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Forge of Empires

Game

14 documents in the library are about Forge of Empires, from writers such as Modern Times Group, Gamecity Hamburg and PocketGamer.biz. Each has a summary and key insights with the page they come from.

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The documents about Forge of Empires on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • The strategy title 'Forge of Empires' remains the primary driver of company growth, while 'Tribal Wars' experienced a 24% growth in 2020 despite being on the market for 17 years.

    Game World Observer, 2021 · InnoGames Hits Record-Breaking Revenue of $266 Million in 2020

  • The gaming division grew sales by 19% with an adjusted EBITDA margin of 29%, driven largely by mobile gaming and the title Forge of Empires, which surpassed EUR 500 million in lifetime revenue.

    Modern Times Group, 2019 · Modern Times Group Q2 2019 Financial Results, p. 4

  • InnoGames has surpassed 2 billion euros in lifetime revenue, driven by established titles including Forge of Empires, Tribal Wars, Grepolis, and Elvenar.

    Gamecity Hamburg · InnoGames Reaches 2 Billion Euros in Lifetime Revenue

  • The gaming vertical saw a 7% increase in average revenue per daily active user (ARPDAU), with record mobile gaming revenue supported by investments in Forge of Empires and the acquisition of Bit Heroes.

    Modern Times Group · MTG Q3 2019 Financial Results, p. 3

  • The gaming vertical saw a 17% increase in sales, supported by the continued performance of InnoGames' 'Forge of Empires' and double-digit growth from Kongregate’s 'Idle Frontier'.

    Modern Times Group · MTG Q4 2019 Financial Results, p. 9

Documents about Forge of Empires

Cover of Tencent, Playtika and SuperPlay shenanigans, further Google Play changes. Monopoly Go, MTG, more
17 min
Mobilegamer.biz17 min

Tencent, Playtika and SuperPlay shenanigans, further Google Play changes. Monopoly Go, MTG, more

The mobile games industry is currently navigating significant shifts in corporate ownership, platform accessibility, and market performance.

  • Google has dropped its requirement for a 'registered app stores' program, allowing third-party app stores like the Epic Games Store to operate directly within the Google Play Store as of late July 2024.
  • Tencent is reportedly in talks to acquire Superplay, the developer of Dice Dreams and Domino Dreams, for up to $1.5 billion following the studio's significant performance growth under Playtika.
  • MTG reported Q2 group revenue of $306 million with a 24% profit margin, driven by Raid: Shadow Legends, which earned $111 million, while direct-to-consumer revenue grew to 38% of total group income.
Mobilegamer.bizJul 2026
Cover of Q2 and H1 2026 Performance Report
Financial report12 pages

Q2 and H1 2026 Performance Report

The Q2 and H1 2026 performance report for MTG highlights a period of stable organic growth and strong operational efficiency.

  • MTG reported Q2 2026 net sales of SEK 2,965 million, reflecting a 5% year-over-year organic revenue increase driven by RAID: Shadow Legends and the PlaySimple portfolio.
  • The Casual segment is the primary growth engine, achieving 29% organic growth and SEK 736 million in revenue, compared to 1% organic growth and SEK 2,230 million in the Midcore segment.
  • User acquisition (UA) spend reached SEK 1,163 million, representing 39% of total revenue and a 15% year-over-year increase in constant currency to support titles like Crossword Go and Tile Match.
Modern Times GroupJul 2026
Cover of Panel: Browser Renaissance: Can Web Games Be The Driver For Growth?
37 min
PocketGamer.biz37 min

Panel: Browser Renaissance: Can Web Games Be The Driver For Growth?

The browser gaming sector is undergoing a significant renaissance, driven by the strategic necessity for mobile publishers to diversify distribution channels and circumvent the restrictive policies of mobile app store ecosystems.

