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FIFA 22

GameBy EA Vancouver · Released Oct 1, 2021

Documents about FIFA 22

Cover of Sports Games with EA Sports FC 26 on Live Streaming
Article

Sports Games with EA Sports FC 26 on Live Streaming

Sports games are increasingly leveraging live-streaming platforms to drive engagement, shifting away from their historical position outside the esports spotlight.

  • EA Sports FC 26 generated 23 million hours watched during its debut week, maintaining a 138,000 average concurrent viewership and peaking at 443,000 concurrent viewers.
  • The EA Sports football franchise remains a dominant streaming force despite losing the FIFA branding, with EA Sports FC 24 recording 36.2 million hours watched at launch.
  • Creator-led strategies are essential for sports game launches, evidenced by German and English-speaking streamers like eliasn97 (3.3 million hours watched) and DjMaRiiO (1.2 million hours watched) driving FC 26 engagement.
Stream HatchetOct 2025
Cover of Apex Legends Reaches Over $2 Billion in Lifetime Revenue
Article

Apex Legends Reaches Over $2 Billion in Lifetime Revenue

Electronic Arts achieved significant financial growth for the fiscal year ending March 31, 2022, driven primarily by the robust performance of its live service offerings.

  • Apex Legends surpassed $2 billion in lifetime net bookings, achieving a 40% year-over-year increase driven by the success of Season 12.
  • Electronic Arts reported total net bookings of $7.5 billion for the fiscal year ending March 31, 2022, a 21% increase over the previous year.
  • Live services now account for 71% of Electronic Arts' total revenue, reflecting a 17% growth in that segment.
Game World ObserverMay 2022
Cover of Old Games, FIFA and Switch Dominated Europe in 2021: European Market Report
Article

Old Games, FIFA and Switch Dominated Europe in 2021: European Market Report

The European video game market in 2021 was characterized by the sustained popularity of legacy titles and the Nintendo Switch, even as the industry faced a slight decline in software sales compared to the pandemic-driven highs of 2020.

  • Over 170 million games were sold in Europe in 2021, a 9.5% drop from 2020, but a 12.3% increase compared to 2019.
  • FIFA 22 was the top-selling game in Europe in 2021, selling almost double the second-place title, Grand Theft Auto 5.
  • The Nintendo Switch was the best-selling console in Europe in 2021, with sales declining only 6% from 2020, while PS5 and Xbox Series X/S sales were limited by stock shortages.
GamesIndustry.bizJan 2022
Cover of 36 Million Games and 3.4 Million Consoles Sold in the UK in 2021: UK Annual Report
Article

36 Million Games and 3.4 Million Consoles Sold in the UK in 2021: UK Annual Report

The UK video game market experienced a year of hardware growth and software contraction in 2021.

  • In 2021, the UK sold 35.8 million games, 3.36 million consoles, and 10.6 million accessories.
  • The Nintendo Switch was the UK's best-selling console in 2021, surpassing the PlayStation 5 in the final weeks of the year, with console sales overall up 14% compared to 2020.
  • Game software sales declined by 16% in 2021 compared to 2020, but were up 38% compared to 2019, with 20.5 million digital games and 15.3 million physical games sold.
GamesIndustry.bizJan 2022
Article

Plus: How Does 'Long Tail' Differ for Year-Old Games?

Analysis of Steam data from September 2021 reveals significant variance in the "long tail" performance of games one year after launch.

  • Top-performing Steam games see a median review multiplier of 3.1x between their first week and their first year, though extreme outliers pull the average up to 5.66x.
  • Aggressive discounting and subscription integration are primary drivers of long-tail growth, exemplified by FIFA 22 achieving a 29.6x multiplier through 84% discounts and EA Play inclusion.
  • Niche titles with high price points and minimal discounting experience significantly lower long-tail performance, as seen with Melty Blood: Type Lumina’s 2.16x multiplier.
GameDiscoverCoSep 2021
Cover of Plus: Two Weeks of Steam Madness in One!
Article

Plus: Two Weeks of Steam Madness in One!

This analysis provides a comprehensive overview of the PC and console gaming market during late September and early October 2021, focusing on Steam, Epic Games Store, Nintendo Switch, and Xbox.

  • Amazon Games’ New World achieved a major market entry with over 800,000 concurrent users at launch.
  • Back 4 Blood is positioned for a strong release with nearly 2 million wishlists, while The Riftbreaker demonstrates the efficacy of strategic wishlist accumulation.
  • Diablo II: Resurrected established itself as a dominant commercial force across both Nintendo Switch and Xbox platforms.
GameDiscoverCoAug 2020