, effective November 2025.

  • Riot Games terminated TALON Esports’ partnerships in the Valorant Champions Tour (VCT) Pacific and the League of Legends Championship Pacific (LCP) effective November 18, 2025.
  • The termination was driven by TALON's failure to meet league standards, specifically citing a pattern of significantly overdue payments to players and insufficient financial capacity.
  • Riot Games will conduct a selective application process to identify a replacement team for the 2026 season, with a priority on maintaining representation for the Thai community.
The Esports AdvocateNov 2025
Cover of FunPlus Phoenix to Exit China’s LPL as TJ Sports Repurchases Franchise Slot
Article

FunPlus Phoenix to Exit China’s LPL as TJ Sports Repurchases Franchise Slot

FunPlus Phoenix (FPX) will officially exit China’s League of Legends Pro League (LPL) following the conclusion of the 2025 season.

  • FunPlus Phoenix (FPX) will officially exit China’s League of Legends Pro League (LPL) on January 1, 2026, following a franchise slot buyback agreement with league operator TJ Sports.
  • The exit marks the end of an eight-year tenure for FPX, which entered the LPL in 2017 and won the 2019 League of Legends World Championship.
  • TJ Sports initiated the buyback program in late 2024 as part of a broader effort to optimize the league's competitive schedule.
The Esports AdvocateNov 2025
Cover of How Did Narrative Hit Dispatch Hit 1M Sales So Fast?
Article

How Did Narrative Hit Dispatch Hit 1M Sales So Fast?

The rapid commercial success of the narrative-driven game Dispatch, which achieved one million sales on Steam and PlayStation within ten days of its October 2025 launch, serves as a case study for the viability of high-budget, episodic interactive storytelling.

  • AdHoc Studio’s narrative-driven game Dispatch reached one million sales across Steam and PlayStation within ten days of its October 2025 launch.
  • The title is projected to reach two million total units sold, challenging industry assumptions that high-budget, single-player narrative games are inherently unprofitable.
  • The studio utilized a weekly episodic release cadence to maintain player engagement and sustain anticipation throughout the launch period.
GameDiscoverCoNov 2025
Cover of Honor of Kings World Championship Grand Final Breaks Guinness World Record
Article

Honor of Kings World Championship Grand Final Breaks Guinness World Record

The Honor of Kings World Championship Grand Final, held at the National Stadium in Beijing, China, has officially established a new Guinness World Record for the largest attendance at an esports event.

  • The Honor of Kings World Championship Grand Final set a Guinness World Record for the largest attendance at an esports event, with 62,196 confirmed attendees.
  • The event was held at Beijing’s National Stadium, also known as 'The Bird’s Nest,' which has a total seating capacity of 80,000.
  • Tickets for the Grand Final sold out in 12 seconds, with prices ranging from ¥488 ($69) for grandstand seats to ¥2,088 ($293) for inner field access.
The Esports AdvocateNov 2025
Cover of Riot Lays Out Roadmap for the 2026 LEC Season
Article

Riot Lays Out Roadmap for the 2026 LEC Season

Riot Games has unveiled its strategic roadmap for the 2026 League of Legends EMEA Championship (LEC) season, introducing significant structural changes to the competitive calendar.

  • Riot Games is replacing the LEC Winter Split with a new competition called 'LEC Versus – The EMEA Invitational' to kick off the 2026 season.
  • The LEC Versus tournament will feature the 10 LEC partner teams competing against two European Regional League (ERL) guest teams in a single round-robin, best-of-one format.
  • The two ERL guest teams for LEC Versus will include the 2025 EMEA Masters Summer Champions, Los Ratones, and one additional team selected based on consistent 2025 performance.
The Esports AdvocateOct 2025