Final Fantasy XVI
21 documents in the library are about Final Fantasy XVI, from writers such as GameDiscoverCo, Square Enix Holdings and Square Enix, the newest from 2024. Each has a summary and key insights with the page they come from.

A single-player action RPG set in a high-fantasy world where warring nations and powerful summoned Eikons shape political intrigue and personal vengeance. Players control Clive, a former shield bearer whose life is upended by tragedy. Engage in fast-paced, tactical real-time combat that blends heavy weapons, Eikon-driven abilities, and cinematic set pieces. Deeply narrative-driven, the game emphasizes character development, expansive locales to explore, and dramatic boss encounters while offering layered combat customization through combos, parries, and skill upgrades.
- Released
- Jun 22, 2023
- Developer
- Square Enix Creative Business Unit III
- Publisher
- Square Enix
- Genres
- Role-playing (RPG), Adventure
- Platforms
- Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Final Fantasy XVI's PC port achieved 662,000 hours watched, a 5.4% conversion compared to the 12.2 million hours watched during its initial PlayStation launch.
Stream Hatchet, 2024 · PC Ports of PlayStation Games on Live Streaming
Revenue from the HD Games segment (PC and console) dropped 57.4% to ¥12.3 billion due to a lack of major new releases compared to the same period last year, which featured the launches of Final Fantasy XVI and FF Pixel Remaster.
Square Enix, 2024 · Square Enix Q1 2024 Earnings Results
Square Enix has lost nearly $2 billion in market capitalization since the June 2023 launch of Final Fantasy XVI, with stock prices declining approximately 30% from ¥7,540 to ¥5,342 per share.
Game World Observer, 2023 · Square Enix Lost Nearly $2 Billion in Market Value Since Launch of Final Fantasy XVI
Square Enix publicly defended the performance of Final Fantasy XVI, stating that initial sales of 3 million units in the first week are considered strong given the smaller PS5 install base compared to previous titles.
Hit Points, 2023 · #218: Get the Papers
Final Fantasy XVI reached 4.3 million monthly active users on PlayStation 5, while Street Fighter 6 demonstrated stronger initial momentum than its predecessor.
Ampere Analysis, 2023 · Console Title Activity Trends: June 2023, p. 4
Documents about Final Fantasy XVI
PC Ports of PlayStation Games on Live Streaming
The live-streaming performance of PC ports for PlayStation titles typically yields only a fraction of the viewership generated by original console releases.
- PC ports of PlayStation games typically generate no more than 10% of the original console release's viewership in their debut week on live-streaming platforms.
- The PC port of God of War Ragnarök generated 905,000 hours watched, representing only 3% of the 30.4 million hours watched during its original PlayStation release.
- Final Fantasy XVI's PC port achieved 662,000 hours watched, a 5.4% conversion compared to the 12.2 million hours watched during its initial PlayStation launch.
K4sen’s Final Fantasy XIV Event Unites Top Japanese Streamers
The recent Final Fantasy XIV event hosted by Japanese streamer k4sen demonstrates the significant impact of influencer-led collaborations on game viewership.
- Streamer k4sen’s three-day Final Fantasy XIV event generated 859,000 hours watched, with a peak viewership of 58,000 on the first day.
- The event’s total viewership nearly matched the impact of the game's latest expansion, Dawntrail, with the event reaching 5.8 million hours watched compared to the expansion's 6 million.
- VTuber Kuzuha was the most-watched collaborator during the event with 1 million hours watched, followed by k4sen with 859,000 and fps_shaka with 825,000.
Square Enix Q1 2024 Earnings Results
Square Enix’s financial results for the first quarter of the 2024 fiscal year, ending June 30, 2024, reveal a significant divergence between top-line revenue and operational profitability.
- Square Enix reported a 260% year-over-year increase in operating profit to ¥10.8 billion ($74.5 million) for Q1 2024, despite an 18.4% decline in total revenue to ¥69.9 billion ($482 million).
- The Digital Entertainment division's operating profit grew 259% to ¥9.7 billion, driven primarily by reduced development cost amortization and lower advertising expenses.
- Revenue from the HD Games segment (PC and console) dropped 57.4% to ¥12.3 billion due to a lack of major new releases compared to the same period last year, which featured the launches of Final Fantasy XVI and FF Pixel Remaster.
Square Enix Holdings Financial Results Briefing: Nine-Month Period Ended December 31, 2023
Square Enix Holdings reported financial results for the nine-month period ending December 31, 2023, reflecting a period of mixed performance characterized by growth in net sales but declines in operating and net income.
- Square Enix reported consolidated net sales of ¥257.6 billion for the nine-month period ending December 31, 2023, a marginal year-over-year increase of ¥2.0 billion.
- Operating income fell to ¥34.9 billion and net profit dropped to ¥26.7 billion, largely due to reduced foreign exchange gains and the absence of prior-year divestiture income.
- The Digital Entertainment segment saw declines in both sales and operating income, as high development and advertising costs for HD titles like Final Fantasy XVI and Dragon Quest Monsters: The Dark Prince offset revenue gains.
Plus: How an Only Up! Clone Made Millions on Fortnite
The emergence of Fortnite as a robust platform for independent creators is highlighted by the massive success of an unofficial "Only Up!" clone.
- Fortnite’s UEFN platform is a major commercial competitor to Steam, with an unofficial 'Only Up!' clone reaching 100,000 concurrent users (CCU) compared to the original game's 11,000 CCU peak.
