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Current Report 20/2025: Establishment of the release date for the game "Death Howl"
The Management Board of 11 bit studios S.A. has officially scheduled the global release of the upcoming title Death Howl, developed by the Copenhagen-based studio The Outer Zone.
- 11 bit studios S.A. has scheduled the global PC release of 'Death Howl' for December 9, 2025, on Steam and GOG.
- The console release for PlayStation 5, Xbox Series X/S, and Nintendo Switch is deferred to the first quarter of 2026.
- The game is developed by the Copenhagen-based studio The Outer Zone under a publishing partnership with 11 bit studios.
Current Report No. 1/2025
The Management Board of 11 bit studios S.A. has established the official publication schedule for its financial and periodic reporting throughout the 2025 calendar year.
- 11 bit studios S.A. will release its full-year 2024 financial report on April 10, 2025.
- The company has scheduled its 2025 interim performance updates for May 15 (Q1), August 28 (H1), and November 20 (Q3).
- The reporting schedule is designed to satisfy Warsaw Stock Exchange regulatory requirements for publicly traded companies.
Financial Results Q1 2024
PCF Group S.A. reported its financial results for the first quarter of 2024, highlighting a period of significant revenue growth and improved profitability.
- PCF Group achieved a net profit of 11.0 million PLN in Q1 2024, a significant turnaround from the 0.9 million PLN net loss recorded in Q1 2023.
- Quarterly revenue grew to 56.9 million PLN, up from 34.9 million PLN in the prior year, driven by the release of Bulletstorm VR and progress on Project Maverick.
- EBITDA rose to 11.0 million PLN, compared to 3.0 million PLN in Q1 2023, reflecting a disciplined cost approach alongside higher revenue.
PCF Group Current Report No. 56/2023: Bulletstorm VR Release Date Postponed
The management board of PCF Group S.A. has officially rescheduled the release of Bulletstorm VR, moving the launch date from December 14, 2023, to January 18, 2024.
- PCF Group S.A. has postponed the global release of Bulletstorm VR from December 14, 2023, to January 18, 2024.
- The five-week delay was initiated to allow developer Incuvo S.A. additional time to refine gameplay and improve technical stability.
- Management aims to enhance long-term commercial performance and sales potential by ensuring a higher quality product at launch.
PCF Group 1H23 Financial Results Presentation
The PCF Group 1H23 financial results presentation outlines the company’s operational performance, strategic development pipeline, and capital structure for the first half of 2023.
- PCF Group raised PLN 235.3 million through two secondary public offerings in 2023, securing Krafton Inc. as a 10% shareholder to fund its development roadmap.
- Financial performance in 1H23 saw revenue decline to PLN 68.7 million from PLN 90.6 million, resulting in a net loss of PLN 13.1 million compared to the previous year's profit.
- EBITDA dropped significantly to PLN 0.6 million from PLN 29.0 million, driven by a 16% increase in headcount to 674 employees and investments in the publishing team.
Current Report No. 22/2023: Development and Publishing Agreement with Microsoft Corporation
PCF Group S.A., operating under the People Can Fly brand, has entered into a significant development and publishing agreement with Microsoft Corporation to produce a new AAA video game currently titled Project Maverick.
- People Can Fly (PCF Group S.A.) signed a development and publishing agreement with Microsoft Corporation on June 13, 2023, to produce a new AAA title codenamed Project Maverick.
- The project operates under a work-for-hire framework where Microsoft retains ownership of the intellectual property.
- Microsoft will provide a total production budget ranging from $30 million to $50 million to cover the full development cycle.
People Can Fly 2022 Financial Results
The 2022 financial results for PCF Group S.A. (People Can Fly) reflect a period of operational transition and strategic investment.
- People Can Fly is transitioning from a service-oriented development house to a self-publishing entity, evidenced by a rise in work-in-progress assets to 112.7 million PLN.
- Annual revenue declined to 171.5 million PLN in 2022 from 180.3 million PLN in 2021, primarily due to the conclusion of a development partnership with Take-Two Interactive Software.
- Net profit for 2022 was 22.0 million PLN, with EBITDA falling to 48.2 million PLN compared to 73.2 million PLN in the previous year.
EA Quarterly Report: Q2 Fiscal Year 2021
Electronic Arts reported a mixed performance for the third quarter of fiscal 2020, with net revenue of $1.15 billion for the three-month period ending September 30, 2020—down 15% year over year and 11% on a constant-currency basis.
- EA reported Q2 fiscal 2020 net revenue of $1.15 billion, a 15% year-over-year decline primarily caused by changes in live-service revenue recognition windows.
- Despite the quarterly revenue drop, gross margin improved to 75.2% due to the strong performance of digital titles and live services like Apex Legends and FIFA Ultimate Team.
- Operating cash flow for the quarter rose 65% to $439 million, while the company maintained a strong liquidity position with $4.06 billion in cash and $1.97 billion in short-term investments.
Nippon Ichi Software: 25th Term Securities Report
Nippon Ichi Software achieved substantial financial growth during the fiscal year ending March 31, 2018, characterized by a 38.9% increase in consolidated net sales to approximately 4.74 billion yen and a dramatic 273.8% surge in net income to 508 million yen.
- Nippon Ichi Software reported significant fiscal growth for the year ending March 31, 2018, with net sales rising 38.9% to 4.74 billion yen and net income surging 273.8% to 508 million yen.
- Financial stability is supported by 3.02 billion yen in total net assets, 1.6 billion yen in cash equivalents, and a robust operating cash flow of 679.9 million yen.
- The company successfully expanded its market presence by prioritizing development for the Nintendo Switch and PlayStation 4 platforms alongside strategic growth in the smartphone gaming sector.
Raport Bieżący Nr 37/2018
The management board of PlayWay S.A. has formally decided to discontinue the practice of issuing monthly current reports regarding planned game release dates.
- PlayWay S.A. discontinued its practice of issuing monthly regulatory reports on game release dates as of June 2018.
- The company shifted its release schedule communication to a dynamic format hosted exclusively on the investor relations section of its corporate website.
- The decision to end monthly reporting was driven by the decentralized nature of the PlayWay Group, where many titles are published independently or through third-party partners.
Summary of Main Questions and Answers at the FY2018 Second Quarter GREE Results Briefing
The fiscal year 2018 second quarter briefing highlights a strategic pivot toward multiplatform and multiregional development as a means of extending the corporate value chain.
- GREE is pivoting toward multiplatform development by entering the console market, starting with the release of Fishing Star for the Nintendo Switch.
- The company is testing a new revenue model for console gaming by releasing Fishing Star as a one-time purchase without in-game transactions.
- To maintain profitability during its console market entry, GREE is avoiding high-budget, major titles in favor of strict cost controls.
Terminy Przekazywania Raportów Okresowych w 2018 Roku
PlayWay S.A. established its official schedule for the publication of periodic financial reports throughout the 2018 calendar year, ensuring compliance with Polish regulatory requirements for public issuers of securities.
- PlayWay S.A. scheduled the release of its 2017 annual individual and consolidated financial reports for April 23, 2018.
- The 2018 consolidated quarterly reports are set for release on May 28 (Q1), September 24 (semi-annual), and November 26 (Q3).
- PlayWay S.A. will not issue separate individual quarterly or semi-annual reports, opting instead to include condensed individual financial statements within consolidated filings.