
FIFA 22
GameBy EA Vancouver · Released Oct 1, 2021
Powered by Football, FIFA 22 brings the game even closer to the real thing with fundamental gameplay advances and a new season of innovation across every mode. Play with 17,000+ players, over 700 teams in 90+ stadiums and more than 30 leagues from all over the globe.
Connections
Each row is a game or company named alongside FIFA 22, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Oct 1, 2021
- Developer
- EA Vancouver
- Publisher
- EA Sports
- Genres
- Simulator, Sport
- Platforms
- Google Stadia, Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about FIFA 22
Sports Games with EA Sports FC 26 on Live Streaming
Sports games are increasingly leveraging live-streaming platforms to drive engagement, shifting away from their historical position outside the esports spotlight.
- EA Sports FC 26 generated 23 million hours watched during its debut week, maintaining a 138,000 average concurrent viewership and peaking at 443,000 concurrent viewers.
- The EA Sports football franchise remains a dominant streaming force despite losing the FIFA branding, with EA Sports FC 24 recording 36.2 million hours watched at launch.
- Creator-led strategies are essential for sports game launches, evidenced by German and English-speaking streamers like eliasn97 (3.3 million hours watched) and DjMaRiiO (1.2 million hours watched) driving FC 26 engagement.
'FIFA 22's' Hypermotion: Full-Match Mocap Driving Machine Learning Technology
Electronic Arts has fundamentally transformed the animation pipeline for the FIFA franchise by shifting from traditional studio-based motion capture to full-match data acquisition.
- EA captured 11-vs-11 professional football matches using Xsens motion capture suits to generate over 4,000 new gameplay animations for FIFA 22.
- To resolve player drift and provide spatial context, the team integrated Local Positioning System (LPS) data using Wemo Pro sensors, achieving tracking accuracy within five centimeters.
- The team reconstructed 3D ball data by triangulating coordinates from eight static 8K cameras (50 fps) and calibrating them using known field landmarks instead of traditional checkerboard patterns.
Apex Legends Reaches Over $2 Billion in Lifetime Revenue
Electronic Arts achieved significant financial growth for the fiscal year ending March 31, 2022, driven primarily by the robust performance of its live service offerings.
- Apex Legends surpassed $2 billion in lifetime net bookings, achieving a 40% year-over-year increase driven by the success of Season 12.
- Electronic Arts reported total net bookings of $7.5 billion for the fiscal year ending March 31, 2022, a 21% increase over the previous year.
- Live services now account for 71% of Electronic Arts' total revenue, reflecting a 17% growth in that segment.
Essential Video Game News: French Market Report 2021
The French video game market demonstrated sustained resilience and expansion throughout 2021, achieving a record turnover of 5.6 billion euros.
- The French video game market reached a record turnover of 5.6 billion euros in 2021, marking a 1.6% year-over-year increase and 13.5% growth over two years.
- Hardware sales were the primary growth driver, surging 22% overall, with PC hardware specifically climbing 26% to reach 971 million euros.
- The market maintains high penetration with 38.29 million players, representing 73% of the French population, 76% of whom play on a daily or near-daily basis.
Old Games, FIFA and Switch Dominated Europe in 2021: European Market Report
The European video game market in 2021 was characterized by the sustained popularity of legacy titles and the Nintendo Switch, even as the industry faced a slight decline in software sales compared to the pandemic-driven highs of 2020.
- Over 170 million games were sold in Europe in 2021, a 9.5% drop from 2020, but a 12.3% increase compared to 2019.
- FIFA 22 was the top-selling game in Europe in 2021, selling almost double the second-place title, Grand Theft Auto 5.
- The Nintendo Switch was the best-selling console in Europe in 2021, with sales declining only 6% from 2020, while PS5 and Xbox Series X/S sales were limited by stock shortages.
36 Million Games and 3.4 Million Consoles Sold in the UK in 2021: UK Annual Report
The UK video game market experienced a year of hardware growth and software contraction in 2021.
- In 2021, the UK sold 35.8 million games, 3.36 million consoles, and 10.6 million accessories.
- The Nintendo Switch was the UK's best-selling console in 2021, surpassing the PlayStation 5 in the final weeks of the year, with console sales overall up 14% compared to 2020.
- Game software sales declined by 16% in 2021 compared to 2020, but were up 38% compared to 2019, with 20.5 million digital games and 15.3 million physical games sold.
Key Insights Into Spanish Gamers
Spain represents a significant global gaming market, ranking 13th in the world with an annual revenue of $2.38 billion.
- Spain is the 13th largest global gaming market, generating $2.38 billion in annual revenue with 83% of the online population aged 10 to 65 identified as enthusiasts.
- The Spanish gaming audience is gender-balanced at 51% female and 49% male, with peak participation occurring between the ages of 21 and 50.
- While mobile is the most popular platform with 60% reach, PC and console users exhibit higher engagement, averaging four hours of weekly play compared to three hours for mobile users.
Plus: How Does 'Long Tail' Differ for Year-Old Games?
Analysis of Steam data from September 2021 reveals significant variance in the "long tail" performance of games one year after launch.
- Top-performing Steam games see a median review multiplier of 3.1x between their first week and their first year, though extreme outliers pull the average up to 5.66x.
- Aggressive discounting and subscription integration are primary drivers of long-tail growth, exemplified by FIFA 22 achieving a 29.6x multiplier through 84% discounts and EA Play inclusion.
- Niche titles with high price points and minimal discounting experience significantly lower long-tail performance, as seen with Melty Blood: Type Lumina’s 2.16x multiplier.
Electronic Arts Q1 FY 2022 Results
Electronic Arts’ first-quarter fiscal year 2022 results demonstrate strong financial performance, characterized by the company exceeding expectations for net revenue, net bookings, and earnings per share.
- Electronic Arts raised its full-year net bookings guidance to $7.40 billion, up from the previous $7.30 billion estimate, following a Q1 performance that exceeded expectations for revenue and earnings.
- Digital sales accounted for 58% of total console unit sales, marking a 6 percentage point increase over the prior year.
- Engagement in EA Sports titles remains a core driver, with over 140 million players over the trailing 12 months and a 48% year-over-year increase in FIFA 21 Ultimate Team matches.
Plus: Two Weeks of Steam Madness in One!
This analysis provides a comprehensive overview of the PC and console gaming market during late September and early October 2021, focusing on Steam, Epic Games Store, Nintendo Switch, and Xbox.
- Amazon Games’ New World achieved a major market entry with over 800,000 concurrent users at launch.
- Back 4 Blood is positioned for a strong release with nearly 2 million wishlists, while The Riftbreaker demonstrates the efficacy of strategic wishlist accumulation.
- Diablo II: Resurrected established itself as a dominant commercial force across both Nintendo Switch and Xbox platforms.
Belgian Games Key Facts 2021
The Belgian Games Key Facts 2021 report, published by the Video Games Federation Belgium as part of BelgianGames, presents the first edition of a compiled overview of the video game sector in Belgium and Europe, covering primarily data from 2021.
- Belgium's video game sector was valued at an estimated €600 million in 2021, growing about 4% over 2020.
- Belgian video game development generated €88 million in turnover in 2021 across 110 companies employing 935 full-time equivalents.
- About 52% of Belgians aged 6 to 64 play video games, with an average player age of 31 and women making up 48% of players.