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State of Decay 2

GameBy Undead Labs

2 documents in the library are about State of Decay 2, from writers such as Game Developers Conference and The Game Business. Each has a summary and key insights with the page they come from.

Documents
2
newest 6 Oct 2026
Steam revenue
$41.0M
estimate, to date
Sold on Steam
2.1M
units

Connections

The documents about State of Decay 2 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$41.0M
Units sold
2.1M
Last 12 months
$2.9M
178K units
Price
$29.99
Positive reviews
83%
of 70K reviews
Peak players
22K
at the same time
Followers
147K
Average playtime
32 h
Revenue by year
YearShare of the best yearRevenueUnits
2020$11.8M526K
2021$7.2M365K
2022$6.4M327K
2023$5.6M297K
2024$3.7M242K
2025$4.0M211K
2026 so far$2.3M140K

On Steam since Mar 13, 2020 · Developer Undead Labs · Publisher Xbox Game StudiosSteam store page

Documents about State of Decay 2

Cover of How Undead Labs saved itself and State of Decay from oblivion
42 min
The Game Business42 min

How Undead Labs saved itself and State of Decay from oblivion

Undead Labs has successfully navigated a complex transition from a Microsoft-owned entity to an independent, employee-owned studio.

  • Undead Labs transitioned from a Microsoft-owned entity to an independent, employee-owned studio to ensure the long-term viability of the State of Decay franchise.
  • The studio implemented a workforce reduction to align operational costs with its new independent model while issuing stock options to remaining staff to foster shared ownership.
  • The State of Decay franchise has reached a milestone of 25 million players, with significant growth driven by the discoverability and scale of Xbox Game Pass.
The Game BusinessOct 2026
Cover of Low Cost Facial Scanning Using Photogrammetry in State of Decay 2
31 min
Game Developers Conference31 min

Low Cost Facial Scanning Using Photogrammetry in State of Decay 2

The integration of a low-cost photogrammetry pipeline into the production of State of Decay 2 demonstrates a successful shift toward efficient, scalable character asset creation.

  • The implementation of a $500 single-camera photogrammetry rig reduced character head model production time from one week to one day.
  • The workflow successfully generated over 200 raw scans, resulting in 75 unique, high-fidelity character faces for State of Decay 2.
  • Technical success requires manual camera settings, RAW file formats, and the use of polarizing filters and anti-shine powder to neutralize skin reflectivity and specular highlights.
Game Developers ConferenceApr 2021