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Final Fantasy VII Rebirth

Game9 documents

9 documents in the library are about Final Fantasy VII Rebirth, from writers such as Stream Hatchet, Alinea Analytics and GameDiscoverCo, the newest from 2026. Each has a summary and key insights with the page they come from.

Final Fantasy VII Rebirth cover

Final Fantasy VII Rebirth is the second entry in the Final Fantasy VII remake project, which retells the story of the genre-redefining RPG across three distinct games. Iconic heroes Cloud, Barret, Tifa, Aerith and Red XIII have escaped from the dystopian city Midgar and are now in pursuit of Sephiroth, the vengeful swordsman from Cloud’s past who was thought to be dead.

Released
Feb 29, 2024
Developer
Square Enix Creative Business Unit I
Publisher
Square Enix
Genres
Role-playing (RPG), Strategy, Adventure
Platforms
Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5

Game data from IGDB.com

Key figures

  • The Final Fantasy franchise has surpassed 204 million units globally as of mid-2025, driven by Final Fantasy XIV: Dawntrail and Final Fantasy VII Rebirth.

    Square Enix, 2025 · Square Enix Special Feature: Erdrick Trilogy Reimagined, p. 1

  • Final Fantasy VII Rebirth generated $18.9 million in its January Steam debut, contributing to a total estimated franchise sales volume of over 3.5 million copies across PlayStation and Steam.

    Alinea Analytics, 2025 · Top 10 New Releases on Steam: January 2025

  • Nostalgia and remakes drove engagement for RPGs, as evidenced by Final Fantasy VII Rebirth generating 14 million hours and Dark Souls 3 viewership growing 83%.

    Stream Hatchet, 2024 · Top Games in Live-Streaming: March 2024

  • Final Fantasy VII Rebirth generated 8.1 million hours watched in its opening week, performing on par with Final Fantasy XVI (12 million hours) but reaching only half the viewership of the 2020 Final Fantasy VII Remake.

    Stream Hatchet, 2024 · FF VII Rebirth: The Popularity of Remakes in Streaming

Documents about Final Fantasy VII Rebirth

Cover of Physical Game Sales and Engagement Drivers
Article

Physical Game Sales and Engagement Drivers

The gaming industry is currently undergoing a significant shift toward digital-only distribution, driven by platform holders seeking to maximize profit margins.

  • Sony is pushing for digital-only game sales to increase profit margins; a digital sale of a first-party game yields 54% more revenue ($70 vs ~$45) and a third-party game 40% more revenue ($49 vs ~$35) compared to physical disc sales.
  • EA introduced a new $150 'FC 27 Ultimate Plus' tier, which is primarily digital in-game content and offers up to seven days of early access (from September 18th vs. September 25th global launch) to drive higher revenue per player, especially from hardcore fans.
  • Christopher Nolan's film 'The Odyssey' caused a 90% surge (+110K daily players) in engagement for Ubisoft's 'Assassin’s Creed Odyssey' between July 17th and July 27th, increasing combined daily active users across Steam, Xbox, and PlayStation from 122K to 233K.
Alinea AnalyticsJul 2026
Cover of Square Enix Special Feature: Erdrick Trilogy Reimagined
Report2 pages

Square Enix Special Feature: Erdrick Trilogy Reimagined

The Dragon Quest franchise continues to expand its global footprint, reaching over 95 million units in total shipments and digital sales as of June 2025.

  • The Dragon Quest I & II HD-2D Remake is scheduled for release on February 5, 2026, across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
  • The Dragon Quest franchise has reached 95 million units in total shipments and digital sales as of June 2025.
  • The Final Fantasy franchise has surpassed 204 million units globally as of mid-2025, driven by Final Fantasy XIV: Dawntrail and Final Fantasy VII Rebirth.
Square EnixSep 2025
Cover of Top 10 New Releases on Steam: January 2025
Article

Top 10 New Releases on Steam: January 2025

The January 2025 Steam market landscape demonstrates a strong trend of Japanese publishers successfully transitioning high-profile console titles to the PC platform.

  • Koei Tecmo’s Dynasty Warriors: Origins led January 2025 Steam releases with $21.2 million in debut month revenue.
  • Final Fantasy VII Rebirth generated $18.9 million in its January Steam debut, contributing to a total estimated franchise sales volume of over 3.5 million copies across PlayStation and Steam.
  • Assetto Corsa EVO generated $8.5 million in revenue during its January Early Access launch period.
Alinea AnalyticsFeb 2025
Cover of Final Fantasy VII Rebirth, Tokyo Xtreme Racer Go Big on Steam
Article

Final Fantasy VII Rebirth, Tokyo Xtreme Racer Go Big on Steam

This analysis provides an overview of current trends in the video game industry, focusing on platform performance, market shifts, and developer sentiment as of early 2025.

