Skip to main content

Borderlands 4

GameBy Gearbox Publishing

Documents about Borderlands 4

Cover of Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss
Article

Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss

The recent debut trailer for Saber Interactive’s upcoming title, Rideshare Stimulator, contains a deliberate, subtle jab at Gearbox Software president Randy Pitchford.

  • Saber Interactive included a 'USB DRV' license plate reference in its 'Rideshare Stimulator' trailer as a direct jab at Gearbox Software president Randy Pitchford, citing perceived slights against Saber's parent company in 'Borderlands 4'.
  • Saber CEO Matt Karch confirmed the reference was intentional retaliation, stating that Gearbox's success is heavily dependent on the Embracer Group's historical support.
  • Take-Two Interactive acquired Gearbox from the Embracer Group in a 2024 all-stock deal, while Saber Interactive was simultaneously sold to an investment group controlled by Matt Karch.
Game FileAug 2026
Cover of The State of AI for Game QA
Article

The State of AI for Game QA

The gaming industry is increasingly turning to artificial intelligence to address the growing complexity of software testing and the rising costs associated with quality assurance.

  • Major studios are aggressively adopting AI for quality assurance, with EA utilizing AI for 85% of its testing and Square Enix targeting 70% automation of QA and debugging by late 2027.
  • Game QA remains a critical cost center, consuming up to 10% of total game budgets and fueling a billion-dollar testing services market that is growing at a 10% CAGR.
  • The industry is shifting toward 'black-box' testing, an integrationless approach that allows AI to play and test games without requiring code modifications, currently supported by startups like Modl.ai and Nunu.ai.
NaavikJul 2026
Cover of The Year in Kojima, Silent Hill Exclusives, and Haute Couture Gaming
Article

The Year in Kojima, Silent Hill Exclusives, and Haute Couture Gaming

This year-end review reflects on the evolution of gaming journalism throughout 2025, emphasizing the importance of agile, independent reporting in an industry defined by cyclical release schedules.

  • CD Projekt Red successfully ported Cyberpunk 2077 to Apple silicon Macs, achieving high efficiency and lower power consumption after a two-year development cycle.
  • The three-year contract saga for Call of Duty workers reached a formal resolution in 2025.
  • Gaming journalism in 2025 shifted toward covering the intersection of gaming with fashion, beauty, and broader cultural trends.
Shannon LiaoDec 2025
Cover of Call of Duty under Attack
Article

Call of Duty under Attack

The video game shooter genre is currently experiencing a significant period of volatility, characterized by intense competition and shifting player engagement.

  • Call of Duty: Black Ops 7 launched with 100,000 peak concurrent players on Steam, significantly underperforming compared to Black Ops 6 (300,000) and Modern Warfare 3 (190,000).
  • Competing shooters Battlefield 6 and Arc Raiders achieved strong launch figures, peaking at 747,000 and 482,000 concurrent Steam users respectively.
  • Arc Raiders shows low player crossover with Call of Duty, with only 11% on PS5 and 13% on Xbox, while 5 million Call of Duty console players were drawn from Fortnite last weekend.
The Game BusinessNov 2025
Cover of Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"
Article

Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"

Take-Two Interactive has officially delayed the release of Grand Theft Auto VI to November 19, 2026.

  • Take-Two has delayed the release of Grand Theft Auto VI to November 19, 2026, marking a six-month shift from its previous May 2026 target.
  • Take-Two reported Q2 net bookings of $1.96 billion, a 33% year-over-year increase, and raised its full-year guidance to between $6.4 billion and $6.5 billion.
  • NBA 2K26 achieved double-digit growth over its predecessor with over five million units sold, while recurrent consumer spending across the company rose 45% year-over-year.
The Game BusinessNov 2025
Cover of Skipping GDC Sends Message to Developers That You Don't Care, Organiser Warns
Article

Skipping GDC Sends Message to Developers That You Don't Care, Organiser Warns

The Game Developers Conference (GDC) is undergoing a significant strategic pivot to address declining exhibitor participation and shifting industry dynamics.

