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Gearbox Software

CompanyUnited States

3 documents in the library are about Gearbox Software, from writers such as Game Developers Conference, Game Dev Unchained and Game File. Each has a summary and key insights with the page they come from.

Documents
3
newest 10 Aug 2026
Steam revenue
$128.0M
estimate, its games

Connections

The documents about Gearbox Software on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as developer
$128.0M
1 games
Units sold
2.4M
as publisher or developer
Headquarters
United States

Gearbox Software’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Borderlands® 4Developer2025$128.0M2.4M

Documents about Gearbox Software

Cover of Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss
Article

Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss

The recent debut trailer for Saber Interactive’s upcoming title, Rideshare Stimulator, contains a deliberate, subtle jab at Gearbox Software president Randy Pitchford.

  • Saber Interactive included a 'USB DRV' license plate reference in its 'Rideshare Stimulator' trailer as a direct jab at Gearbox Software president Randy Pitchford, citing perceived slights against Saber's parent company in 'Borderlands 4'.
  • Saber CEO Matt Karch confirmed the reference was intentional retaliation, stating that Gearbox's success is heavily dependent on the Embracer Group's historical support.
  • Take-Two Interactive acquired Gearbox from the Embracer Group in a 2024 all-stock deal, while Saber Interactive was simultaneously sold to an investment group controlled by Matt Karch.
Game FileAug 2026
Cover of Scumbag Randy Pitchford Keeps Borderlands 3 Bonuses | Games ReCAP
8 min
Game Dev Unchained8 min

Scumbag Randy Pitchford Keeps Borderlands 3 Bonuses | Games ReCAP

Gearbox Software, a Texas-based game developer, has faced significant internal backlash following a decision to drastically reduce royalty bonuses for employees who worked on the commercially successful title Borderlands 3.

  • Gearbox Software significantly reduced royalty bonuses for Borderlands 3 employees, despite the game achieving billion-dollar status as a global brand.
  • The studio historically utilizes a compensation model featuring below-average base salaries supplemented by quarterly revenue-sharing bonuses.
  • Leadership attributed the reduced payouts to increased development costs and an expanded headcount, specifically citing a mid-development transition from Unreal Engine 3 to Unreal Engine 4 that necessitated restarting production work.
Game Dev UnchainedApr 2020
Cover of Baked in Accessibility: How Features Were Approached in Borderlands 3
20 min
Game Developers Conference20 min

Baked in Accessibility: How Features Were Approached in Borderlands 3

This analysis examines the integration of accessibility features into the development of Borderlands 3 at Gearbox Software.

  • Integrate accessibility into the development culture by maintaining dedicated communication channels, such as internal chat rooms, to keep the topic in the foreground throughout the entire production cycle.
  • Empower cross-functional teams to experiment with accessibility solutions; for example, Gearbox’s effects director independently developed a tiered loot beam system that used varying heights, bloom intensities, and particle densities to convey rarity information.
  • Prioritize direct user testing with the target audience, as the lack of thorough focus testing was identified as the primary flaw in the Borderlands 3 accessibility implementation.
Game Developers ConferenceMar 2020