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Cover of This Gen’s Top Remakes & Remasters by Copies Sold
Article

This Gen’s Top Remakes & Remasters by Copies Sold

The current gaming landscape is defined by a strategic pivot toward remakes and remasters, which serve as a critical risk-mitigation tool for AAA publishers facing bloated budgets and market volatility.

  • Remakes and remasters are a de-risked strategy for publishers due to proven demand and shorter, cheaper production cycles compared to new IPs, which can cost over $150M and take nearly a decade to develop.
  • Capcom's strategy of using reliable remake pipelines to fund innovative new titles is becoming an industry standard, with other major publishers like PlayStation, Xbox, Square Enix, Ubisoft, and Konami adopting similar approaches.
  • Steam often generates less revenue per copy for remakes/remasters due to higher sales volume in lower-priced regions and frequent discounting, with countries like China, Brazil, and Russia being top markets for titles like Resident Evil 4.
Alinea AnalyticsJul 2026
Cover of Weekly Industry Briefing: June 2026
Article

Weekly Industry Briefing: June 2026

The July 2026 industry briefing provides a comprehensive overview of significant developments within the global mobile gaming sector.

  • Xbox is cutting 3,200 jobs, spinning out four console game studios, and restructuring its mobile gaming division so that King and Mojang will report directly to Xbox boss Asha Sharma, recognizing them as significant platforms by monthly active players.
  • Meta has soft-launched 'Pocket,' an AI-powered 'TikTok for games,' which it acquired through the Gizmo team earlier this year.
  • Scopely is actively expanding its influence, rebranding Niantic's games team (responsible for Pokémon Go, Pikmin Bloom, and Monster Hunter Now) as Scopely Explore, and funding a new studio from the creator of Umamusume: Pretty Derby to strengthen its presence in the Japanese market.
Mobilegamer.bizJul 2026
Cover of King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more
18 min
Mobilegamer.biz18 min

King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more

The mobile games industry is currently navigating a period of significant structural realignment, marked by major workforce reductions at Xbox and a strategic pivot toward mobile-first engagement.

  • Microsoft is cutting 3,200 jobs across its Xbox division, with 1,600 layoffs announced immediately and the remainder occurring throughout the financial year, primarily impacting PC and console operations.
  • Meta has soft-launched 'Pocket,' an app that utilizes AI prompts to generate a TikTok-style feed of interactive mini-games, marking the company's latest attempt to enter the 'TikTok for games' market.
  • Pokémon Go has generated approximately $6.37 billion in lifetime in-app purchase revenue over its 10-year history, with 39% of revenue originating from the U.S. and 30% from Japan.
Mobilegamer.bizJul 2026
Cover of The Secret Behind The Final Fantasy VII Remake Trilogy's Success
17 min
Jason Schreier17 min

The Secret Behind The Final Fantasy VII Remake Trilogy's Success

The rapid development of the Final Fantasy VII remake trilogy, specifically the three-year production cycle for the upcoming third installment, Final Fantasy VII Revelation, serves as a case study in the critical importance of staff retention and team stability within the video game industry.

  • The Final Fantasy VII remake trilogy achieved a three-year production cycle for its third installment by maintaining a 95% staff retention rate from the previous title.
  • Retention of development staff grew from 80–90% between the 2020 release of Remake and the 2024 release of Rebirth to 95% for the final installment, Revelation.
  • High team continuity allowed Square Enix to bypass traditional team-building phases and leverage established communication shorthands, effectively mitigating friction between artistic goals and technical optimization.
Jason SchreierJun 2026
Cover of Nintendo Direct Highlights: November 2026
Article

Nintendo Direct Highlights: November 2026

Nintendo’s June 2026 Direct highlighted a modest slate of releases for the Switch 2, with Atlus announcing a port of its 2024 role-playing title Metaphor Re:Fantazio to ship on November 12.

  • Atlus will release a port of 'Metaphor: Re:Fantazio' for the Switch 2 on November 12, marking a rare instance of major third-party support during the platform's launch window.
  • Nintendo has yet to announce release dates for its own Switch 2 exclusives for November and December, suggesting a potential delay in marketing until September.
  • The broader November 2026 gaming landscape is dominated by the November 19 release of Rockstar’s 'Grand Theft Auto VI' and niche titles from Atari.
Game FileJun 2026
Cover of Subnautica 2 Devs Win Day One, ALL CAPS XBOX & Fortnite is Over(watch) | Games For Breakfast
94 min
Extra Credits94 min

Subnautica 2 Devs Win Day One, ALL CAPS XBOX & Fortnite is Over(watch) | Games For Breakfast

The video game industry is currently defined by a rapid transition toward digital distribution and the strategic evolution of legacy platforms.

  • Capcom’s digital sales now account for 93% of its total volume, with PC titles representing over 50% of all units sold, marking a definitive shift away from physical media.
  • Subnautica 2 achieved commercial success with over 2 million sales and high player approval ratings despite internal legal disputes between Unknown Worlds and Krafton.
  • Physical game retailers are facing a terminal decline in traditional sales, forcing a strategic pivot toward community-focused 'third place' models that incorporate tabletop gaming and social amenities.
Extra CreditsMay 2026
Cover of The "Parents Decide Act" Sucks, D&D's New Game Masters & Bloodborne's got Jack | Games For Breakfast
97 min
Extra Credits97 min

The "Parents Decide Act" Sucks, D&D's New Game Masters & Bloodborne's got Jack | Games For Breakfast

The current legislative landscape in the United States faces scrutiny over the proposed Parents Decide Act, a bill mandating age verification across operating systems.

