The studio completed a management-led buyout from Microsoft. This was facilitated by the creation of an acquisition vehicle named Full Measure.
These reductions were necessary to establish a durable cost structure for independent operations.
The project remains on track despite operational changes. The studio maintains its commitment to a day-one launch on Xbox Game Pass.
The studio had an eight-year history under Xbox prior to this.
The series demonstrates high retention rates. A quarter of users have played for over five years.
All shareholders of the new entity are staff members. There is a plan to issue stock options to all employees.
Undead Labs, the developer behind the State of Decay franchise, recently transitioned from an Xbox-owned studio to an independent entity following a management-led buyout. This strategic shift occurred as part of a broader divestiture program by Microsoft, which sought to offload several studios. Led by studio head Philip Holt, the newly independent company, operating under the acquisition vehicle Full Measure, aims to secure its future by prioritizing direct accountability to its player base rather than focusing on the aggressive financial growth targets often required by large corporate parent organizations.
The transition process involved significant operational challenges, including a reduction in staff shortly after the buyout. Holt attributed these layoffs to the high cost of labor in the Seattle region and the necessity of establishing a sustainable, durable cost structure capable of supporting the studio through the upcoming launch of State of Decay 3. Despite these cuts, the studio maintains that the project remains on track for a release in 2027, with development supported by co-development partners Virtuos, Wushu, and Blind Squirrel.
The studio’s independence strategy emphasizes transparency with employees and a commitment to broad staff ownership through stock options. While the studio is no longer under the direct ownership of Microsoft, it maintains a relationship with the platform holder, as State of Decay 3 is slated for a day-one release on Game Pass. This model allows the studio to leverage the existing reach of the subscription service, which has historically helped the franchise cultivate a retentive audience of 25 million players, while providing the creative autonomy necessary to focus on long-term project viability over short-term capital returns.