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240 documents in the library are about windows, from writers such as PocketGamer.biz, Deconstructor of Fun and Two & a Half Gamers. Each has a summary and key insights with the page they come from.

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240
newest 22 Oct 2026

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Documents about windows

Cover of Ukrainian Game Dev Lab Damaged by Russian Drone Attack
Article

Ukrainian Game Dev Lab Damaged by Russian Drone Attack

A game development laboratory located at the Robert Elworthy Economics and Technology Institute in Kropyvnytskyi, Ukraine, sustained significant structural damage following a large-scale Russian drone attack on October 14, 2026.

  • A game development lab in Kropyvnytskyi, Ukraine, was forced to close for repairs after sustaining structural damage during a Russian drone attack on October 15, 2026.
  • The attack involved 360 drones across the Kirovohrad Oblast, with 140 drones targeting the city of Kropyvnytskyi, marking the region's largest aerial assault since the 2022 invasion.
  • While the lab's building suffered significant damage, including blown-out windows, all computing equipment remained intact because the staff had secured the hardware in a safe.
Video Games Industry MemoOct 2026
Cover of Your Demo Can Now Be Cloned in a Day: Indie Developers Need a New Launch Plan
Article

Your Demo Can Now Be Cloned in a Day: Indie Developers Need a New Launch Plan

The rapid advancement of AI-driven cloning technology has fundamentally altered the risk profile for independent game developers, rendering traditional long-term demo strategies obsolete.

  • AI-driven cloning has eliminated the historical buffer that protected indie developers, allowing competitors to replicate game builds in as little as a day.
  • Public demos should now be treated as 'soft launches' with a narrow, controlled window, as leaving a build on Steam for extended periods creates significant exposure risk.
  • Developers should adopt an 'exposure ladder' strategy, moving from private testing with trusted individuals to gated Discord tests, then capped Steam playtests, and finally a late-stage public demo.
Game Production AlchemistOct 2026
Cover of Want Early Access to the Biggest New Video Games? This Year’s Offers Changed a Bit
Article

Want Early Access to the Biggest New Video Games? This Year’s Offers Changed a Bit

Major video game publishers are increasingly utilizing early access as a strategic tool to drive revenue and incentivize premium digital purchases.

  • Major publishers are increasingly monetizing early access by bundling it into higher-priced premium editions, effectively creating tiered release dates for AAA titles.
  • Take-Two extended the early access window for NBA 2K27 to nine days for the $100 version, up from seven days for the 2025 edition and four days for the 2018 version.
  • Microsoft increased the premium edition price for Forza Horizon 6 to $120, a $20 increase over the $100 premium edition of Forza Horizon 5, while also raising the base game price from $60 to $70.
Game FileOct 2026
Cover of September 2026 Mobile Game Rankings: Downloads and Revenue
Article

September 2026 Mobile Game Rankings: Downloads and Revenue

The mobile gaming market in September 2026 experienced a period of divergence, characterized by stagnant download volumes and a 7.8% decline in total revenue among the top ten sampled titles.

  • Roblox revenue surged 88.2% month-over-month to $112.7 million in September 2026, driven by its 20th-anniversary event 'The Hunt: Roblox 20' and RDC product announcements.
  • Free Fire capitalized on a returning collaboration with NARUTO SHIPPUDEN and the OB55 update to reach 17.8 million downloads, securing the second spot in global rankings.
  • Pokémon GO returned to the global revenue top 10 at seventh place with $65 million, following the 'Mega Finale' event and the launch of a new season in early September.
SocialPetaOct 2026
Cover of For Indie Developers, Runway Is the Only Timebox That Ever Worked, and Claude Is Burning Through It
Article

For Indie Developers, Runway Is the Only Timebox That Ever Worked, and Claude Is Burning Through It

The integration of AI coding agents into game development has rendered traditional fixed-length sprints obsolete for indie teams.

  • AI-driven development has rendered fixed-length sprints obsolete, as continuous iteration and rapid agent-assisted building make two-week batch cycles unnecessary.
  • Indie developers must replace time-based sprints with pre-defined 'quitting criteria' for each task to prevent endless, unproductive refinement cycles.
  • AI agents lack the ability to recognize diminishing returns or project viability, effectively removing the natural 'fatigue' brake that previously forced developers to reassess their work.
Game Production AlchemistSep 2026
Cover of Questions Istanbul Founders Stopped Asking
Article

Questions Istanbul Founders Stopped Asking

The Turkish mobile gaming ecosystem has achieved significant global success by adhering to a proven, repeatable model, yet it now faces a critical juncture regarding future innovation.

