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Cover of He Quit His Job To Make A Game — Full Time Game Dev Podcast Ep. 001
43 min
Thomas Brush43 min

He Quit His Job To Make A Game — Full Time Game Dev Podcast Ep. 001

Transitioning from a stable engineering career into full-time independent game development requires a disciplined approach to financial planning and risk management.

  • Transitioning to full-time independent game development requires a personal financial buffer to mitigate the risks of project delays and the high probability that a title will not achieve profitability.
  • Market viability should be validated before committing full-time by securing crowdfunding, publisher interest, or a dedicated social media following.
  • Developers can build an audience by leveraging nostalgia and established genre aesthetics to create a recognizable identity for their project.
Thomas BrushJun 2022
Cover of Boost Engagement in Your Game by Supercharging Live Ops With Time-based Machine Learning
22 min
PocketGamer.biz22 min

Boost Engagement in Your Game by Supercharging Live Ops With Time-based Machine Learning

Machine learning serves as a powerful tool for mobile game developers to enhance player engagement, retention, and monetization through personalized experiences.

  • Effective machine learning in gaming relies on event-based data—such as session starts, wins, losses, and spending—rather than static demographic data, to predict future player behavior based on past patterns.
  • Predictive modeling should focus on achievable, short-term goals like seven-day engagement or churn rather than attempting to predict long-term metrics like 365-day lifetime value within the first few minutes of play.
  • The most predictive features are discovered by mapping player events onto a timeline, allowing models to identify specific moments of friction or engagement that influence retention.
PocketGamer.bizJun 2022
Article

Plus: You Get a Steam Sales Estimate, You Get...

This analysis provides a comprehensive overview of current sales trends and performance metrics across major gaming platforms, including Steam, PlayStation, Xbox, Nintendo Switch, Epic Games Store (EGS), Meta Quest, and Apple Arcade.

  • Steam sales estimation can be calculated using review-to-sales multipliers, which provide more accurate ownership data than profile sampling by avoiding the inflation caused by unplayed bundle keys.
  • Meta Quest sales can be estimated by applying a 110x multiplier to the number of new star ratings a title receives.
  • May 2022 releases showed varied performance, with My Time at Sandrock reaching 19,000 concurrent users and Sniper Elite 5 peaking at 12,500 concurrent users.
GameDiscoverCoMay 2022
Cover of Plus: Look at V Rising Go, Fellow Vampires!
Article

Plus: Look at V Rising Go, Fellow Vampires!

This analysis examines the commercial performance and market trends of the global video game industry for the third week of May 2022, focusing primarily on Steam, console platforms, and the Epic Games Store.

  • V Rising became a breakout success in the survival-crafting genre, selling 500,000 units in its first three days and reaching a peak of 94,500 concurrent users on Steam.
  • V Rising's launch performance significantly exceeded its pre-launch engagement metrics, which stood at approximately 35,600 Steam followers.
  • Arma Reforger and Little Witch in the Woods recorded notable Steam debuts with peak concurrent user counts of 12,300 and 4,350, respectively.
GameDiscoverCoMay 2022
Cover of Starting A Full Time Indie Game Studio At 20 YEARS OLD
91 min
Thomas Brush91 min

Starting A Full Time Indie Game Studio At 20 YEARS OLD

Establishing a successful indie game studio requires a strategic balance between creative ambition and the pragmatic humility to seek mentorship.

  • Commercial viability in a saturated market is best achieved by pairing proven gameplay mechanics with a distinct visual style to target niche audiences rather than competing directly with AAA studios.
  • Achieving significant sales benchmarks, such as surpassing 100,000 units, requires persistent iteration, high review scores, and a long-term commitment to project scalability rather than relying on an initial launch spike.
  • Crowdfunding campaigns should avoid the common pitfalls of over-promising on stretch goals or platform-specific ports, as these commitments often lead to technical debt and compromised product quality.
Thomas BrushMay 2022
Cover of No Time to Explain
Article

No Time to Explain

The esports industry faces a significant barrier to mainstream growth due to a persistent failure to make competitive gaming accessible and readable for casual viewers.

  • Esports broadcasts consistently fail to accommodate newcomers, as high-speed camera cuts and jargon-heavy commentary create significant barriers to entry for non-aficionados.
  • Competitive gaming titles like Overwatch and Halo Infinite struggle with spectator readability, often prioritizing high-level balance over the clarity required for a broader audience.
  • Capcom revised its restrictive tournament licensing agreement for Street Fighter V following community backlash, acknowledging the importance of grassroots support.
Hit PointsMay 2022
Cover of How a Time Loop Influenced 'Deathloop's' Narrative Design
63 min
Game Developers Conference63 min

How a Time Loop Influenced 'Deathloop's' Narrative Design

Deathloop centers on the integration of a non-linear time loop structure with player-driven narrative progression.