  • GDC is undergoing a major restructuring for its next event, including a shift to a 'festival' format, a 45% reduction in ticket prices, and the introduction of a safety hotline to address attendee concerns regarding San Francisco.
  • GDC leadership warns that major companies skipping the conference, such as Unity and Epic, risk signaling to developers that they do not value the community, as the event serves as a critical 'front door' for meeting new talent.
  • The US video game market saw 10% revenue growth in September 2025, driven by strong game releases like Borderlands 4, improved console sales, and increased subscription spending.
The Game BusinessOct 2025
Cover of Borderlands 4 Loses 85% of Its Steam Player Count Just One Month After Launch
Article

Borderlands 4 Loses 85% of Its Steam Player Count Just One Month After Launch

Borderlands 4 has encountered a sharp contraction in its Steam player base, experiencing an 85 percent decline in concurrent users within the first month of its release.

  • Borderlands 4 experienced an 85% decline in peak concurrent Steam players within one month of its launch, falling from an all-time high of 304,398 during its opening weekend to a 24-hour peak of 44,394 by mid-October 2025.
  • The game's 30-day average player count dropped by 31.1%, decreasing from 142,017 in September to 97,880 in October.
  • Player dissatisfaction is primarily driven by a lack of endgame depth, limited incentives for grinding, and perceived stingy legendary item drop rates.
The Game PostOct 2025
Cover of September 2025's Top New Steam & Console Games
Article

September 2025's Top New Steam & Console Games

September 2025 was a highly dynamic month for the video game industry, characterized by significant new releases across PC and console platforms.

  • Hollow Knight: Silksong sold 4.2 million paid units on Steam in September 2025, significantly exceeding performance expectations.
  • Borderlands 4 became the top-grossing new Steam title, generating $135 million in revenue through its premium pricing strategy.
  • The free-to-play title Skate. achieved high market penetration with over 18 million downloads across console and PC platforms.
GameDiscoverCoOct 2025
Cover of September’s Top PlayStation Games by Copies Sold: Horror and Sports Reign
Article

September’s Top PlayStation Games by Copies Sold: Horror and Sports Reign

September’s PlayStation sales performance highlights the continued dominance of major sports franchises alongside the enduring popularity of legacy titles and niche horror releases.

  • EA and 2K dominated September PlayStation sales, with NBA 2K26 selling just under 2 million copies and FC 26 continuing to outperform other licensed sports titles globally.
  • The free-to-play title Skate achieved a strong launch with over 15 million players across consoles, including 7.5 million on PlayStation, and generated approximately $3 million in cosmetic revenue on Steam.
  • Borderlands 4 moved nearly 800,000 units on PlayStation, while Team Cherry’s Silksong sold over 600,000 units in its first month of release.
Alinea AnalyticsOct 2025
Cover of Skate Leads September's Top Games by Downloads
Article

Skate Leads September's Top Games by Downloads

September 2025 saw significant activity in the gaming industry, characterized by the dominance of major AAA titles and the announcement of a transformative $55 billion leveraged buyout of Electronic Arts.

  • Electronic Arts is going private in a $55 billion leveraged buyout, the largest in industry history, backed by Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners, with the deal expected to close in 2027.
  • The free-to-play reboot of EA's Skate launched in early access with 14 million downloads in September, with 75.4% of players on consoles and 24.7% on Steam.
  • EA FC 26 secured the second spot in September with 9 million downloads, with PlayStation accounting for 67.5% of that volume and Steam capturing only 5.7%.
Alinea AnalyticsOct 2025
Cover of Flying to Paris to Dance With Pikachu, and Writing for New York Times Again
Article

Flying to Paris to Dance With Pikachu, and Writing for New York Times Again

This industry update provides a curated overview of significant developments in the gaming sector as of late September 2025.

  • A consortium including Saudi Arabia and Jared Kushner has acquired Electronic Arts in a transaction valued at $55 billion.
  • Hades 2 has officially transitioned out of its early access phase as of late September 2025.
  • Hollow Knight: Silksong continues to face significant development challenges following recent updates.
Shannon LiaoSep 2025
Cover of Dying Light The Beast, Hades, and Steam Trends
Article

Dying Light The Beast, Hades, and Steam Trends

The gaming industry continues to see robust performance from both established franchises and independent titles on Steam, as evidenced by recent sales data from September 2025.

  • Dying Light: The Beast sold over 1 million copies on Steam in its first week of release, with 82% of its Steam player base having previously played the original Dying Light.
  • Palworld has reached a milestone of 25 million copies sold and is expanding its franchise with a new farming simulation title, Palworld: Palfarm.
  • Hades sold over 150,000 copies on Steam last week following a 75% price reduction, bringing its total lifetime sales on the platform to over 9 million units.
Alinea AnalyticsSep 2025