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Undead Labs

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Documents about Undead Labs

Cover of How Undead Labs Saved Itself and State of Decay from Oblivion
Article

How Undead Labs Saved Itself and State of Decay from Oblivion

Undead Labs, the developer behind the State of Decay franchise, recently transitioned from an Xbox-owned studio to an independent entity following a management-led buyout.

  • Undead Labs transitioned to an independent studio through a management-led buyout from Microsoft, facilitated by the creation of an acquisition vehicle called Full Measure.
  • Following the acquisition, the studio implemented significant staff layoffs to establish a durable cost structure necessary for independent operations.
  • State of Decay 3 remains in development and is scheduled for release in 2027, with the studio maintaining its commitment to launch the title day-one on Xbox Game Pass.
The Game BusinessOct 2026
Cover of Here’s The Dring: Nintendo’s Kyoto Museum
Article

Here’s The Dring: Nintendo’s Kyoto Museum

The Nintendo Museum in Kyoto serves as a strategic focal point for understanding the company’s broader initiative to leverage physical experiences as a core component of its business model.

  • Nintendo is leveraging physical experiences, such as its Kyoto Museum, to bridge its historical legacy with its future business strategy.
  • The Game Business platform has reached a milestone of over 30,000 subscribers as of September 2026.
  • Industry analysis for the final quarter of 2026 is heavily focused on the anticipated market impact of the release of GTA 6.
The Game BusinessSep 2026
Cover of Circle Games' $25M Round and Kingnet's $298M Wemade Stake Lead the Week
Article

Circle Games' $25M Round and Kingnet's $298M Wemade Stake Lead the Week

The gaming industry experienced a week of significant financial activity, with 11 tracked deals totaling $248.5 million.

  • Kingnet Network is acquiring a 49% stake in Neosphere for $298 million, granting it an indirect 19.7% interest in South Korean developer Wemade.
  • Digital Hearts Holdings successfully completed a management buyout led by founder Eiichi Miyazawa at JPY 1,060 per share, valuing the transaction at approximately $75.4 million.
  • Circle Games raised $25 million in a Series A round led by Tencent to scale its mobile title Jelly Escape and double its headcount.
InvestGameSep 2026
Cover of Is Xbox Making the Right Decisions? Plus, How AI Is Transforming Game Localization
Article

Is Xbox Making the Right Decisions? Plus, How AI Is Transforming Game Localization

The gaming industry is currently undergoing significant structural shifts, characterized by aggressive corporate restructuring at Xbox and the evolving integration of artificial intelligence in localization services.

  • Xbox is undergoing a major structural reset, including 268 job cuts and the consolidation of studios like Rare, World’s Edge, and the Halo IP under Activision, while Obsidian moves to Bethesda.
  • The Halo franchise is being transferred to Activision to revitalize the series, as previous efforts under 343 Industries (Halo Studios) failed to meet performance expectations.
  • Xbox’s strategic shift follows poor financial performance, where aggressive studio acquisitions failed to drive expected growth in Game Pass subscriptions or console market share.
The Game BusinessSep 2026
Cover of Deckchairs on the Titanic
Article

Deckchairs on the Titanic

The September 2026 analysis examines the latest organizational restructuring within Microsoft’s Xbox division, characterizing the move as a futile attempt to address systemic failures through administrative consolidation.

  • Microsoft has initiated a major restructuring of its Xbox division, resulting in 268 additional layoffs and the consolidation of several business units under Activision.
  • The company aims to reach a total of 3,200 layoffs for the current fiscal year, with approximately 800 more job cuts expected to follow the 1,600 positions eliminated in July.
  • Key organizational changes include folding Halo Studios, Rare, and World’s Edge into Activision, merging Turn10 with Playground Games, and placing Obsidian under Bethesda’s management.
Hit PointsSep 2026
Cover of Microsoft Makes Big Cuts at Halo Studios, Shifts Franchise to Activision
Article

Microsoft Makes Big Cuts at Halo Studios, Shifts Franchise to Activision

Microsoft is undergoing a significant restructuring of its gaming division as of September 2026, characterized by workforce reductions, studio reassignments, and a fundamental shift in the management of its flagship intellectual property.

  • Microsoft is laying off 268 employees, primarily from Halo Studios (formerly 343 Industries) and Xbox Games Studio management, as part of a broader 3,200-person workforce reduction announced in July.
  • Development of the next Halo game is moving to Activision, where a newly assembled team will lead production and publishing, while Halo Studios shifts to a caretaker and support role.
  • The potential sale of Ninja Theory has fallen through, leaving the studio at risk of closure and subject to a formal consultation process.
Game FileSep 2026
Cover of Halo to Activision: Xbox Merges Studios and Cuts 268 Jobs
Article

Halo to Activision: Xbox Merges Studios and Cuts 268 Jobs

Xbox has initiated a significant organizational restructuring, resulting in 268 job cuts across its internal studios and central operations.

