Skip to main content

Final Fantasy

Game

224 documents in the library are about Final Fantasy, from writers such as Square Enix, Square Enix Holdings and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
224
newest 27 Oct 2026
Steam revenue
$410.4M
estimate, 32 games
Sold on Steam
19.4M
units

Connections

The documents about Final Fantasy on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
32
with sales
Revenue to date
$410.4M
all of them
Units sold
19.4M
GameReleasedShare of the best sellerRevenueUnits
FINAL FANTASY VII REMAKE INTERGRADE2022$80.5M2.2M
FINAL FANTASY XV WINDOWS EDITION2018$60.6M2.1M
FINAL FANTASY XIV Online2014$48.5M3.2M
FINAL FANTASY VII REBIRTH2025$39.9M1.0M
FINAL FANTASY XVI2024$30.9M925K
FINAL FANTASY X/X-2 HD Remaster2016$27.0M1.3M
FINAL FANTASY XII THE ZODIAC AGE2018$16.2M485K
FINAL FANTASY VII (2013)2013$14.8M1.8M
FINAL FANTASY XIII2014$12.1M1.1M
CRISIS CORE –FINAL FANTASY VII– REUNION2022$9.7M274K

Documents about Final Fantasy

Cover of People Can’t Stop Playing These Games
40 min
GameDiscoverCo40 min

People Can’t Stop Playing These Games

The gaming industry is currently defined by a tension between entrenched player habits and the rapid, albeit cautious, integration of emerging technologies.

  • While 94% of large studios have integrated AI into production pipelines, adoption remains superficial and focused on general productivity rather than deep pipeline integration.
  • Player engagement remains heavily concentrated in established ecosystems like Roblox and Fortnite, though high-quality titles like War Dogs, Call of Duty: Modern Warfare 4, and Final Fantasy Resonance continue to capture significant market share.
  • AI-driven tools are accelerating the discovery of security exploits, forcing console manufacturers like Sony and Nintendo into a continuous, reactive battle against piracy on platforms including the PlayStation 5 and Switch 2.
GameDiscoverCoOct 2026
Cover of How Final Fantasy Went Old-School Again
20 min
Jason Schreier20 min

How Final Fantasy Went Old-School Again

Final Fantasy Resonance, released in 2026, represents a strategic pivot for Square Enix, reimagining the 2015 mobile gacha game Final Fantasy Brave Exvius as a traditional, premium console and PC role-playing game.

  • Square Enix released Final Fantasy Resonance in 2026 as a premium console and PC reimagining of the 2015 mobile gacha title Final Fantasy Brave Exvius.
  • The project successfully transitioned the mobile game into a traditional JRPG by removing free-to-play gacha mechanics and utilizing the company's signature HD-2D art style.
  • The game achieved early commercial traction with over 26,000 concurrent players on Steam shortly after its launch.
Jason SchreierOct 2026
Cover of Microsoft Moves Halo to Activision, Discord Courts Fanduel & Is RPG Grind Gone? |Games for Breakfast
102 min
Extra Credits102 min

Microsoft Moves Halo to Activision, Discord Courts Fanduel & Is RPG Grind Gone? |Games for Breakfast

Microsoft is undergoing a significant structural transformation, marked by 268 layoffs across its first-party studios and the strategic reassignment of the Halo franchise to Activision-led teams.

  • Microsoft has laid off 268 employees from Halo Studios (formerly 343 Industries) and is shifting the development of future Halo titles to an Activision-based team.
  • Discord is updating its age verification processes to facilitate the integration of advertisements for FanDuel, a move linked to the platform's broader push into sponsored content.
  • The role of 'grind' in modern RPGs is being criticized as an outdated mechanic used to artificially extend game length, with hosts suggesting that developers should instead offer level-boosting options or better-integrated side content to prevent player frustration.
Extra CreditsSep 2026
Cover of Is Xbox Making the Right Decisions? Plus, How AI Is Transforming Game Localization
Article

Is Xbox Making the Right Decisions? Plus, How AI Is Transforming Game Localization

The gaming industry is currently undergoing significant structural shifts, characterized by aggressive corporate restructuring at Xbox and the evolving integration of artificial intelligence in localization services.

