
Honor of Kings
GameBy TiMi Studio Group · Released Nov 26, 2015
Documents about Honor of Kings
Tencent Leads Mobile Publishers by Revenue: H1 2024
Tencent maintains its dominant position in the global mobile gaming market, leading the industry in revenue for the first half of 2024.
- Tencent dominated the mobile gaming market in the first half of 2024, generating $3.2 billion in in-app purchase revenue.
- Scopely secured the second position with $931 million in revenue, nearly tripling its performance compared to the same period in 2023 due to the success of Monopoly Go!.
- NetEase ($912 million), Playrix ($873 million), and miHoYo ($764 million) rounded out the top five highest-grossing mobile publishers.
APAC Mobile Game Market Insights 2024
The 2024 mobile game market analysis for the Asia-Pacific (APAC) region highlights a modest industry revival during the first four months of the year, characterized by shifting genre preferences and the emergence of breakout titles.
- The idle RPG 'Legend of Mushroom' has generated $270 million in global IAP revenue as of April 2024, with South Korea and Japan accounting for 39.4% and 30% of that total, respectively.
- In South Korea, 'Legend of Mushroom' outperformed established MMORPGs like 'Lineage M' and 'ODIN: Valhalla Rising' to secure the top spot on both revenue and download charts.
- Strategy game revenue in South Korea surged 40% quarter-over-quarter in early 2024, driven largely by 'Last War: Survival Game,' which saw its local revenue increase nearly thirteenfold.
HONOR Named Main Partner of Esports World Cup
The Esports World Cup Foundation has secured a partnership with global mobile phone manufacturer HONOR, naming the company a main partner for the inaugural Esports World Cup.
- HONOR has been named a main partner of the Esports World Cup, which takes place in Riyadh, Saudi Arabia, from July 3 to August 25, 2024.
- The HONOR 200 Pro smartphone will serve as the official device for mobile esports competitions, including Free Fire, Honor of Kings, and the Women’s ML:BB tournament.
- The Esports World Cup is funded by a grant from the Saudi Arabian government and is facilitated by the ESL FACEIT Group, a subsidiary of the Saudi-owned Savvy Games Group.
Tencent Cancels In-Person Annual Global Esports Summit 2024
Tencent Holdings has officially canceled its in-person Global Esports Summit for 2024, marking a significant departure from the event's seven-year history.
- Tencent has canceled its annual in-person Global Esports Summit for 2024, ending a seven-year tradition of physical events.
- The company replaced the in-person summit with an online live conference titled "Empower Esports Worldwide," which took place on Monday, June 24, 2024.
- Mars Hou, vice president of Tencent Games and general manager of Tencent Esports, stated that the shift reflects a new industry trend and a search for more efficient communication methods.
Honor of Kings Invitational Season 2
Level Infinite, a gaming brand under Tencent, has announced the operational details for the Honor of Kings Invitational Season 2.
- Tencent's Level Infinite will host the Honor of Kings Invitational Season 2 in Kuala Lumpur, Malaysia, from June 29 to July 7, 2024.
- The tournament features a $300,000 USD total prize pool and serves as a qualifier for the Honor of Kings Invitational Midseason at the Esports World Cup in Riyadh.
- Thirteen international teams will compete in the event, including Team Vitality, Vivo Keyd Stars, Loops, and various regional representatives from the Philippines, Brazil, Turkey, and Indonesia.
DnF Mobile Generates $270 Million on iOS in China
Dungeon & Fighter Mobile has achieved a significant commercial milestone in China, establishing itself as a premier title within Tencent’s portfolio.
- Dungeon & Fighter Mobile generated $270 million in gross revenue on iOS in China during its first 30 days, marking the strongest first-month performance for any Tencent-published title.
- The game significantly outperformed other major Tencent titles in their respective first months, doubling the $130 million revenue generated by Honor of Kings and far exceeding Peacekeeper Elite’s $69 million.
- Following a $63 million opening week, the title maintained strong momentum by generating an additional $207 million over the subsequent three weeks.
The State of China’s Gaming Market
China’s gaming and esports landscape has transitioned from a niche domestic sector into a globally influential powerhouse.
- China's gaming industry is shifting toward high-fidelity, AAA-quality production, as evidenced by the commercial success of titles like Black Myth: Wukong.
- Strict government regulations have driven industry consolidation, forcing smaller developers to align with major conglomerates like Tencent and NetEase or focus on international expansion.
- The Chinese esports sector has achieved stability by moving away from volatile sponsorship models, with top-tier leagues like Honor of Kings attracting consistent major brand investment.
NIP Group Files for IPO
Ninjas in Pyjamas Group (NIP Group) has officially filed for an initial public offering with the U.S. Securities and Exchange Commission.
- Ninjas in Pyjamas Group (NIP Group) has filed for an initial public offering (IPO) with the U.S. Securities & Exchange Commission, aiming to raise up to $5 million USD.
- The company reported $83.7 million in revenue for fiscal year 2023, up from $65.8 million in 2022.
- Despite revenue growth, the organization recorded a net loss of $13.3 million in 2023, compared to a $6.2 million net loss in 2022.
Quarterly Mobile Game Spending: Q1 2024
The mobile gaming industry experienced a notable financial recovery in the first quarter of 2024, with global player spending surpassing $20 billion for the first time in two years.
- Global mobile gaming revenue reached $20.3 billion in Q1 2024, a 2.9% year-over-year increase and the first time spending has surpassed $20 billion in two years.
- Revenue growth was driven by a 6% increase on iOS ($13 billion), which offset a 1.3% decline in Google Play revenue ($7.3 billion).
- Global download volume fell 6.8% year-over-year to 12.8 billion installs, indicating that revenue growth is increasingly concentrated in top-performing titles rather than broad market expansion.
JingDong Gaming Acquires Vici Gaming King Pro League Franchise
Beijing-based esports organization JingDong Gaming (JDG) has expanded its competitive portfolio by acquiring the King Pro League (KPL) franchise slot previously held by Xiamen-based Vici Gaming (VG).
- JingDong Gaming (JDG) has acquired a franchise slot in the King Pro League (KPL), the top-tier competition for Honor of Kings.
- The acquisition marks the exit of Xiamen-based Vici Gaming from the Chinese esports scene, concluding the organization's 12-year history.
- JDG also acquired the contract of professional player Yang “Wuwei” Tao from Nanjing Hero, a move highlighted by his status as the top-ranked player in terms of commercial value within the KPL.
Level Infinite Launches Honor of Kings Partnership Program
Level Infinite, the global gaming brand under Tencent, has launched the Honor of Kings Partnership Program to formalize and incentivize its professional esports ecosystem.
- Level Infinite has launched the Honor of Kings Partnership Program to formalize and incentivize relationships with esports organizations already active in the game's ecosystem.
- Initial teams joining the program include REX REGUM QEON (Southeast Asia), ISURUS (Latin America), and FUT ESPORTS (Türkiye).
- Participating teams receive priority for tournament invitations and promotional support across official Honor of Kings social media channels.
Dungeon & Fighter Mobile Hits $140 Million in First-Week Revenue in China
The launch of Dungeon & Fighter Mobile in China has established the title as a significant commercial success for Tencent.
- Dungeon & Fighter Mobile generated approximately $140 million in total player spending across iOS and Chinese Android marketplaces during its first week following the May 21, 2024, launch.
- Industry experts project the title could reach over $1 billion in revenue within its first year of operation.
- The game immediately secured the top position on the Chinese App Store revenue charts, signaling a strong commercial performance for Tencent.
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