Gearbox Software
CompanyUnited States
3 documents in the library are about Gearbox Software, from writers such as Game Developers Conference, Game Dev Unchained and Game File. Each has a summary and key insights with the page they come from.
Connections
The documents about Gearbox Software on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as developer
- $128.0M
- 1 games
- Units sold
- 2.4M
- as publisher or developer
- Headquarters
- United States
Gearbox Software’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Borderlands® 4Developer | 2025 | $128.0M | 2.4M |
Documents about Gearbox Software
Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss
The recent debut trailer for Saber Interactive’s upcoming title, Rideshare Stimulator, contains a deliberate, subtle jab at Gearbox Software president Randy Pitchford.
- Saber Interactive included a 'USB DRV' license plate reference in its 'Rideshare Stimulator' trailer as a direct jab at Gearbox Software president Randy Pitchford, citing perceived slights against Saber's parent company in 'Borderlands 4'.
- Saber CEO Matt Karch confirmed the reference was intentional retaliation, stating that Gearbox's success is heavily dependent on the Embracer Group's historical support.
- Take-Two Interactive acquired Gearbox from the Embracer Group in a 2024 all-stock deal, while Saber Interactive was simultaneously sold to an investment group controlled by Matt Karch.
Scumbag Randy Pitchford Keeps Borderlands 3 Bonuses | Games ReCAP
Gearbox Software, a Texas-based game developer, has faced significant internal backlash following a decision to drastically reduce royalty bonuses for employees who worked on the commercially successful title Borderlands 3.
- Gearbox Software significantly reduced royalty bonuses for Borderlands 3 employees, despite the game achieving billion-dollar status as a global brand.
- The studio historically utilizes a compensation model featuring below-average base salaries supplemented by quarterly revenue-sharing bonuses.
- Leadership attributed the reduced payouts to increased development costs and an expanded headcount, specifically citing a mid-development transition from Unreal Engine 3 to Unreal Engine 4 that necessitated restarting production work.
Baked in Accessibility: How Features Were Approached in Borderlands 3
This analysis examines the integration of accessibility features into the development of Borderlands 3 at Gearbox Software.
- Integrate accessibility into the development culture by maintaining dedicated communication channels, such as internal chat rooms, to keep the topic in the foreground throughout the entire production cycle.
- Empower cross-functional teams to experiment with accessibility solutions; for example, Gearbox’s effects director independently developed a tiered loot beam system that used varying heights, bloom intensities, and particle densities to convey rarity information.
- Prioritize direct user testing with the target audience, as the lack of thorough focus testing was identified as the primary flaw in the Borderlands 3 accessibility implementation.