  • Xbox is undergoing a major structural reset, including 268 job cuts and the consolidation of studios like Rare, World’s Edge, and the Halo IP under Activision, while Obsidian moves to Bethesda.
  • The Halo franchise is being transferred to Activision to revitalize the series, as previous efforts under 343 Industries (Halo Studios) failed to meet performance expectations.
  • Xbox’s strategic shift follows poor financial performance, where aggressive studio acquisitions failed to drive expected growth in Game Pass subscriptions or console market share.
The Game BusinessSep 2026
Cover of Seven Things from Tokyo Game Show 2026
Article

Seven Things from Tokyo Game Show 2026

The 2026 Tokyo Game Show serves as a focal point for assessing the current trajectory of the Japanese video game industry.

  • The 2026 Tokyo Game Show is characterized by a heavy reliance on established console-based franchises, creating an atmosphere that feels reminiscent of the industry in 2010.
  • Prominent marketing and presence at the event are dominated by legacy intellectual properties, including Professor Layton, Fire Emblem, Crazy Taxi, and Final Fantasy.
  • While the event maintains a sense of excitement and high activity, the focus remains firmly on traditional, long-standing Japanese gaming brands rather than new market innovations.
The Game BusinessSep 2026
Cover of Why Video Game Developers Love Remakes
24 min
Jason Schreier24 min

Why Video Game Developers Love Remakes

The prevalence of video game remakes is driven by a combination of strategic risk mitigation, operational efficiency, and creative opportunity.

  • Remakes serve as a risk mitigation strategy by providing a clear, pre-defined vision, which reduces the uncertainty and decision-making overhead associated with developing entirely new intellectual property.
  • Studios utilize remakes to train staff on new tools and development pipelines, such as transitioning from Unreal Engine 4 to 5, without the added complexity of inventing a new game concept simultaneously.
  • Remakes provide a productive outlet for large development teams during the 'pre-production' phase of a new project, preventing the need to assign staff to low-value busy work while core directors prototype the next title.
Jason SchreierSep 2026
Cover of Opening Night Live 2026: A Disappointing Night for Fans
Article

Opening Night Live 2026: A Disappointing Night for Fans

The 2026 Opening Night Live (ONL) showcase at Gamescom in Cologne is characterized as a disappointing experience for attendees, failing to justify the significant time investment required for the event.

  • Opening Night Live 2026 was widely perceived as a disappointment due to a lack of significant new game reveals and a heavily padded two-and-a-half-hour runtime.
  • The showcase's headline announcements relied heavily on established IP, specifically a Gears of War prequel, a Final Fantasy VII: Revelation reboot, and a remaster of The Witcher 3.
  • New game reveals included the open-world adventure Ananta from NetEase (January 2027 release), the co-op title Age Twisters, and the action game 1001: Threads of Mizan funded by MBC.
Video Games Industry MemoAug 2026
Cover of Square Enix Holdings Q1 FY2027 Financial Results Briefing
Financial report9 pages

Square Enix Holdings Q1 FY2027 Financial Results Briefing

Square Enix Holdings reported strong financial performance for the first quarter of the fiscal year ending March 31, 2027, marking a successful start to the final year of its current medium-term business plan.