  • The Turkish gaming ecosystem is heavily reinforced by government incentives that subsidize up to 70% of overseas user acquisition, 50% of platform commission costs, and significant portions of cloud, analytics, and headcount expenses.
  • The success of the Turkish gaming sector is largely attributed to the 'proof of concept' established by Sidar Şahin and Peak Games, which was acquired by Zynga for $1.8 billion in 2020.
  • Turkish studios predominantly focus on casual puzzle games because the local talent pool, capital availability, and incentive structures are optimized for that specific, proven business model.
Deconstructor of FunSep 2026
Cover of Steam's biggest genres have changed a ton since 2021
45 min
GameDiscoverCo45 min

Steam's biggest genres have changed a ton since 2021

Valve maintains a dominant position in the PC gaming market by prioritizing a holistic, independent strategy that emphasizes long-term stability over aggressive, infinite expansion.

  • Rogue-like and Rogue-lite tags have surged to become the number one and number two most prevalent genres for successful new Steam games (those selling at least 50,000 copies) as of 2025.
  • Steam is shifting its storefront strategy toward algorithmic personalization, moving away from monolithic charts in favor of tailored recommendations based on individual user data and play history.
  • Steam is currently testing a new personalized approach for its midweek deal slots, which have historically been curated, front-page features.
GameDiscoverCoSep 2026
Cover of 🎯 The 2026 D2C Survey: Why 41% of studios still DON'T have a web store (and why they're wrong)
46 min
Two & a Half Gamers46 min

🎯 The 2026 D2C Survey: Why 41% of studios still DON'T have a web store (and why they're wrong)

The mobile gaming industry is currently undergoing a strategic pivot toward direct-to-consumer (D2C) channels, with 59% of studios now operating web stores.

  • Direct-to-consumer (D2C) web stores now account for 30% to 46% of total revenue for studios that have successfully integrated them.
  • While 59% of mobile studios currently operate web stores, 41% remain hesitant due to perceived technical, legal, and platform-friction barriers.
  • Studios are shifting their primary D2C motivation from margin optimization to gaining brand visibility, first-party customer data, and control over pricing and promotional strategies.
Two & a Half GamersAug 2026
Cover of Halo: Campaign Evolved Sales Performance Analysis
Article

Halo: Campaign Evolved Sales Performance Analysis

The release of Halo: Campaign Evolved has yielded underwhelming commercial results, totaling 1.2 million copies sold and $67 million in gross revenue within its first two weeks.

  • Halo: Campaign Evolved has sold 1.2 million copies globally, with 544,000 units sold on PlayStation and 232,000 on Steam.
  • The title saw 2.1 million players access the game via Xbox Game Pass, while fewer than 600,000 users purchased the $20 premium early-access pass.
  • Steam sales were hindered by the $50 price point of Campaign Evolved, which competes against the more comprehensive Halo: The Master Chief Collection, currently priced at $40.
Alinea AnalyticsAug 2026
Cover of Count Down!
Article

Count Down!

The GMTK Game Jam 2026, held in August 2026, challenged developers to create games centered on the theme of "counting down."

  • The GMTK Game Jam 2026 featured a diverse range of high-quality submissions, with the author highlighting 20 standout titles that successfully interpreted the jam's theme through innovative mechanics.
  • Many top-performing entries, such as 'A bug’s (short) life' and 'Drill Dracula: The Count Goes Down,' utilized addictive 'counting up' progression loops—where players earn resources to upgrade abilities—to balance the pressure of short-duration countdown mechanics.
  • Perspective-shifting mechanics were a notable trend, exemplified by '1 2 3 D,' which challenged players to navigate between 1D, 2D, and 3D dimensions to solve puzzles.
Game Maker's ToolkitAug 2026
Cover of Live Workshop: 3 Secrets To A Gorgeous 3D Game (Easy, No Modeling, Bonus Q&A)
66 min
Thomas Brush66 min

Live Workshop: 3 Secrets To A Gorgeous 3D Game (Easy, No Modeling, Bonus Q&A)

High-quality 3D indie game development relies on prioritizing intentional scene composition and environmental storytelling over the pursuit of high-fidelity assets.

  • Indie game developers should prioritize level design by strictly limiting player movement to guide them through the experience, rather than creating large, open-world environments that lead to optimization issues and player confusion.
  • Level scale must be determined through iterative playtesting to ensure the environment matches player movement and mechanics, preventing the common issue of players feeling bored or disoriented in overly large spaces.
  • To make a scene feel alive and unique, developers should inject personal creative 'flair' rather than relying on generic, AI-generated tropes that result in uninspired, average-looking content.
Thomas BrushJul 2026
Cover of Ubisoft Annual Report Analysis: 2026
Article

Ubisoft Annual Report Analysis: 2026

The 2026 Ubisoft annual report introduces significant updates to the company’s risk disclosures, reflecting a shift in strategic focus regarding development timelines and monetization messaging.

  • Ubisoft has officially identified prolonged development cycles as a material threat to commercial success, citing the risk of missing market windows and failing to meet competitive standards.
  • The company is shifting its risk assessment away from the dangers of premature launches to focus on the negative impact of waning market anticipation caused by delayed releases.
  • Recent underperformance of major titles, including Assassin’s Creed Shadows and mobile adaptations for the Rainbow Six and The Division franchises, has driven this strategic recalibration.
Game FileJul 2026