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Tilting Point

CompanySpain

17 documents in the library are about Tilting Point, from writers such as PocketGamer.biz, Deconstructor of Fun and GameMakers. Each has a summary and key insights with the page they come from.

Documents
17
newest 16 Jul 2026
Steam revenue
$273K
estimate, its games

Connections

The documents about Tilting Point on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$273K
7 games
Revenue as developer
$0
1 games
Units sold
172K
as publisher or developer
Headquarters
Spain

Tilting Point’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Star Trek LegendsPublisher2024$117K8,190
Leo's FortunePublisher2015$80K16K
SpongeBob: Krusty Cook-OffPublisher2025$72K6,756
MasterChef: Learn to Cook!Publisher2024$4K390
Star Trek TimelinesDeveloper and Publisher2017—102K
Warhammer: Chaos & ConquestPublisher2019—37K
Godzilla x Kong: Titan ChasersPublisher2025—2,426

Documents about Tilting Point

Cover of Panel: Browser Renaissance: Can Web Games Be The Driver For Growth?
37 min
PocketGamer.biz37 min

Panel: Browser Renaissance: Can Web Games Be The Driver For Growth?

The browser gaming sector is undergoing a significant renaissance, driven by the strategic necessity for mobile publishers to diversify distribution channels and circumvent the restrictive policies of mobile app store ecosystems.

  • Web gaming is evolving into a critical distribution channel for mobile publishers to reach new audiences, particularly younger demographics, without the friction of app store installs.
  • Third-party platforms like Crazy Games allow mobile developers to validate game performance and audience interest on the web before investing in proprietary web-based infrastructure or marketing.
  • Modern web gaming infrastructure has matured significantly, with reliable payment providers like Xsolla enabling secure in-app purchases that build user trust comparable to mobile environments.
PocketGamer.bizJul 2026
Cover of 2026 World Cup Effect on Games
9 min
Deconstructor of Fun9 min

2026 World Cup Effect on Games

The 2026 FIFA World Cup serves as a catalyst for significant shifts in the mobile football gaming landscape, highlighting a divergence between established market leaders and the governing body’s own interactive efforts.

  • Konami’s eFootball has surpassed EA’s FC Mobile in cumulative revenue, reaching $1.9 billion compared to FC Mobile’s $1.6 billion.
  • While eFootball leads in total revenue, FC Mobile maintains a larger daily active user (DAU) base, highlighting a divergence in monetization strategy versus user reach.
  • Major football titles have abandoned traditional seasonal resets in favor of continuous progression and power inflation to reduce user churn.
Deconstructor of FunJun 2026
Cover of Mobilegamer.biz Weekly Update: May 2026
Article

Mobilegamer.biz Weekly Update: May 2026

The June 2026 weekly update from mobilegamer.biz provides a comprehensive overview of the mobile gaming industry, focusing on studio developments, market performance, and significant sector trends.

  • Queen Digital Entertainment, a new studio founded by two former King executives, has closed after operating for at least three years, employing 25 staff, and soft-launching four titles.
  • Amateur-made football drafting game '38-0' by Josh Pavey achieved over 100,000 downloads and entered the UK App Store's top ten games within days of its launch.
  • The nine-person studio Northern Forge's RPG 'Orna' has surpassed 4.5 million downloads over eight years by maintaining a lean operation and focusing on its community.
Mobilegamer.bizJun 2026
Cover of UA Financing Reshapes Mobile Publishing with Tilting Point
64 min
Naavik64 min

UA Financing Reshapes Mobile Publishing with Tilting Point

The mobile gaming industry is undergoing a fundamental transformation, shifting away from traditional third-party publishing models toward flexible, data-centric financing and strategic studio integration.

  • Tilting Point launched a $150M user acquisition (UA) fund to provide non-dilutive, risk-sharing capital to mobile developers, allowing studios to scale live titles without sacrificing equity.
  • UA financing functions as a predictable, capped-fee model where the publisher funds future cohorts and takes a small, fixed percentage of revenue, leaving the remaining upside to the developer.
  • Tilting Point has shifted its business model from third-party publishing to a dual-pillar strategy focused on UA financing and first-party acquisitions of independent studios.
NaavikSep 2025
Cover of Game Companies Laid Off Over 1,000 Industry Professionals in September: September 2024
Article

Game Companies Laid Off Over 1,000 Industry Professionals in September: September 2024

The global video game industry experienced a significant surge in workforce reductions during September 2024, with at least 1,009 professionals losing their jobs.

  • The gaming industry saw over 1,000 job cuts in September 2024, marking the highest monthly layoff total since April.
  • Microsoft accounted for the majority of September's losses with 650 layoffs impacting teams working on Warcraft Rumble and Call of Duty: Warzone Mobile.
  • Total industry layoffs for 2024 have reached nearly 13,000, already surpassing the 10,500 total recorded for the entirety of 2023.
Game World ObserverOct 2024
Cover of Tilting Point’s Enric Pedró On Leveraging IP On A Shoestring Budget
49 min
PocketGamer.biz49 min

Tilting Point’s Enric Pedró On Leveraging IP On A Shoestring Budget

Leveraging intellectual property in mobile gaming serves as a powerful catalyst for user acquisition and long-term engagement, even for studios operating with limited capital.

