Skip to main content

Borderlands 4

GameBy Gearbox Publishing

39 documents in the library are about Borderlands 4, from writers such as Take-Two Interactive, The Game Business and Alinea Analytics. Each has a summary and key insights with the page they come from.

Documents
39
newest 10 Aug 2026
Steam revenue
$128.0M
estimate, to date
Sold on Steam
2.4M
units

Connections

The documents about Borderlands 4 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$128.0M
Units sold
2.4M
Last 12 months
$32.9M
722K units
Price
$69.99
Positive reviews
58%
of 87K reviews
Peak players
0
at the same time
Followers
169K
Average playtime
52 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$110.1M2.0M
2026 so far$18.0M444K

On Steam since Sep 11, 2025 · Developer Gearbox Publishing, Gearbox Software · Publisher 2KSteam store page

Documents about Borderlands 4

Cover of Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss
Article

Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss

The recent debut trailer for Saber Interactive’s upcoming title, Rideshare Stimulator, contains a deliberate, subtle jab at Gearbox Software president Randy Pitchford.

  • Saber Interactive included a 'USB DRV' license plate reference in its 'Rideshare Stimulator' trailer as a direct jab at Gearbox Software president Randy Pitchford, citing perceived slights against Saber's parent company in 'Borderlands 4'.
  • Saber CEO Matt Karch confirmed the reference was intentional retaliation, stating that Gearbox's success is heavily dependent on the Embracer Group's historical support.
  • Take-Two Interactive acquired Gearbox from the Embracer Group in a 2024 all-stock deal, while Saber Interactive was simultaneously sold to an investment group controlled by Matt Karch.
Game FileAug 2026
Cover of The State of AI for Game QA
Article

The State of AI for Game QA

The gaming industry is increasingly turning to artificial intelligence to address the growing complexity of software testing and the rising costs associated with quality assurance.

  • Major studios are aggressively adopting AI for quality assurance, with EA utilizing AI for 85% of its testing and Square Enix targeting 70% automation of QA and debugging by late 2027.
  • Game QA remains a critical cost center, consuming up to 10% of total game budgets and fueling a billion-dollar testing services market that is growing at a 10% CAGR.
  • The industry is shifting toward 'black-box' testing, an integrationless approach that allows AI to play and test games without requiring code modifications, currently supported by startups like Modl.ai and Nunu.ai.
NaavikJul 2026
Cover of Gamescom Awesome Indies Show: 2025 by the Numbers
Report14 pages

Gamescom Awesome Indies Show: 2025 by the Numbers

The Gamescom Awesome Indies Show serves as a premier international platform for independent developers, studios, and publishers to debut new titles, gameplay, and trailers.

  • The 2025 Gamescom Awesome Indies Show featured 24 independent titles and reached a peak of 44,000 concurrent viewers during its live broadcast.
  • The event generated 36,500 hours of live watch time and secured 57,800 views on video-on-demand platforms, indicating strong sustained interest.
  • The broadcast achieved significant distribution through 116 co-streams, amplifying the reach of the indie-focused content.
IGN EntertainmentJul 2026
Cover of Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more
54 min
The Game Business54 min

Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more

Take-Two Interactive maintains a dominant position in the global gaming market, evidenced by a 19 percent increase in net revenue and bookings for the 2026 fiscal year.

  • Take-Two Interactive reported a 19 percent increase in net revenue and bookings for the 2026 fiscal year, outperforming industry competitors like Ubisoft.
  • Grand Theft Auto VI is scheduled for release on November 19 and is positioned as the primary driver for future growth and console hardware sales.
  • The U.S. gaming market demonstrated resilience with a 3 percent year-on-year spending increase, reaching $4.3 billion.
The Game BusinessMay 2026
Cover of Investor Presentation: February 2026
Financial report35 pages

Investor Presentation: February 2026

Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions.

  • Take-Two Interactive has scheduled the release of Grand Theft Auto VI for November 19, 2026, as the primary driver for the company's projected growth.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in net bookings for fiscal year 2025, following the strategic integration of Zynga.
  • The total addressable market for the gaming industry is expected to reach $199 billion by the end of 2026, supported by a 4% compound annual growth rate in mobile and an install base of 138 million current-generation consoles.
Take-Two InteractiveFeb 2026
Cover of The Year in Kojima, Silent Hill Exclusives, and Haute Couture Gaming
Article

The Year in Kojima, Silent Hill Exclusives, and Haute Couture Gaming

This year-end review reflects on the evolution of gaming journalism throughout 2025, emphasizing the importance of agile, independent reporting in an industry defined by cyclical release schedules.

