State of Decay 2
GameBy Undead Labs
2 documents in the library are about State of Decay 2, from writers such as Game Developers Conference and The Game Business. Each has a summary and key insights with the page they come from.
Connections
The documents about State of Decay 2 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $41.0M
- Units sold
- 2.1M
- Last 12 months
- $2.9M
- 178K units
- Price
- $29.99
- Positive reviews
- 83%
- of 70K reviews
- Peak players
- 22K
- at the same time
- Followers
- 147K
- Average playtime
- 32 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2020 | $11.8M | 526K | |
| 2021 | $7.2M | 365K | |
| 2022 | $6.4M | 327K | |
| 2023 | $5.6M | 297K | |
| 2024 | $3.7M | 242K | |
| 2025 | $4.0M | 211K | |
| 2026 so far | $2.3M | 140K |
On Steam since Mar 13, 2020 · Developer Undead Labs · Publisher Xbox Game StudiosSteam store page
Documents about State of Decay 2
How Undead Labs saved itself and State of Decay from oblivion
Undead Labs has successfully navigated a complex transition from a Microsoft-owned entity to an independent, employee-owned studio.
- Undead Labs transitioned from a Microsoft-owned entity to an independent, employee-owned studio to ensure the long-term viability of the State of Decay franchise.
- The studio implemented a workforce reduction to align operational costs with its new independent model while issuing stock options to remaining staff to foster shared ownership.
- The State of Decay franchise has reached a milestone of 25 million players, with significant growth driven by the discoverability and scale of Xbox Game Pass.
Low Cost Facial Scanning Using Photogrammetry in State of Decay 2
The integration of a low-cost photogrammetry pipeline into the production of State of Decay 2 demonstrates a successful shift toward efficient, scalable character asset creation.
- The implementation of a $500 single-camera photogrammetry rig reduced character head model production time from one week to one day.
- The workflow successfully generated over 200 raw scans, resulting in 75 unique, high-fidelity character faces for State of Decay 2.
- Technical success requires manual camera settings, RAW file formats, and the use of polarizing filters and anti-shine powder to neutralize skin reflectivity and specular highlights.
Companies behind it
As the documents state it.
