State of Decay
Game
8 documents in the library are about State of Decay, from writers such as The Game Business, Game Developers Conference and Jason Schreier. Each has a summary and key insights with the page they come from.
Connections
The documents about State of Decay on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 3
- with sales
- Revenue to date
- $72.1M
- all of them
- Units sold
- 4.2M
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| State of Decay 2 | 2020 | $41.0M | 2.1M | |
| State of Decay: Year-One | 2015 | $16.6M | 986K | |
| State of Decay | 2013 | $14.4M | 1.1M |
Documents about State of Decay
How Undead Labs Saved Itself and State of Decay from Oblivion
Undead Labs, the developer behind the State of Decay franchise, recently transitioned from an Xbox-owned studio to an independent entity following a management-led buyout.
- Undead Labs transitioned to an independent studio through a management-led buyout from Microsoft, facilitated by the creation of an acquisition vehicle called Full Measure.
- Following the acquisition, the studio implemented significant staff layoffs to establish a durable cost structure necessary for independent operations.
- State of Decay 3 remains in development and is scheduled for release in 2027, with the studio maintaining its commitment to launch the title day-one on Xbox Game Pass.
How Undead Labs saved itself and State of Decay from oblivion
Undead Labs has successfully navigated a complex transition from a Microsoft-owned entity to an independent, employee-owned studio.
- Undead Labs transitioned from a Microsoft-owned entity to an independent, employee-owned studio to ensure the long-term viability of the State of Decay franchise.
- The studio implemented a workforce reduction to align operational costs with its new independent model while issuing stock options to remaining staff to foster shared ownership.
- The State of Decay franchise has reached a milestone of 25 million players, with significant growth driven by the discoverability and scale of Xbox Game Pass.
Here’s The Dring: Nintendo’s Kyoto Museum
The Nintendo Museum in Kyoto serves as a strategic focal point for understanding the company’s broader initiative to leverage physical experiences as a core component of its business model.
- Nintendo is leveraging physical experiences, such as its Kyoto Museum, to bridge its historical legacy with its future business strategy.
- The Game Business platform has reached a milestone of over 30,000 subscribers as of September 2026.
- Industry analysis for the final quarter of 2026 is heavily focused on the anticipated market impact of the release of GTA 6.
Is Netflix a New Destination for Showcasing Video Games?
The emergence of Netflix as a platform for video game marketing represents a significant shift in how major publishers reach audiences.
- Rockstar Games will debut an extended look at Grand Theft Auto 6 on Netflix on August 27 at 3pm ET, marking the platform's first major video game showcase.
- The GTA 6 reveal content will transition to YouTube six hours after its exclusive Netflix premiere.
- Grand Theft Auto 6 is scheduled for a global release on November 19 for PlayStation 5, Xbox Series S, and Xbox Series X.
Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios
Microsoft has initiated a major restructuring of its Xbox division, characterized by the elimination of 3,200 positions and the divestiture of five studios.
- Microsoft is cutting 3,200 jobs at Xbox, representing approximately 20% of its 16,000-person workforce, with 1,600 layoffs occurring immediately and the remainder scheduled over the next several months.
- Xbox is divesting from five studios: Ninja Theory and Undead Labs are being sold, while Double Fine and Compulsion Games will spin off into independent, management-owned entities with rights to their own IP.
- Arkane is entering a consultation process regarding its future due to French labor laws, as part of a broader strategy to move away from the 'limited integration' model of studio management.
Xbox plans 3,200 job cuts, and will drop five acclaimed studios
Xbox is undergoing a significant corporate restructuring, characterized by approximately 3,200 job cuts—representing roughly 15% of its workforce—and the divestment of five critically acclaimed studios.
- Xbox is cutting 3,200 jobs, representing approximately 15% of its total workforce, as part of a major corporate restructuring.
- The company is divesting five studios: Double Fine and Compulsion Games are moving to independent management, while Ninja Theory, Undead Labs, and Arkane Lyon are seeking new ownership.
- The restructuring shifts the company from a decentralized studio model to a centralized structure that prioritizes major franchises like Halo, Gears of War, and Fallout over smaller, independent-style projects.
Xbox Plans 3,200 Job Cuts and Studio Closures
Xbox is undergoing a comprehensive corporate restructuring characterized by the elimination of 3,200 positions and the divestment of five prominent development studios, including Double Fine, Compulsion Games, Ninja Theory, Undead Labs, and Arkane Lyon.
- Xbox plans to cut 3,200 jobs across its business and divest five studios as part of a major restructure. This includes Double Fine Productions, Compulsion Games, Ninja Theory, Undead Labs, and Arkane Lyon.
- Double Fine Productions and Compulsion Games will return to independence, retaining their IP and back catalogs, with runway funding from Microsoft. Ninja Theory and Undead Labs have found new, unnamed owners who will acquire their IP and back catalogs, though deals are not yet closed.
- Xbox's restructuring is driven by declining revenue, profits, and player numbers over the past five years, despite $20 billion in game development investment. Its accountability margin is only 3%, and it lost 64 cents for every dollar invested in independent studios.
Low Cost Facial Scanning Using Photogrammetry in State of Decay 2
The integration of a low-cost photogrammetry pipeline into the production of State of Decay 2 demonstrates a successful shift toward efficient, scalable character asset creation.
- The implementation of a $500 single-camera photogrammetry rig reduced character head model production time from one week to one day.
- The workflow successfully generated over 200 raw scans, resulting in 75 unique, high-fidelity character faces for State of Decay 2.
- Technical success requires manual camera settings, RAW file formats, and the use of polarizing filters and anti-shine powder to neutralize skin reflectivity and specular highlights.
Companies behind it
As the documents state it.