  • To reinforce the theme of being trapped in a cycle, narrative designers categorized content into two types: reactive systems (radio calls, floating messages) that provide a sense of progression through persistent memory, and static content (notes, tapes, overheard conversations) that emphasizes the repetitive, unchanging nature of the loop.
  • The game forces players to kill eight visionaries within a single day to break the loop, creating an 'impossible' task that serves as the core narrative driver and justifies the necessity of the time-loop mechanic.
  • To ensure players feel the weight of the loop, the team designed the antagonist, Julianna, as a persistent-memory guide and sounding board, allowing for snarky, non-repeating banter that evolves as the player progresses.
Game Developers ConferenceMay 2022
Cover of Everdale: A Time-less F2P Game
Article

Everdale: A Time-less F2P Game

Everdale represents a strategic departure from conventional free-to-play farming simulators by prioritizing low-friction, bite-sized engagement over the long, immersive sessions typical of the genre.

  • Everdale is optimized for high-frequency, short-duration 'check-in' sessions, resulting in an average session length of only 157 seconds compared to 348 seconds for the category leader, Township.
  • The game design intentionally prevents players from skipping timers, which limits session extension and forces players to return at specific intervals to progress.
  • Core gameplay centers on worker placement and resource management, where players must balance individual village production with collaborative 'valley' tasks involving up to 10 players.
NaavikMay 2022
Article

PC Casual Games: Exploring a Vestigial Market

The PC casual games market, once a dominant force in the mid-2000s, persists in 2022 as a specialized, "vestigial" segment of the industry.

  • The PC casual games market is a stable, specialized niche primarily serving an older, female-centric demographic that persists despite the industry's shift toward mobile and social platforms.
  • Revenue models on legacy portals like Big Fish Games, iWin, GameHouse, and WildTangent are less favorable than Steam, with platforms retaining 60% to 80% of total revenue compared to Steam's 30%.
  • Market demand is highly concentrated in three specific genres: Hidden Object games (44%), Match-3 (18%), and Time Management (12%).
GameDiscoverCoMay 2022
Cover of Mobile Gaming Market Outlook 2022
Report48 pages

Mobile Gaming Market Outlook 2022

The global mobile gaming landscape has entered a period of stabilization following pandemic-era surges, with quarterly downloads maintaining a steady baseline of 14 billion.

  • The mobile gaming market is in a stabilization phase, with quarterly downloads holding at 14 billion despite a 6% year-over-year revenue decline to $21.2 billion in early 2022.
  • Casual games dominate volume at 80% of all downloads, while Mid-Core titles remain the primary revenue driver, accounting for 60% of total player spending.
  • The Asia-Pacific region is a critical economic force, generating 80% of global MMORPG revenue and 62% of Card Battler revenue.
Sensor TowerMay 2022
Cover of Increase Engagement, Stickiness & Revenue Opportunities with Real-Time Voice & Video
17 min
PocketGamer.biz17 min

Increase Engagement, Stickiness & Revenue Opportunities with Real-Time Voice & Video

The integration of real-time voice and video into 3D gaming environments serves as a primary driver for increased user engagement, platform stickiness, and revenue growth.

  • Integrating real-time voice and video into 3D environments increases user engagement and platform stickiness by enabling features like spatial audio and photorealistic human video streaming.
  • The infrastructure supports over one million concurrent users per session and currently handles 50 billion minutes of traffic per month across hundreds of mobile applications.
  • Latency and packet loss are minimized by using AI-driven routing through a global network of selective forwarding unit routers, bypassing the inefficiencies of public internet paths.
PocketGamer.bizApr 2022
Article

Failing to Regulate: What's Next When the FTC Loses This Week

This analysis examines the Federal Trade Commission’s (FTC) legal challenge against Microsoft’s $69 billion acquisition of Activision Blizzard, concluding that the regulator is likely to lose the case due to a fundamental misunderstanding of the gaming industry.

  • The FTC’s legal challenge against Microsoft’s $69 billion acquisition of Activision Blizzard is expected to fail due to the regulator's inability to prove a credible theory of harm or demonstrate an existential threat to competition.
  • Internal evidence from Sony, Microsoft’s primary competitor, undermined the FTC’s core arguments by failing to characterize the merger as an existential threat to the gaming market.
  • FTC litigators demonstrated a fundamental misunderstanding of gaming industry mechanics, including the basic distinction between first-party and third-party publishing.
SuperJoostApr 2022