  • Xbox is cutting 268 jobs across Halo Studios, the Xbox Game Studios central organization, and other first-party teams as part of an ongoing restructuring process.
  • Halo development is being transferred to Activision, which will lead both existing projects and the creation of a new, purpose-built team for the next title in the franchise.
  • Rare and World’s Edge have been moved to report under Activision, while Obsidian will now report directly to Bethesda.
The Game BusinessSep 2026
Cover of Hit Points #385: Fallout
Article

Hit Points #385: Fallout

The July 2026 analysis of Microsoft’s Xbox division highlights a period of significant organizational restructuring characterized by mass layoffs and the divestment of internal studios.

  • Microsoft's Xbox division is undergoing significant restructuring, including 3,200 job cuts (20% of its headcount), with half already implemented and the remainder to follow over the next 12 months.
  • Several studios are being divested: Double Fine and Compulsion are returning to independence with their IP, while Ninja Theory and Undead Labs have been sold off. Arkane Lyon is in consultation for potential independence or sale.
  • The layoffs extend across various studios and departments: Obsidian lost a quarter of its staff, had projects like an 'Avowed' sequel canceled, and is now working on a new 'Fallout' game. Id Software's tech team has been dismantled, and ZeniMax Online (maker of 'The Elder Scrolls Online') eliminated over 200 roles.
Hit PointsJul 2026
Cover of The Number of Video Game Journalists Has Fallen by Nearly 300 in 2026
Article

The Number of Video Game Journalists Has Fallen by Nearly 300 in 2026

The global video game industry is currently undergoing a period of profound structural instability, characterized by a sharp contraction in specialized media and significant corporate reorganization.

  • The number of video game journalists has fallen by nearly 300 in 2026.
  • Microsoft has laid off staff from Compulsion and Double Fine, with employees reportedly being told to update their CVs, despite receiving some runway cash.
  • IO Interactive is closing its Istanbul studio and laying off staff after losing funding from Xbox for its James Bond game, shifting focus to internal core titles and its Hitman series.
The Game BusinessJul 2026
Cover of Xbox Presses Reset
Article

Xbox Presses Reset

As of July 2026, Xbox has initiated a significant strategic reset in response to persistent financial underperformance and the failure of its long-term Game Pass subscription model.

  • Xbox is undergoing a major strategic reset as of July 2026, involving the layoff of 3,200 staff members and the divestment of five game businesses, including Double Fine, Compulsion Games, Ninja Theory, and Undead Labs.
  • The Game Pass subscription model failed to meet its 70-million-subscriber target, stagnating at 30 million, which led to the cannibalization of premium sales and a $300 million loss on the day-one launch of Call of Duty.
  • Xbox’s hardware install base of 35 million units significantly trails the PlayStation 5’s 94 million, contributing to the conclusion that the company's high-budget premium model is financially unsustainable.
Video Games Industry MemoJul 2026
Cover of What Do Steam Fans Really Think About AI in Games?
Article

What Do Steam Fans Really Think About AI in Games?

This analysis examines the attitudes of core Steam users toward artificial intelligence in video games, while also providing updated estimates for Steam’s global monthly active users (MAU).

  • Approximately 31% of Steam players view AI disclosure negatively, with 8% stating they would not purchase a game with AI, indicating significant public apprehension towards AI in games.
  • Only 43% of Steam players have no issues with AI disclosure in games, while 26% are neutral, suggesting a mixed but generally cautious reception.
  • A significant 56% of Steam players believe that the use of AI coding helpers should be disclosed, despite Valve's current policy not requiring it.
Game Discovery NowJul 2026
Cover of Xbox to Cut 20% of Workforce and Divest Five Studios
Article

Xbox to Cut 20% of Workforce and Divest Five Studios

In July 2026, Microsoft announced a major restructuring of its Xbox division, characterized by a 20% reduction in its total gaming workforce and the divestment of five development studios.

  • Microsoft is cutting its Xbox gaming workforce by 20%, resulting in 3,200 total layoffs, with 1,600 occurring immediately and 1,600 scheduled through June 30, 2027.
  • Xbox is divesting five development studios—Double Fine, Compulsion Games, Undead Labs, Ninja Theory, and Arkane Lyon—marking a strategic pivot away from its previous aggressive acquisition model.
  • The restructuring aims to address financial underperformance, specifically a reported loss of 64 cents for every dollar invested in smaller studios over the last decade.
Game FileJul 2026