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Cover of How This 20 Yr-Old Went Full Time Game Dev!
13 min
Thomas Brush13 min

How This 20 Yr-Old Went Full Time Game Dev!

The transition to a full-time career in independent game development is increasingly achievable for young creators by diversifying revenue streams rather than relying solely on game sales.

  • Achieving full-time independence in game development requires diversifying revenue streams beyond game sales, utilizing a mix of YouTube ad revenue, Patreon support, and educational content.
  • Aspiring developers should treat game development as an entrepreneurial venture, layering multiple smaller income sources to ensure financial stability during the time-intensive production cycle.
  • Building an audience by documenting the development process through video logs creates a sustainable brand and income stream that can support a developer before their games achieve commercial success.
Thomas BrushAug 2020
Cover of Vacation-Based Dividends: Time Off in the Games Industry
Article

Vacation-Based Dividends: Time Off in the Games Industry

The games industry operates on a seasonal cadence driven by major events and product deliverables, yet many organizations fail to align their labor practices with these natural fluctuations.

  • Institutionalizing time off as a predictable dividend rather than a reactive measure is essential for retaining the highly specialized talent whose departure can cause eighteen-month recruitment and training setbacks.
  • Major publishers like Riot Games and Epic Games have historically implemented company-wide breaks only as reactive responses to intense expansion or public scrutiny regarding crunch culture.
  • Rapid valuation growth, such as Epic Games tripling its value to nearly $18 billion in two years, frequently leads to management errors that prioritize scale over employee well-being.
SuperJoostAug 2020
Cover of When a Game is Too Long - Respecting the Player's Time - Extra Credits
7 min
Extra Credits7 min

When a Game is Too Long - Respecting the Player's Time - Extra Credits

The core thesis of this analysis is that game developers must prioritize player time as a valuable resource, shifting the industry focus from quantity of content to the quality of engagement.

  • Developers must shift their design philosophy from prioritizing arbitrary game length to maximizing the quality of player engagement.
  • Excessive content padding, such as repetitive fetch quests and artificial grinds, leads to player burnout and diminishes the overall value of the experience.
  • Non-engaging tasks like obtuse user interfaces, unskippable technical hurdles, and tedious inventory management act as barriers that should be streamlined to keep players focused on rewarding gameplay.
Extra CreditsAug 2020
Cover of Building & Running Game Economies PG Connects Digital #2
33 min
PocketGamer.biz33 min

Building & Running Game Economies PG Connects Digital #2

Sustainable game economy design hinges on the strategic balance between player retention and monetization, with long-term engagement serving as the primary foundation for financial success.

  • Sustainable game economies rely on a dual-currency framework where soft currency drives gameplay progression and hard currency is reserved for time-saving mechanics or exclusive cosmetics.
  • Developers should anchor hard currency value in real-money equivalents to manage inflation and ensure that in-app purchases remain the primary acquisition method over free rewards.
  • Resource management requires balancing sources and sinks by monitoring cumulative currency gains against spending objectives to identify and resolve progression bottlenecks.
PocketGamer.bizAug 2020
Cover of Panel: When is the Right Time to Start Thinking, Testing & Delivering Live Ops? PGCD#2
50 min
PocketGamer.biz50 min

Panel: When is the Right Time to Start Thinking, Testing & Delivering Live Ops? PGCD#2

The transition from traditional, static game development to a service-oriented model is essential for long-term commercial viability in the modern gaming industry.

  • Live Ops should be integrated into the development process as early as possible, ideally during the pre-launch and soft-launch phases, to effectively balance game economies and validate lifetime value assumptions.
  • Automation is essential for effective Live Ops, as it frees up team capacity to focus on new content and sophisticated, personalized player experiences rather than repetitive manual tasks.
  • Game developers should treat their titles as 'nightclubs' that require constant management and engagement rather than one-off 'rockstar performances' that end at launch.
PocketGamer.bizJul 2020
Cover of It's About Time: System Design for Mobile Free-to-Play
26 min
Game Developers Conference26 min

It's About Time: System Design for Mobile Free-to-Play

System design in mobile free-to-play games centers on the universal resource of time.

  • System design in free-to-play games must be anchored in time as the universal resource, balancing player progression against energy limits, session frequency, and the time required to acquire content.
  • Designers should establish a progression model by defining the desired time-to-level, then calculating the necessary daily payouts based on the number of sessions and actions a player performs.
  • When tuning upgrade costs, a common formulaic approach is to increase costs by a fixed percentage—such as 250% per level—while rounding to larger increments to ensure the UI remains clean and readable.
Game Developers ConferenceJul 2020
Cover of How I Became a Full Time Game Developer
13 min
Thomas Brush13 min

How I Became a Full Time Game Developer

The narrative outlines the professional trajectory of an independent game developer, detailing the transition from a traditional corporate career to full-time game creation.

