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Angry Birds Dream Blast cover

Angry Birds Dream Blast

GameBy Rovio Entertainment · Released Oct 3, 2018

Documents about Angry Birds Dream Blast

Cover of What’s Next for Rovio? 7 Questions That Paint the Picture
Article

What’s Next for Rovio? 7 Questions That Paint the Picture

This analysis, published in May 2023, examines the implications of Sega's $775 million acquisition of Finnish mobile game developer Rovio, following the collapse of a prior bid from Playtika.

  • Sega acquired Rovio for $775 million in an all-cash deal, representing a 63.1% premium over Rovio’s January 2023 share price.
  • Sega aims to leverage Rovio’s operational infrastructure to reduce its 91% reliance on the Japanese mobile market and integrate Rovio’s brand management expertise.
  • Rovio’s transition to a public company is viewed as ineffective, with the acquisition serving as a strategic exit for shareholders following failed negotiations with Playtika.
Deconstructor of FunMay 2023
Cover of Angry Birds 2 Surpasses $500 Million in Lifetime Revenue
Article

Angry Birds 2 Surpasses $500 Million in Lifetime Revenue

Angry Birds 2 has achieved a significant milestone, surpassing $500 million in lifetime revenue since its launch in July 2015, making it the highest-grossing title in Rovio's portfolio.

  • Angry Birds 2 has generated over $500 million in lifetime in-app purchase revenue since its July 2015 launch, representing nearly half of Rovio’s $1.1 billion total portfolio earnings.
  • The United States is the primary market for Angry Birds 2, contributing 63% of the game's total lifetime revenue.
  • While the Apple App Store accounts for 56% of revenue, Google Play drives the majority of user acquisition, representing 63% of the game's 360.5 million total downloads.
Game World ObserverFeb 2023
Cover of Puzzle Game Features: Genre and Great Games Report Highlights
Article

Puzzle Game Features: Genre and Great Games Report Highlights

Puzzle game design is examined here through highlights from GameRefinery's Genre and Great Games report, produced with Facebook Gaming and Facebook IQ, which found that genre accounts for 49% of the reason players choose the games they play.

  • Puzzle games are the highest-grossing genre in Western mobile markets, with over 60% of mobile gamers in the West and nearly 50% in the East playing them.
  • Genres are a primary driver of player behavior, accounting for 49% of the reason why players choose specific games.
  • Battle passes have become a standard engagement and monetization feature in Match3 games, effectively catering to player motivations centered on completing milestones.
GameRefinerySep 2020
Cover of Match3: Meta Layers and Matching Types
Article

Match3: Meta Layers and Matching Types

Match3 remains one of mobile gaming's dominant genres, particularly in Western markets, and this March 2020 GameRefinery analysis examines how its core matching mechanics and meta-game layers have evolved since late 2018.

  • The Match3 genre remains a dominant force in the US iOS market, generating over 20% of total IAP revenues.
  • While traditional swapping mechanics remain the most common (59% of top 500 games), there is a clear trend toward collapse/blasting mechanics in newer successful titles.
  • Market entry has become increasingly difficult, with only five Match3 games released in the two years prior to March 2020 managing to reach the top 200 grossing list.
GameRefineryMar 2020
Cover of 2020 Predictions: Prepare to Crown the New King of Puzzle Games
Article

2020 Predictions: Prepare to Crown the New King of Puzzle Games

Mobile puzzle games entered 2020 as a large and still-growing category, and the central thesis is that Playrix is poised to displace King as the sector's leading force.

  • The mobile puzzle genre generated $4.5 billion in in-app purchase (IAP) revenue in 2019, with Match-3 games accounting for $3.4 billion of that total.
  • Playrix is positioned to overtake King as the leader in the Match-3 category, driven by the shift toward 'Puzzle & Decorate' sub-genres and aggressive user acquisition spending that resulted in 308 million annual downloads.
  • Marketability has become the primary gatekeeper for scalability in the puzzle genre, forcing companies to prioritize vertical integration and M&A to secure traffic and audience fit.
Deconstructor of FunJan 2020