  • Square Enix reported strong Q1 FY2027 results with net sales of ¥78.4 billion (up ¥19.2 billion YoY) and operating income of ¥17.0 billion (up ¥8.0 billion YoY), achieving an operating margin of 21.7%.
  • The Digital Entertainment segment drove performance with a ¥17.0 billion increase in net sales, supported by growth across HD Games, MMO, and Smart Devices/PC Browser sub-segments.
  • Smart Devices/PC Browser profitability reached nearly 30% operating margin, driven by a shift from quantity to quality and the successful launches of 'DISSIDIA DUELLUM FINAL FANTASY' and 'DRAGON QUEST Smash/Grow'.
Square EnixAug 2026
Cover of Cross-Platform Game Development: 10 Lessons from Mobile to PC & Console
33 min
Game Developers Conference33 min

Cross-Platform Game Development: 10 Lessons from Mobile to PC & Console

Transitioning from a mobile-first development model to a cross-platform strategy requires a fundamental shift in organizational structure, technical architecture, and market positioning.

  • To successfully transition from mobile to cross-platform, studios should hire talent with specific AAA console and PC experience to complement existing mobile veterans, rather than relying solely on internal upskilling.
  • Test the 'three Cs' (character, camera, and controls) across all target platforms early in development, ideally before finalizing the vertical slice, to avoid costly retrofitting of UX, HUD, and locomotion issues.
  • Avoid the risk of launching on too many SKUs simultaneously; instead, adopt a methodical, platform-by-platform expansion strategy to allow for better optimization and responsiveness to player feedback.
Game Developers ConferenceAug 2026
Cover of The 10 Games I've Played Most On Steam
21 min
Jason Schreier21 min

The 10 Games I've Played Most On Steam

This analysis examines the personal gaming habits of a prominent industry commentator, focusing on the ten most-played titles on their Steam account.

  • Larian Studios' titles Baldur's Gate 3 and Divinity: Original Sin II are highlighted for their high-quality, non-filler combat systems and their ability to 'say yes to the player' through deep, interlocking mechanics.
  • CrossCode, a Zelda-like RPG, is noted for its brilliant concept of an MMO-within-a-game, earning 155.1 hours of playtime across multiple playthroughs.
  • Hundred Line Last Defense Academy is described as an extreme example of a slow-burn narrative, where the initial 30-hour playthrough functions primarily as a prologue to the actual game.
Jason SchreierAug 2026
Cover of Gaming in 2027 Just Got Worse, EA Now A Foreign Asset & FFXIV Gets Classy | Games For Breakfast
144 min
Extra Credits144 min

Gaming in 2027 Just Got Worse, EA Now A Foreign Asset & FFXIV Gets Classy | Games For Breakfast

The global gaming industry is currently navigating a period of significant structural instability, characterized by severe hardware supply constraints, shifting corporate ownership models, and evolving regulatory challenges.

  • Electronic Arts (EA) has been sold to Saudi Arabian interests, a move analysts predict will lead to long-term cultural decline and financial instability for the company.
  • The gaming industry is experiencing significant labor instability, with current estimates suggesting a 50% reduction in workforce volume across the sector.
  • A new financial support fund, the United Video Game Workers fund, has been established to assist developers impacted by industry layoffs, though it is currently restricted to North American residents in the US and Canada.
Extra CreditsAug 2026
Cover of Physical Game Sales and Engagement Drivers
Article

Physical Game Sales and Engagement Drivers

The gaming industry is currently undergoing a significant shift toward digital-only distribution, driven by platform holders seeking to maximize profit margins.

  • Sony is pushing for digital-only game sales to increase profit margins; a digital sale of a first-party game yields 54% more revenue ($70 vs ~$45) and a third-party game 40% more revenue ($49 vs ~$35) compared to physical disc sales.
  • EA introduced a new $150 'FC 27 Ultimate Plus' tier, which is primarily digital in-game content and offers up to seven days of early access (from September 18th vs. September 25th global launch) to drive higher revenue per player, especially from hardcore fans.
  • Christopher Nolan's film 'The Odyssey' caused a 90% surge (+110K daily players) in engagement for Ubisoft's 'Assassin’s Creed Odyssey' between July 17th and July 27th, increasing combined daily active users across Steam, Xbox, and PlayStation from 122K to 233K.
Alinea AnalyticsJul 2026