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SELL – Syndicat des Éditeurs de Logiciels de Loisirs | Game Industry Library
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SELL – Syndicat des Éditeurs de Logiciels de Loisirs
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SELL – Syndicat des Éditeurs de Logiciels de Loisirs
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Report
39 pages
Bilan du Marché Français: 2025
The French video game market reached €5.856 billion in 2025, a 2.9% year-over-year increase and the second-highest revenue in the industry's history.
Mobile gaming experienced an 11% surge to reach €1.792 billion, with free-to-play models accounting for 94% of that sector's total revenue.
Market share is distributed across consoles (44%), mobile (31%), and PC (26%), with software sales—driven by digital content and microtransactions—comprising over two-thirds of total revenue.
Market Analysis
Player Demographics
Player Behavior
+3
SELL – Syndicat des Éditeurs de Logiciels de Loisirs
Report
31 pages
Les Français et le jeu vidéo: 2025
The French video game market has reached 40.2 million players, representing 66% of the national population with an average player age of 40.
Social and multiplayer gaming are primary engagement drivers, with 86% of players using multiplayer modes and 60% reporting the formation of direct friendships through gaming.
Gender parity is a defining characteristic of the market, with women now comprising a 55% majority of players in the 16–30 age demographic.
Market Analysis
Player Demographics
France
+1
SELL – Syndicat des Éditeurs de Logiciels de Loisirs
Jul 2025
Report
41 pages
Bilan du Marché Français 2024
The French video-game market generated €5.7 billion in 2024, marking a 5.8% contraction from the previous year while maintaining a five-year streak above the €5.5 billion threshold.
Console sales remain the primary revenue driver, accounting for approximately 45% of total market turnover at roughly €2.55 billion.
The French market maintains a balanced distribution ecosystem, with physical sales at 32% and digital sales at 31% of the total market share.
Market Analysis
Player Demographics
SELL – Syndicat des Éditeurs de Logiciels de Loisirs
Mar 2025
Report
20 pages
Pour une Pratique Responsable du Jeu Vidéo: France
Gaming is a mainstream activity in France, with 70% of residents playing occasionally and 53% playing regularly as of late 2021.
While 95% of parents are aware of parental-control tools, only 44% actively use them, leaving a significant gap between awareness and implementation.
Parental involvement in gaming is inconsistent: 40% of parents allow children to play autonomously without consent, while only 13% supervise every session.
Market Analysis
Player Behavior
France
SELL – Syndicat des Éditeurs de Logiciels de Loisirs
Jan 2023