  • Studios with limited capital can lower cost-per-install and increase player lifetime value by leveraging culturally resonant trends or dormant, public domain characters instead of expensive, high-profile licenses.
  • Developers should pitch IP partnerships by presenting clear metrics on downloads and engagement to demonstrate competence to potential licensors.
  • To secure partnerships, studios should propose revenue-share models or minimum guarantees to make mobile gaming an attractive proposition for brand holders.
PocketGamer.bizJul 2024
Cover of two & a half gamers session #22 - How to predict game performance? What is Tilting Point's secret?
63 min
Two & a Half Gamers63 min

two & a half gamers session #22 - How to predict game performance? What is Tilting Point's secret?

Tilting Point maintains a competitive edge in the mobile gaming market by integrating rigorous data-driven analysis with a collaborative approach to developer partnerships.

  • Tilting Point evaluates potential publishing partners by requiring a clear product roadmap, viewing the absence of one as a primary indicator to decline a partnership.
  • The company targets an 85% confidence level in their ability to scale a game before committing to a full publishing partnership, though they acknowledge that predictive LTV models often fluctuate once UA spend reaches 45k–60k per month.
  • The UA team is structured with dedicated managers for specific game portfolios alongside network-specific representatives who maintain direct relationships with platforms like Facebook and TikTok.
Two & a Half GamersMay 2024
Cover of Two & a Half Gamers Session #22: How to Predict Game Performance
Article

Two & a Half Gamers Session #22: How to Predict Game Performance

This discussion explores the operational strategies behind Tilting Point, specifically focusing on the company’s methodology for predicting game performance and its approach to business development and user acquisition.

  • Tilting Point utilizes predictive modeling to mitigate financial risk when evaluating potential game acquisitions and portfolio additions.
  • Successful game publishing requires a data-driven approach that integrates sophisticated user acquisition processes with specialized team structures organized by game, platform, or channel.
  • The company is actively transitioning from Web2 to Web3, focusing on bridging existing titles into decentralized ecosystems.
Brutally HonestJul 2022
Cover of Keynote: Discovering the Why: Launching New Games & Features in 2022
20 min
PocketGamer.biz20 min

Keynote: Discovering the Why: Launching New Games & Features in 2022

The primary objective of this presentation is to advocate for a player-centric development strategy that prioritizes understanding the underlying motivations—the "why"—behind user behavior.

  • Development teams should shift from surface-level demographic data to a four-step framework that integrates psychological profiling and ethnographic research to identify the 'why' behind player behavior.
  • Voodoo increased day-one retention by 14% in the game Plantopia by identifying and addressing specific underlying player motivations.
  • Tilting Point successfully pivoted the design of Linguinis after research revealed that their target audience preferred collaborative gameplay over the initially planned competitive leaderboards.
PocketGamer.bizJun 2022
Cover of two & a half gamers session #3 - Is Roblox evil mega corp or money making machine?
61 min
Two & a Half Gamers61 min

two & a half gamers session #3 - Is Roblox evil mega corp or money making machine?

Roblox functions as a highly profitable, closed-loop economic ecosystem that effectively leverages its $38 billion valuation to maintain dominance in the gaming sector.

  • Roblox maintains a dominant 75.5% revenue share by classifying its content as 'experiences' to bypass traditional store-within-a-store restrictions.
  • The Roblox internal economy uses Robux to create developer friction, requiring paid subscriptions for withdrawals and incentivizing reinvestment over cash-out.
  • Rewarded interstitial ads are currently underperforming, with market data indicating poor competitive bidding and declining eCPMs for developers.
Two & a Half GamersFeb 2022
Cover of TWIG 143: Reactions to Tilting Point raising $235M
10 min
Deconstructor of Fun10 min

TWIG 143: Reactions to Tilting Point raising $235M

Tilting Point recently secured $235 million in equity financing, led by General Atlantic with participation from Red Ventures and Camar.

  • Tilting Point secured $235 million in equity financing led by General Atlantic to scale its publishing model, co-development efforts, and studio acquisitions.
  • The company provides infrastructure for live operations and user acquisition to a network of over 40 developer partners, acting as a growth engine for studios lacking those internal capabilities.
  • Tilting Point’s business model is frequently compared to Scopely’s historical trajectory, though analysts note that the current market features higher valuations and stiffer competition for top-tier studios.
Deconstructor of FunAug 2021
Cover of Liveops: Mapping Player Journeys (Andre Cohen Head of Data Science Tilting Point)
38 min
GameMakers38 min

Liveops: Mapping Player Journeys (Andre Cohen Head of Data Science Tilting Point)

Player journeys function as dynamic, evolving frameworks essential for optimizing game performance, monetization, and retention.

  • Linear 'golden path' funnels are often inaccurate because they fail to account for the diverse, non-linear ways players naturally engage with games.
  • Data scientists should replace static funnels with state-based visualizations that map players across multiple dimensions, such as retention duration and level progression.
  • K-means clustering should be used to identify distinct, multi-dimensional player segments, enabling personalized LiveOps and targeted A/B testing.
GameMakersSep 2020