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Grand Prix

Game

7 documents in the library are about Grand Prix, from writers such as COLOPL, GameDiscoverCo and Game Maker's Toolkit. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside Grand Prix, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Grand Prix

Cover of Vietnam's Mobile Dev Opportunity
Report7 pages

Vietnam's Mobile Dev Opportunity

Vietnam’s mobile game sector has evolved from a consumer-centric market into a burgeoning production hub, driven by a skilled talent pool forged through outsourcing, stringent regulatory frameworks that forced local publishing entities to emerge, and the explosive rise of mobile gaming.

  • Vietnam has emerged as a major global mobile development hub with over 35,000 game programmers and more than 300 active local publishers.
  • In 2024, five Vietnamese studios ranked among the world’s top 25 publishers, generating 2.4 billion downloads and $133 million in revenue.
  • Since 2020, the sector has experienced significant growth, marked by a 67% increase in downloads and an 82% rise in earnings.
NaavikFeb 2026
Cover of 1Q FY Sep. 2026 Financial Results Presentation
Financial report40 pages

1Q FY Sep. 2026 Financial Results Presentation

COLOPL's first-quarter results for fiscal year ending September 2026 show a company in a prolonged revenue contraction that is nonetheless stabilizing its bottom line through cost control while pursuing a long-term global ambition.

  • COLOPL returned to profitability in 1Q FY2026 with an ordinary profit of 0.4 billion yen, despite a 10.2% year-on-year decline in net sales to 4.7 billion yen.
  • The company’s mobile segment is experiencing a significant contraction, with Quarterly Active Users falling to 400,000 from a 2022 peak of 575,000 and ARPU dropping from 862 JPY to 680 JPY.
  • Profitability recovery was driven primarily by aggressive reductions in advertising expenditures, supported by a strong financial foundation with a 91.7% equity ratio.
COLOPLFeb 2026
Cover of GMTK Digest: June 2025
Article

GMTK Digest: June 2025

The June 2025 industry update provides a critical assessment of the launch of Mario Kart World, a flagship title released alongside the Nintendo Switch 2 console.

  • The June 2025 launch of Mario Kart World on the Nintendo Switch 2 demonstrates that integrating open-world mechanics into traditional arcade racing can significantly disrupt core gameplay pacing.
  • The game's Grand Prix mode suffers from the inclusion of empty, liminal spaces between tracks, which detracts from player engagement and the series' established closed-loop design.
  • Despite broader structural failures, the title successfully utilizes its expansive island map for a new survival-based knockout mode.
Game Maker's ToolkitJun 2025
Article

Why Timing Your Game's Demo Release Matters

Effective game demo strategy has shifted from a simple "try before you buy" tool to a critical, long-term discovery mechanism.

  • Demos should be treated as permanent, evolving marketing assets rather than one-time promotional tools to ensure sustained wishlist growth.
  • Releasing a demo three to four weeks before major events like Steam Next Fest allows developers to capture organic traffic and influencer attention before market saturation occurs.
  • Maintaining a 'live' demo with regular content updates can drive massive engagement, as demonstrated by Half Sword, which secured over one million downloads in one month and reached 1.1 million total wishlists.
GameDiscoverCoMay 2025
Cover of Best Layoffs of the Year
Article

Best Layoffs of the Year

The global video games industry is currently navigating a paradox of record-level performance alongside aggressive cost-cutting measures.

  • Approximately 8,000 gaming professionals were laid off in 2023 as firms prioritized short-term profitability and investor satisfaction.
  • Smaller, privately-held companies like Epic Games and Niantic have faced significant instability, with some shedding nearly 20 percent of their total workforces.
  • Corporate restructuring efforts, such as those at Embracer Group, have demonstrated that aggressive headcount reductions often lead to immediate share price increases.
SuperJoostNov 2023
Cover of 100 Thieves and Lexus Activate at Acura Grand Prix of Long Beach
Article

100 Thieves and Lexus Activate at Acura Grand Prix of Long Beach

The Los Angeles-based esports organization 100 Thieves and luxury automotive brand Lexus collaborated to execute a series of brand activations at the Acura Grand Prix of Long Beach, held from April 14–16, 2023.

  • Esports organization 100 Thieves and luxury automotive brand Lexus are activating a partnership at the Acura Grand Prix of Long Beach, held from April 14–16, 2023.
  • The 'Lexus Racing Experience' at the event will feature a 100 Thieves-wrapped Lexus RCF GT3 vehicle, a Gran Turismo 7 play area, a custom prize-dispensing vending machine, and talent meet-and-greets.
  • 100 Thieves and Lexus have maintained an official partnership since July 2021.
The Esports AdvocateApr 2023
Cover of Mixi FY2016 Earnings Result Briefing Session
Financial report33 pages

Mixi FY2016 Earnings Result Briefing Session

Mixi Group’s fiscal year 2016 earnings results demonstrate significant financial growth, driven primarily by the robust performance of its entertainment division.

  • Mixi Group achieved significant financial growth in FY2016, with net sales rising 84.9% to 208.8 billion yen and operating income increasing 80.4% to 95 billion yen.
  • The entertainment division, driven by the mobile game Monster Strike, serves as the primary revenue engine, contributing to a total profit of 61 billion yen for the fiscal year.
  • Monster Strike reached over 35 million cumulative worldwide downloads by April 2016, achieving record sales and daily active user counts in the fourth quarter.
mixiMay 2016