  • The U.S. House of Representatives is reviewing the 'Parents Decide Act,' a proposed law that would require operating system providers to verify the age of all users and mandate parental verification for anyone under 18.
  • Dungeons & Dragons is developing an in-house live play show, signaling a strategic move to establish its own branded content separate from independent successes like Critical Role.
  • The gaming industry lacks a standardized 'red band' trailer system equivalent to the film industry, complicating the marketing of games that contain mature themes or potential triggers for general audiences.
Extra CreditsApr 2026
Cover of The Unintended Consequences of MTG's Universes Beyond | Extra Credits Gaming
17 min
Extra Credits17 min

The Unintended Consequences of MTG's Universes Beyond | Extra Credits Gaming

The expansion of Magic: The Gathering through the Universes Beyond initiative represents a significant strategic shift for Wizards of the Coast, characterized by the integration of external intellectual properties into the game’s established multiverse.

  • Wizards of the Coast's 'Universes Beyond' strategy has driven significant financial growth, with Magic: The Gathering becoming Hasbro's first brand to exceed $1 billion in annual revenue in 2022.
  • The 2025 Final Fantasy set generated $200 million in revenue in a single day, a milestone that took the Lord of the Rings set six months to achieve, contributing to a 23% revenue growth for the tabletop division.
  • Organized play for Magic: The Gathering saw a 40% increase in unique players during the first half of 2025, signaling strong engagement with the crossover-heavy release schedule.
Extra CreditsApr 2026
Cover of Where Winds Meet: Hexi Expansion on Live Streaming
Article

Where Winds Meet: Hexi Expansion on Live Streaming

The Hexi expansion for the action RPG Where Winds Meet, released in March 2026, serves as a critical case study on the efficacy of content updates in maintaining long-term audience engagement within the competitive live-service gaming market.

  • The Hexi expansion for 'Where Winds Meet' drove an 8X increase in viewership, with hours watched surging from 86K to 699K and peak concurrent viewership rising 2,738% to 60.4K following the March 6, 2026, launch.
  • Strategic influencer partnerships were the primary driver of engagement, with three distinct viewership peaks aligned with sponsored streams from creators like summit1g, Emiru, and MOONMOON.
  • The expansion successfully positioned 'Where Winds Meet' on par with established competitors like 'Black Desert' and ahead of 'Wuthering Waves' and 'Final Fantasy XIV' in live-streaming rankings.
Stream HatchetMar 2026
Cover of Review of Operations: Square Enix Holdings Co., Ltd. Annual Report 2025
Financial report6 pages

Review of Operations: Square Enix Holdings Co., Ltd. Annual Report 2025

The Square Enix Group’s operational review for the fiscal year ended March 31, 2025, reveals a period of strategic transition characterized by improved profitability despite a decline in overall revenue.

  • Square Enix achieved a 24.6% increase in operating income to ¥40,580 million for the fiscal year ending March 31, 2025, despite an 8.9% decline in net sales to ¥324,506 million.
  • The Digital Entertainment segment, representing 63.6% of total sales, grew operating income by 33.0% through cost-optimization, reduced advertising, and lower development amortization, even as segment revenue fell 16.8%.
  • Key intellectual property performance, specifically the 'Dragon Quest III HD-2D Remake' and 'Final Fantasy XIV: Dawntrail' expansion, served as the primary drivers for the company's improved profitability.
Square EnixFeb 2026
Cover of The US Gaming Market: January 2026
Article

The US Gaming Market: January 2026

The United States gaming market experienced a positive start to 2026, with total consumer spending reaching $4.698 billion in January, representing a 3% increase compared to the same period in 2025.

  • The US gaming market grew 3% year-over-year in January 2026, reaching $4.698 billion in total consumer spending.
  • Hardware spending surged 16% to $248 million, driven entirely by the launch of the Nintendo Switch 2, while PlayStation 5 and Xbox Series S|X sales declined by 17% and 27% respectively.
  • Subscription services were a primary growth driver for content, posting a 23% year-over-year increase within the $4.266 billion game sales total.
CircanaFeb 2026
Cover of Nintendo’s Box Office Bet, Rockstar’s Bad Week, & Playstation Portal Ponies Up | Games For Breakfast
99 min
Extra Credits99 min

Nintendo’s Box Office Bet, Rockstar’s Bad Week, & Playstation Portal Ponies Up | Games For Breakfast

Nintendo is aggressively expanding its intellectual property into the cinematic space, moving beyond the success of its initial film ventures to establish a long-term release cadence.

  • Rockstar Games has delayed the release of Grand Theft Auto VI to November 2026, citing a need for technical polish while simultaneously facing allegations of international union busting.
  • Nintendo is formalizing a long-term cinematic strategy with a new Mario film slated for 2025 and a live-action Legend of Zelda adaptation scheduled for 2027.
  • Funko is experiencing a 20% year-over-year sales decline, reflecting broader market saturation issues affecting established entertainment brands.
Extra CreditsNov 2025