Bilan du Marché Français 2024
The 2024 French video‑game market delivered €5.7 billion in revenue, representing a 5.8 % contraction from the previous year yet remaining the second‑largest annual total in the sector’s history and the fifth consecutive year above the €5.5 billion threshold. Console sales continued to dominate, contributing roughly 45 % of total turnover (about €2.55 billion), while the remaining revenue was split among mobile, PC and ancillary services. Physical and digital distribution each accounted for approximately one‑third of the market—32 % physical and 31 % digital—indicating a balanced ecosystem in which retail and online channels retain comparable importance.
Consumer awareness of the pan‑European PEGI age‑rating system remained robust, with 62 % of respondents indicating familiarity, underscoring the effectiveness of regulatory communication and its role in shaping purchasing decisions. The data also reveal a nuanced profile of French gamers, whose preferences span a wide range of genres and platforms, reinforcing the market’s resilience despite the modest overall decline.
Strategic governance of the sector is reflected in the composition of the SELL board, which brings together senior executives from the world’s leading publishers—including EA, Bandai Namco, Sony, Microsoft, Nintendo, Ubisoft and Take‑Two. This high‑level representation signals a collaborative approach to addressing industry challenges, fostering innovation, and aligning French market dynamics with global trends.
Overall, the analysis confirms that France remains a pivotal European hub for video‑game activity, with a diversified revenue structure, strong consumer awareness of content ratings, and an industry leadership framework that collectively support continued growth and adaptation in a competitive global environment.
SELL – Syndicat des Éditeurs de Logiciels de LoisirsMar 2025