
Angry Birds Dream Blast
GameBy Rovio Entertainment · Released Oct 3, 2018
Pop Dream Bubbles and unleash the powerful blasts of your favorite Angry Birds characters. Discover awesome locations, solve endless puzzles, and enjoy exciting events in this bubble blasting adventure.
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Each row is a game or company named alongside Angry Birds Dream Blast, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Oct 3, 2018
- Developer
- Rovio Entertainment
- Genres
- Puzzle, Strategy, Arcade
- Platforms
- Android, iOS
- Links
- Official site
Game data from IGDB.com
Documents about Angry Birds Dream Blast
Casual Games Report H1 2026: Growth Beneath the Still Surface
The casual games market, despite appearing stagnant with flat overall revenue of $11 billion in H1 2026, is undergoing significant internal shifts and growth in specific segments.
- The casual games market remained stagnant in H1 2026 with $11B in revenue, mirroring H1 2025 performance despite significant shifts in genre-specific growth.
- Merge-2 is the fastest-growing casual genre, nearly doubling its revenue to $1.2B in H1 2026 with a 20% year-over-year increase in downloads.
- Match-3 remains the largest puzzle subgenre at $2.4B, with Dream Games' 'Royal Kingdom' reaching the #3 market spot through a strategy of scaling limited titles and integrating diverse mini-game events.
Casual Games Report 2025: Finding Growth in a Flat Market
The casual games market in 2025 experienced an 8% increase in downloads but stagnant in-app purchase (IAP) revenue at $21 billion, signaling difficulties in player monetization despite an increased frequency of short-to-mid-length LiveOps events.
- The casual games market faced stagnant IAP revenue at $21B in 2025 despite an 8% increase in downloads, highlighting a growing challenge in monetizing players at scale.
- The Puzzle genre was the only top-grossing category to grow, with revenue reaching $8.2B (+7.6% YoY) and downloads increasing by 9.9%.
- Merge games emerged as the fastest-growing puzzle subgenre, with revenue jumping 80% YoY and its share of the total puzzle market rising from 14% in 2024 to 20% in 2025.
Casual Games Report H1 2025: Three Genres Generating 80% of Revenue
The "Casual Games Report H1 2025" analyzes the global casual games market's performance during the first half of 2025, identifying key revenue drivers and emerging trends.
- The casual games market generated $12 billion in net in-app purchase revenue in H1 2025, with 80% of total earnings concentrated in the Puzzle, Casino, and Simulation genres.
- Puzzle games remain the primary growth engine with a 13% year-over-year revenue increase, driven largely by a 94% surge in the Merge-2 with Complex Meta subgenre.
- The Casual Casino sector saw a 33% revenue contraction in H1 2025, primarily due to the scaling back of major titles like Monopoly GO!.
two & a half gamers session #13 - Rovio making $2.6M/year more from ads & more efficient UA? Full...
Rovio faces a critical inflection point as its financial performance remains stagnant, with 2021 revenue reaching €286.2 million, a figure that fails to surpass historical highs from its initial public offering.
- Rovio’s 2021 revenue was EUR 286.2 million, representing flat growth with a 5% increase over 2020 but a 1% decline from 2019 levels.
- Revenue is heavily concentrated in IAP (80%), followed by Ads (15%), Licensing (3%), and other sources (2%), with 66% of total revenue originating from the USA.
- Rovio increased its ad revenue by 32% year-over-year in 2021, totaling EUR 41.6 million, despite a strategy of not requesting user consent for tracking on iOS.
What’s Next for Rovio? 7 Questions That Paint the Picture
This analysis, published in May 2023, examines the implications of Sega's $775 million acquisition of Finnish mobile game developer Rovio, following the collapse of a prior bid from Playtika.
- Sega acquired Rovio for $775 million in an all-cash deal, representing a 63.1% premium over Rovio’s January 2023 share price.
- Sega aims to leverage Rovio’s operational infrastructure to reduce its 91% reliance on the Japanese mobile market and integrate Rovio’s brand management expertise.