  • Securing $28,000 in the first 24 hours of a Kickstarter campaign provided the necessary capital to complete the game Pinstripe, serving as the primary catalyst for transitioning to full-time development.
  • Achieving professional viability in the indie sector requires a hybrid strategy of leveraging community support, crowdfunding platforms, and publisher partnerships to mitigate financial risk.
  • The developer successfully scaled their career by building on early validation from Flash-based games, which garnered millions of plays before moving to larger commercial projects like Pinstripe and the critically acclaimed Never Song.
Thomas BrushJun 2020
Cover of Distant Socializing - Gaming in the Time of COVID - Extra Credits
9 min
Extra Credits9 min

Distant Socializing - Gaming in the Time of COVID - Extra Credits

The gaming industry experienced a significant surge in engagement and sales during the COVID-19 pandemic as individuals sought digital alternatives to traditional social interactions.

  • The COVID-19 pandemic drove a significant surge in gaming engagement and sales as digital platforms became primary tools for maintaining emotional connections during periods of physical isolation.
  • Nintendo Switch achieved record-breaking unit sales in the United States during the pandemic, fueled largely by the widespread popularity of accessible, family-friendly titles like Animal Crossing: New Horizons.
  • Gaming platforms effectively bridge the gap between simple video communication and meaningful social interaction by facilitating collaborative, goal-oriented tasks.
Extra CreditsJun 2020
Cover of Democratizing Real-Time Filmmaking Technologies for Indie Game Developers
16 min
Game Developers Conference16 min

Democratizing Real-Time Filmmaking Technologies for Indie Game Developers

The democratization of real-time filmmaking technologies represents a significant shift in content creation, driven by the convergence of cinema and game engine capabilities.

  • Real-time rendering technology has reached a level of quality that approximates pre-rendered cinematics, allowing independent developers to achieve visual fidelity previously restricted to major studio productions.
  • The shift toward virtual production is driven by the convergence of game engine capabilities and affordable, consumer-grade hardware that replaces expensive, bespoke studio equipment.
  • Virtual cinematography and performance capture tools allow creators to digitize actor movements and emotions while viewing rendered scenes interactively.
Game Developers ConferenceMay 2020
Cover of Games Industry in the Time of COVID-19 (in association with Tamatem) - PocketGamer.biz RoundTable
70 min
PocketGamer.biz70 min

Games Industry in the Time of COVID-19 (in association with Tamatem) - PocketGamer.biz RoundTable

The global gaming industry experienced a period of unprecedented growth during the COVID-19 pandemic, characterized by record-breaking engagement and revenue as players sought social connection and escapism during lockdowns.

  • The games industry has experienced a net positive impact from the pandemic, with digital revenue surging as players seek entertainment and social connection during lockdowns.
  • Remote work has introduced operational challenges for AAA development, with teams struggling to maintain the streamlined, multi-disciplinary collaboration required for complex production pipelines.
  • Companies are successfully launching major titles during the pandemic, such as Tilting Point’s release of a SpongeBob game following 18 months of development, despite the difficulty of coordinating final production phases remotely.
PocketGamer.bizMay 2020
Cover of Geometry in Milliseconds: Real-Time Constructive Solid Geometry
47 min
Game Developers Conference47 min

Geometry in Milliseconds: Real-Time Constructive Solid Geometry

Constructive Solid Geometry serves as a foundational methodology for game level design, facilitating rapid prototyping and iterative workflows by allowing designers to manipulate geometry in real-time.

  • Modern CSG implementations have shifted from inefficient Binary Space Partition (BSP) trees to per-brush computation, treating individual convex brushes as the primary unit for real-time processing.
  • The system utilizes boolean operation lookup tables and routing tables to categorize polygon pieces against brush planes, effectively determining which surfaces are discarded and which remain visible.
  • To minimize redundant data and optimize processing, the framework encodes branching paths into indexable structures and utilizes row caching.
Game Developers ConferenceMay 2020
Cover of Custom Tool Time: Make More in Less Time
40 min
Game Developers Conference40 min

Custom Tool Time: Make More in Less Time

Custom tool development serves as a critical strategic investment for game studios, functioning primarily to preserve the creative flow state of designers by eliminating repetitive manual labor.

  • Prioritize the development of iterative, project-specific tools over polished, generalized software to eliminate repetitive manual labor and preserve designers' creative flow.
  • Focus tool development on high-impact, low-effort utilities—such as visual debugging aids, object snapping, or automated asset rotation—to reduce cognitive load and accelerate production cycles.
  • Adopt a pragmatic engineering philosophy where 'hacky' or incomplete tools are preferred over over-engineered systems if they effectively streamline a workflow.
Game Developers ConferenceApr 2020