- The top 100 third-party Fortnite levels now aggregate nearly one million CCU, a scale of engagement that rivals the top ten games on the Steam platform.
- Fortnite’s engagement payout model allows top-tier map creators to generate potential annualized earnings in the millions of dollars.
Plus: Aliens, Forever Skies Splash Land on Steam
This analysis evaluates the commercial performance of recent video game launches across Steam, consoles, and VR platforms during late June 2023.
- Final Fantasy XVI led PlayStation 5 sales in late June 2023, while Diablo IV sustained strong momentum across both PlayStation and Xbox platforms.
- Aliens: Dark Descent successfully entered the real-time strategy market with a 90% positive review rating and a peak of 7,750 concurrent users on Steam.
- Six Days in Fallujah reached 8,000 concurrent users on Steam, demonstrating significant market demand for tactical military simulations despite its controversial subject matter.
Square Enix Holdings Financial Results: Nine-Month Period Ended December 31, 2023
Square Enix Holdings reported its financial results for the nine-month period ending December 31, 2023, reflecting a mixed performance characterized by modest top-line growth alongside a decline in profitability.
- Square Enix reported a decline in overall operating income to 34.9 billion yen for the nine-month period ending December 31, 2023, down from 41.3 billion yen in the same period the previous year.
- The Digital Entertainment segment, the company's largest, saw operating income drop by 8.0 billion yen year-over-year to 30.7 billion yen, driven by higher development amortization costs and weaker performance in MMO and mobile/browser games.
- Despite a decline in operating income, total unit sales for HD and MMO games increased to 18.51 million units for the nine-month period, up from 16.43 million units in the prior year, with digital downloads accounting for 14.32 million of those units.
Square Enix Holdings Financial Results: First Half of Fiscal Year Ending March 31, 2024
Square Enix Holdings reported financial results for the first half of the fiscal year ending March 31, 2024, revealing a period of high revenue but diminished profitability.
- Square Enix reported 1H FY2024/3 net sales of ¥172.0 billion, but operating income fell significantly to ¥17.3 billion, a year-over-year decline of ¥8.7 billion due to higher development and advertising costs.
- The Digital Entertainment segment, the company's primary revenue driver, posted ¥122.0 billion in net sales but saw operating income drop by ¥9.0 billion year-over-year.
- The Games for Smart Devices/PC Browser sub-segment hit a three-year low in net sales, as new titles like 'Dragon Quest Champions' and 'FINAL FANTASY VII EVER CRISIS' failed to offset the declining performance of existing titles.
Financial Results: Six-Month Period Ended September 30, 2023
The financial results for the six-month period ending September 30, 2023, provide a comprehensive overview of Square Enix Holdings’ performance across its primary business segments.
- Square Enix reported a decline in profitability for the first half of FY2024/3, with operating income falling to 17.3 billion yen (a 8.7 billion yen decrease) and profit attributable to owners of the parent dropping to 16.6 billion yen (a 22.8 billion yen decrease) compared to the same period last year.
- Net sales for the six-month period ended September 30, 2023, reached 172.0 billion yen, representing an increase of 8.7 billion yen over the previous year's 163.3 billion yen.
- Total unit sales for Digital Entertainment grew to 12.17 million units in 1H FY2024/3, up from 9.41 million units in 1H FY2023/3, driven largely by a rise in digital downloads to 9.44 million units.
Square Enix Holdings Financial Results Briefing: Q1 FY2024/3
Square Enix Holdings reported mixed financial results for the first quarter of the fiscal year ending March 31, 2024.
- Square Enix reported Q1 FY2024/3 net sales of ¥85.6 billion, a year-over-year increase of ¥10.8 billion, but operating income fell by ¥11.4 billion to ¥3.0 billion.
- Profit attributable to owners of the parent dropped by ¥12.0 billion to ¥6.3 billion, primarily due to high upfront development and marketing costs for major titles.
- The Digital Entertainment segment generated ¥62.3 billion in net sales, driven by Final Fantasy XVI and the Final Fantasy Pixel Remaster series, though profitability was impacted by amortization and advertising expenses.
Square Enix Lost Nearly $2 Billion in Market Value Since Launch of Final Fantasy XVI
Square Enix has experienced a significant financial downturn, losing nearly $2 billion in market capitalization since the June 2023 launch of Final Fantasy XVI.
- Square Enix has lost nearly $2 billion in market capitalization since the June 2023 launch of Final Fantasy XVI, with stock prices declining approximately 30% from ¥7,540 to ¥5,342 per share.
- The company reported a 79% drop in operating profit in August, fueling investor concerns regarding long-term financial stability and development strategy.
- While Final Fantasy XVI sold 3 million units in its opening week, the title failed to meet the upper threshold of Square Enix’s internal performance targets.
Diablo IV: July Market Performance in the US and UK
Diablo IV demonstrated strong market performance throughout July 2023, securing its position as the highest-grossing title across both PC and console platforms in the United States and the United Kingdom.
- Diablo IV was the highest-grossing title across all PC and console platforms in the US and UK throughout July 2023.
- The game achieved the highest monthly active user (MAU) count of any RPG globally, with 8.65% of gamers across 37 key markets playing the title in July.
- Diablo IV successfully captured significant player migration, drawing 16.3% of the player base from Call of Duty: Modern Warfare II and Fortnite, and 13.6% from Final Fantasy XVI.