  • PC development is surging, with 80% of industry professionals currently working on PC titles, a significant increase from 66% in 2024.
  • Investment funding in the gaming sector rose by 22% year-over-year during the fourth quarter of 2024.
  • The U.S. hardware market experienced a slight contraction in 2024, with total spending falling 1.1% to $58.7 billion.
GameDiscoverCoJan 2025
Cover of Metaphor: ReFantazio Makes a Splash on Live Streaming
Article

Metaphor: ReFantazio Makes a Splash on Live Streaming

Metaphor: ReFantazio has demonstrated significant market impact following its October 2024 release, establishing itself as a strong performer within the JRPG genre on live-streaming platforms.

  • Metaphor: ReFantazio generated 3.7 million hours watched during its debut week, supported by 99,000 hours of airtime and over 1 million copies sold on release day.
  • The title outperformed Persona 3 Reload by 1.7 million hours watched in its debut week, signaling strong market demand for new original IP despite Atlus' heavy marketing reliance on the Persona brand.
  • Steam accounted for 46.2% (1.7 million hours) of the game's total viewership, though this figure is likely inflated by passive viewership from users browsing the game's official store page.
Stream HatchetOct 2024
Cover of Top Games in Live-Streaming: March 2024
Article

Top Games in Live-Streaming: March 2024

The live-streaming industry experienced significant growth in March 2024, with the top 100 games generating 203 million additional hours watched compared to February, representing a 13% month-over-month increase.

  • Live-streaming viewership for the top 100 games grew by 203 million hours in March 2024, a 13% increase compared to February.
  • Mobile Legends: Bang Bang experienced a 171% surge in viewership, reaching 58 million hours watched due to the MPL Indonesia Season 13.
  • Minecraft dropped out of the top 10 most-streamed games for the first time, with viewership declining 25.1% to 38.2 million hours.
Stream HatchetApr 2024
Cover of FF VII Rebirth: The Popularity of Remakes in Streaming
Article

FF VII Rebirth: The Popularity of Remakes in Streaming

The release of Final Fantasy VII Rebirth serves as a case study for the enduring popularity of video game remakes within the live-streaming ecosystem.

  • Final Fantasy VII Rebirth generated 8.1 million hours watched in its opening week, performing on par with Final Fantasy XVI (12 million hours) but reaching only half the viewership of the 2020 Final Fantasy VII Remake.
  • At its peak, 162,000 concurrent viewers tuned in to watch Final Fantasy VII Rebirth, with Twitch accounting for 84% of total viewership.
  • On the second day post-release, 17,000 unique channels streamed Final Fantasy VII Rebirth, highlighting broad creator engagement.
Stream HatchetMar 2024
Cover of Sale of the Century
Article

Sale of the Century

The Summer Game Fest, established as a successor to the E3 trade show, is criticized as a commercialized venture that prioritizes corporate monetization over industry curation and journalistic value.

  • Summer Game Fest has transitioned into a heavily commercialized event, characterized by intrusive brand partnerships with companies like Samsung, Porsche, and DoorDash rather than a focus on game industry curation.
  • The event's shift toward a pay-to-play model for developers and publishers has resulted in a showcase that prioritizes revenue over the quality and relevance of the games presented.
  • Despite the decline of E3, Summer Game Fest failed to provide a cohesive industry showcase, with major platform holders like Nintendo being absent and others like Microsoft and Sony having minimal or ineffective presence.
Hit PointsJun 2023
Article

Is a Supermarket Simulator Revolution Coming From Turkey?

The emergence of Turkish development studios marks a significant shift in the PC simulator genre, challenging the long-standing dominance of Polish publisher PlayWay.

  • Turkish development studios, led by Nokta Games, are disrupting the PC simulator market by applying hypercasual mobile development speed to titles like Supermarket Simulator, which peaked at 23,000 concurrent Steam users.
  • Car For Sale Simulator 2023 has demonstrated the financial viability of this new wave of simulators, generating approximately $5 million in gross revenue.
  • Established simulator publisher PlayWay is losing its market dominance as recent releases like Builders of Greece struggle with technical polish and 'Mixed' user reviews.
GameDiscoverCoMay 2023

Writers

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