- Rovio’s transition to a public company is viewed as ineffective, with the acquisition serving as a strategic exit for shareholders following failed negotiations with Playtika.
Angry Birds 2 Surpasses $500 Million in Lifetime Revenue
Angry Birds 2 has achieved a significant milestone, surpassing $500 million in lifetime revenue since its launch in July 2015, making it the highest-grossing title in Rovio's portfolio.
- Angry Birds 2 has generated over $500 million in lifetime in-app purchase revenue since its July 2015 launch, representing nearly half of Rovio’s $1.1 billion total portfolio earnings.
- The United States is the primary market for Angry Birds 2, contributing 63% of the game's total lifetime revenue.
- While the Apple App Store accounts for 56% of revenue, Google Play drives the majority of user acquisition, representing 63% of the game's 360.5 million total downloads.
Predicting Game Difficulty and Engagement Using AI Players
Automated playtesting represents a critical evolution in game design, offering a scalable alternative to traditional human-led testing.
- A new framework combining Monte Carlo Tree Search with Deep Reinforcement Learning allows developers to predict human player behavior and churn rates without the logistical overhead of manual playtesting.
- The 'Extended-MCTS-F3P' configuration improves predictive accuracy by prioritizing an AI agent’s best-case performance rather than its average output.
- Testing on the puzzle game 'Angry Birds Dream Blast' confirmed that this AI-driven methodology outperforms existing state-of-the-art models in forecasting pass rates and player retention.
Predicting Game Difficulty and Churn Without Players
Predicting player engagement and retention in puzzle games often relies on costly human playtesting or extensive historical data, which can delay development cycles.
- A new simulation framework using Deep Reinforcement Learning and behavioral modeling predicts per-level pass rates and player churn without requiring human playtesting.
- The model simulates specific player attributes—including skill level, persistence, and boredom susceptibility—to forecast how diverse segments interact with game content.
- Research conducted on the mobile puzzle game 'Angry Birds Dream Blast' demonstrates that this hybrid AI-psychology approach outperforms baseline regression and AI-only prediction methods.
Puzzle Game Features: Genre and Great Games Report Highlights
Puzzle game design is examined here through highlights from GameRefinery's Genre and Great Games report, produced with Facebook Gaming and Facebook IQ, which found that genre accounts for 49% of the reason players choose the games they play.
- Puzzle games are the highest-grossing genre in Western mobile markets, with over 60% of mobile gamers in the West and nearly 50% in the East playing them.
- Genres are a primary driver of player behavior, accounting for 49% of the reason why players choose specific games.
- Battle passes have become a standard engagement and monetization feature in Match3 games, effectively catering to player motivations centered on completing milestones.
Match3: Meta Layers and Matching Types
Match3 remains one of mobile gaming's dominant genres, particularly in Western markets, and this March 2020 GameRefinery analysis examines how its core matching mechanics and meta-game layers have evolved since late 2018.
- The Match3 genre remains a dominant force in the US iOS market, generating over 20% of total IAP revenues.
- While traditional swapping mechanics remain the most common (59% of top 500 games), there is a clear trend toward collapse/blasting mechanics in newer successful titles.
- Market entry has become increasingly difficult, with only five Match3 games released in the two years prior to March 2020 managing to reach the top 200 grossing list.
2020 Predictions: Prepare to Crown the New King of Puzzle Games
Mobile puzzle games entered 2020 as a large and still-growing category, and the central thesis is that Playrix is poised to displace King as the sector's leading force.
- The mobile puzzle genre generated $4.5 billion in in-app purchase (IAP) revenue in 2019, with Match-3 games accounting for $3.4 billion of that total.
- Playrix is positioned to overtake King as the leader in the Match-3 category, driven by the shift toward 'Puzzle & Decorate' sub-genres and aggressive user acquisition spending that resulted in 308 million annual downloads.
- Marketability has become the primary gatekeeper for scalability in the puzzle genre, forcing companies to prioritize vertical integration and M&A to secure traffic and audience fit.