  • CD Projekt Red successfully ported Cyberpunk 2077 to Apple silicon Macs, achieving high efficiency and lower power consumption after a two-year development cycle.
  • The three-year contract saga for Call of Duty workers reached a formal resolution in 2025.
  • Gaming journalism in 2025 shifted toward covering the intersection of gaming with fashion, beauty, and broader cultural trends.
Shannon LiaoDec 2025
Cover of Call of Duty under Attack
Article

Call of Duty under Attack

The video game shooter genre is currently experiencing a significant period of volatility, characterized by intense competition and shifting player engagement.

  • Call of Duty: Black Ops 7 launched with 100,000 peak concurrent players on Steam, significantly underperforming compared to Black Ops 6 (300,000) and Modern Warfare 3 (190,000).
  • Competing shooters Battlefield 6 and Arc Raiders achieved strong launch figures, peaking at 747,000 and 482,000 concurrent Steam users respectively.
  • Arc Raiders shows low player crossover with Call of Duty, with only 11% on PS5 and 13% on Xbox, while 5 million Call of Duty console players were drawn from Fortnite last weekend.
The Game BusinessNov 2025
Cover of Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"
Article

Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"

Take-Two Interactive has officially delayed the release of Grand Theft Auto VI to November 19, 2026.

  • Take-Two has delayed the release of Grand Theft Auto VI to November 19, 2026, marking a six-month shift from its previous May 2026 target.
  • Take-Two reported Q2 net bookings of $1.96 billion, a 33% year-over-year increase, and raised its full-year guidance to between $6.4 billion and $6.5 billion.
  • NBA 2K26 achieved double-digit growth over its predecessor with over five million units sold, while recurrent consumer spending across the company rose 45% year-over-year.
The Game BusinessNov 2025
Cover of Take-Two Interactive Q2 Fiscal Year 2026 Conference Call
Financial report7 pages

Take-Two Interactive Q2 Fiscal Year 2026 Conference Call

Take-Two Interactive reported record-breaking financial results for the second quarter of fiscal year 2026, ending September 30, 2025.

  • Take-Two Interactive officially scheduled the release of Grand Theft Auto VI for November 19, 2026, positioning it as a primary driver for record net bookings in fiscal year 2027.
  • The company reported Q2 fiscal 2026 net bookings of $1.96 billion, significantly outperforming the original guidance range of $1.7 to $1.75 billion.
  • Management raised the full-year fiscal 2026 net bookings outlook to $6.4–$6.5 billion, reflecting a projected 14% year-over-year growth.
Take-Two InteractiveNov 2025
Cover of Second Quarter Fiscal 2026 Results & Guidance Summary
Financial report16 pages

Second Quarter Fiscal 2026 Results & Guidance Summary

Take-Two Interactive’s second-quarter fiscal 2026 financial results demonstrate significant growth, with performance exceeding previous guidance across several key metrics.

  • Take-Two Interactive exceeded Q2 fiscal 2026 expectations with $1.961 billion in Net Bookings, significantly outperforming the forecasted $1.700–$1.750 billion range.
  • The company raised its full-year fiscal 2026 Net Bookings guidance to $6.4–$6.5 billion, representing a 14% year-over-year growth at the midpoint.
  • Recurrent consumer spending (RCS) grew 20% year-over-year, driven by a 45% increase in NBA 2K and mid-teens growth in the mobile segment.
Take-Two InteractiveNov 2025
Cover of Investor Presentation: November 2025
Financial report35 pages

Investor Presentation: November 2025

Take-Two Interactive is currently executing its most ambitious expansion strategy to date, supported by a record development headcount of over 10,000 staff and a pipeline headlined by the scheduled November 19, 2026, launch of Grand Theft Auto VI.

  • Take-Two Interactive has scheduled the launch of Grand Theft Auto VI for November 19, 2026, supported by a record development workforce of over 10,000 employees.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in annual net bookings, following the integration of Zynga and a strategic shift toward a mobile-first revenue model.
  • The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
Take-Two InteractiveNov 2025
Cover of Take-Two Interactive Software, Inc. Reports Results for Fiscal Second Quarter 2026
Financial report14 pages

Take-Two Interactive Software, Inc. Reports Results for Fiscal Second Quarter 2026

Take-Two Interactive demonstrated significant financial momentum during the second quarter of fiscal 2026, characterized by a 33% year-over-year increase in Net Bookings to $1.96 billion.

  • Take-Two Interactive scheduled the release of Grand Theft Auto VI for November 19, 2026, anchoring the company's expectation for record Net Bookings in fiscal year 2027.
  • Net Bookings for the second quarter of fiscal 2026 rose 33% year-over-year to $1.96 billion, driven by NBA 2K, Borderlands 4, and a strong mobile portfolio.
  • The company significantly narrowed its net loss to $133.9 million for the quarter, down from $365.5 million in the same period last year.
Take-Two InteractiveNov 2025