
FIFA 22
GameBy EA Vancouver · Released Oct 1, 2021
Documents about FIFA 22
Sports Games with EA Sports FC 26 on Live Streaming
Sports games are increasingly leveraging live-streaming platforms to drive engagement, shifting away from their historical position outside the esports spotlight.
- EA Sports FC 26 generated 23 million hours watched during its debut week, maintaining a 138,000 average concurrent viewership and peaking at 443,000 concurrent viewers.
- The EA Sports football franchise remains a dominant streaming force despite losing the FIFA branding, with EA Sports FC 24 recording 36.2 million hours watched at launch.
- Creator-led strategies are essential for sports game launches, evidenced by German and English-speaking streamers like eliasn97 (3.3 million hours watched) and DjMaRiiO (1.2 million hours watched) driving FC 26 engagement.
Apex Legends Reaches Over $2 Billion in Lifetime Revenue
Electronic Arts achieved significant financial growth for the fiscal year ending March 31, 2022, driven primarily by the robust performance of its live service offerings.
- Apex Legends surpassed $2 billion in lifetime net bookings, achieving a 40% year-over-year increase driven by the success of Season 12.
- Electronic Arts reported total net bookings of $7.5 billion for the fiscal year ending March 31, 2022, a 21% increase over the previous year.
- Live services now account for 71% of Electronic Arts' total revenue, reflecting a 17% growth in that segment.
Old Games, FIFA and Switch Dominated Europe in 2021: European Market Report
The European video game market in 2021 was characterized by the sustained popularity of legacy titles and the Nintendo Switch, even as the industry faced a slight decline in software sales compared to the pandemic-driven highs of 2020.
- Over 170 million games were sold in Europe in 2021, a 9.5% drop from 2020, but a 12.3% increase compared to 2019.
- FIFA 22 was the top-selling game in Europe in 2021, selling almost double the second-place title, Grand Theft Auto 5.
- The Nintendo Switch was the best-selling console in Europe in 2021, with sales declining only 6% from 2020, while PS5 and Xbox Series X/S sales were limited by stock shortages.
36 Million Games and 3.4 Million Consoles Sold in the UK in 2021: UK Annual Report
The UK video game market experienced a year of hardware growth and software contraction in 2021.
- In 2021, the UK sold 35.8 million games, 3.36 million consoles, and 10.6 million accessories.
- The Nintendo Switch was the UK's best-selling console in 2021, surpassing the PlayStation 5 in the final weeks of the year, with console sales overall up 14% compared to 2020.
- Game software sales declined by 16% in 2021 compared to 2020, but were up 38% compared to 2019, with 20.5 million digital games and 15.3 million physical games sold.
Plus: How Does 'Long Tail' Differ for Year-Old Games?
Analysis of Steam data from September 2021 reveals significant variance in the "long tail" performance of games one year after launch.
- Top-performing Steam games see a median review multiplier of 3.1x between their first week and their first year, though extreme outliers pull the average up to 5.66x.
- Aggressive discounting and subscription integration are primary drivers of long-tail growth, exemplified by FIFA 22 achieving a 29.6x multiplier through 84% discounts and EA Play inclusion.
- Niche titles with high price points and minimal discounting experience significantly lower long-tail performance, as seen with Melty Blood: Type Lumina’s 2.16x multiplier.
Plus: Two Weeks of Steam Madness in One!
This analysis provides a comprehensive overview of the PC and console gaming market during late September and early October 2021, focusing on Steam, Epic Games Store, Nintendo Switch, and Xbox.
- Amazon Games’ New World achieved a major market entry with over 800,000 concurrent users at launch.
- Back 4 Blood is positioned for a strong release with nearly 2 million wishlists, while The Riftbreaker demonstrates the efficacy of strategic wishlist accumulation.
- Diablo II: Resurrected established itself as a dominant commercial force across both Nintendo Switch and Xbox platforms.