
Angry Birds Dream Blast
GameBy Rovio Entertainment · Released Oct 3, 2018
Documents about Angry Birds Dream Blast
Casual Games Report H1 2026: Growth Beneath the Still Surface
The casual games market, despite appearing stagnant with flat overall revenue of $11 billion in H1 2026, is undergoing significant internal shifts and growth in specific segments.
- The casual games market remained stagnant in H1 2026 with $11B in revenue, mirroring H1 2025 performance despite significant shifts in genre-specific growth.
- Merge-2 is the fastest-growing casual genre, nearly doubling its revenue to $1.2B in H1 2026 with a 20% year-over-year increase in downloads.
- Match-3 remains the largest puzzle subgenre at $2.4B, with Dream Games' 'Royal Kingdom' reaching the #3 market spot through a strategy of scaling limited titles and integrating diverse mini-game events.
Casual Games Report 2025: Finding Growth in a Flat Market
The casual games market in 2025 experienced an 8% increase in downloads but stagnant in-app purchase (IAP) revenue at $21 billion, signaling difficulties in player monetization despite an increased frequency of short-to-mid-length LiveOps events.
- The casual games market faced stagnant IAP revenue at $21B in 2025 despite an 8% increase in downloads, highlighting a growing challenge in monetizing players at scale.
- The Puzzle genre was the only top-grossing category to grow, with revenue reaching $8.2B (+7.6% YoY) and downloads increasing by 9.9%.
- Merge games emerged as the fastest-growing puzzle subgenre, with revenue jumping 80% YoY and its share of the total puzzle market rising from 14% in 2024 to 20% in 2025.
Casual Games Report H1 2025: Three Genres Generating 80% of Revenue
The "Casual Games Report H1 2025" analyzes the global casual games market's performance during the first half of 2025, identifying key revenue drivers and emerging trends.
- The casual games market generated $12 billion in net in-app purchase revenue in H1 2025, with 80% of total earnings concentrated in the Puzzle, Casino, and Simulation genres.
- Puzzle games remain the primary growth engine with a 13% year-over-year revenue increase, driven largely by a 94% surge in the Merge-2 with Complex Meta subgenre.
- The Casual Casino sector saw a 33% revenue contraction in H1 2025, primarily due to the scaling back of major titles like Monopoly GO!.
Predicting Game Difficulty and Engagement Using AI Players
Automated playtesting represents a critical evolution in game design, offering a scalable alternative to traditional human-led testing.
- A new framework combining Monte Carlo Tree Search with Deep Reinforcement Learning allows developers to predict human player behavior and churn rates without the logistical overhead of manual playtesting.
- The 'Extended-MCTS-F3P' configuration improves predictive accuracy by prioritizing an AI agent’s best-case performance rather than its average output.
- Testing on the puzzle game 'Angry Birds Dream Blast' confirmed that this AI-driven methodology outperforms existing state-of-the-art models in forecasting pass rates and player retention.
Predicting Game Difficulty and Churn Without Players
Predicting player engagement and retention in puzzle games often relies on costly human playtesting or extensive historical data, which can delay development cycles.
- A new simulation framework using Deep Reinforcement Learning and behavioral modeling predicts per-level pass rates and player churn without requiring human playtesting.
- The model simulates specific player attributes—including skill level, persistence, and boredom susceptibility—to forecast how diverse segments interact with game content.
- Research conducted on the mobile puzzle game 'Angry Birds Dream Blast' demonstrates that this hybrid AI-psychology approach outperforms baseline regression and AI-only prediction methods.