  • Web gaming is evolving into a critical distribution channel for mobile publishers to reach new audiences, particularly younger demographics, without the friction of app store installs.
  • Third-party platforms like Crazy Games allow mobile developers to validate game performance and audience interest on the web before investing in proprietary web-based infrastructure or marketing.
  • Modern web gaming infrastructure has matured significantly, with reliable payment providers like Xsolla enabling secure in-app purchases that build user trust comparable to mobile environments.
PocketGamer.bizJul 2026
Cover of Innogames’ Strategy To Extending The Lifespan Of Legacy Games
44 min
PocketGamer.biz44 min

Innogames’ Strategy To Extending The Lifespan Of Legacy Games

InnoGames sustains the long-term viability of legacy titles like Tribal Wars and Forge of Empires by shifting from traditional channel-based marketing toward a model of deep, game-specific alignment.

  • InnoGames structures its User Acquisition (UA) teams by specific game titles rather than by marketing channels, ensuring closer alignment between product development and marketing strategy.
  • The studio utilizes a predictive modeling system that forecasts revenue and user metrics with approximately 95% accuracy for a three-month horizon, allowing for agile adjustments to game features and marketing spend.
  • Rather than attempting to combat power creep, InnoGames embraces it as a core design strategy to create a 'content race' that provides more opportunities for live-ops events and player rewards.
PocketGamer.bizMar 2024
Cover of InnoGames Hits Record-Breaking Revenue of $266 Million in 2020
Article

InnoGames Hits Record-Breaking Revenue of $266 Million in 2020

InnoGames, a German developer and publisher of mobile and browser-based games, achieved a record-breaking financial performance in 2020, marking its 14th consecutive year of growth.

  • InnoGames achieved record-breaking revenue of €220 million ($266 million) in 2020, marking its 14th consecutive year of financial growth.
  • The company reported a 15% year-over-year revenue increase in 2020 and maintained an EBITDA margin of 29%.
  • The strategy title 'Forge of Empires' remains the primary driver of company growth, while 'Tribal Wars' experienced a 24% growth in 2020 despite being on the market for 17 years.
Game World ObserverMar 2021
Cover of Modern Times Group Q2 2019 Financial Results
Financial report10 pages

Modern Times Group Q2 2019 Financial Results

Modern Times Group demonstrated strong operational momentum during the second quarter of 2019, characterized by an 11 percent increase in reported sales and a significant improvement in profitability.

  • Modern Times Group reported an 11% increase in total sales for Q2 2019, with its core esports and gaming verticals achieving a combined 14% growth.
  • The gaming division grew sales by 19% with an adjusted EBITDA margin of 29%, driven largely by mobile gaming and the title Forge of Empires, which surpassed EUR 500 million in lifetime revenue.
  • The divestment of Nova in April generated SEK 1.8 billion in cash, bringing the company's total cash balance to SEK 2.1 billion to fund future strategic acquisitions.
Modern Times GroupJul 2019
Cover of Top recruiter at InnoGames explains its strategy for snatching up talent
16 min
PocketGamer.biz16 min

Top recruiter at InnoGames explains its strategy for snatching up talent

InnoGames maintains a sustainable, steady growth strategy, hiring approximately 100 new employees annually to ensure that new personnel align with the company’s culture and technical requirements.

  • InnoGames maintains a controlled growth strategy by hiring approximately 100 new employees annually to ensure cultural and technical alignment.
  • The company receives roughly 1,000 job applications per month, making demonstrated passion and personal projects the primary differentiators for candidates over standard technical qualifications.
  • To overcome the competitive Hamburg labor market, the company utilizes an international recruitment strategy involving global industry events, LinkedIn, and specialized headhunters based in the UK.
PocketGamer.bizMay 2014
Cover of MTG Q3 2019 Financial Results
Financial report15 pages

MTG Q3 2019 Financial Results

MTG’s financial results for the third quarter of 2019 demonstrate a period of strategic growth and operational development across its two primary verticals, esports and gaming.

  • MTG is conducting a strategic review of its gaming vertical to maximize shareholder value, potentially leading to a joint venture or a transition into a pure-play esports entity.
  • The company is exploring a potential listing in the United States to leverage the region's esports market and is considering an operational efficiency program to streamline headquarters functions.
  • Net sales for Q3 2019 grew 4% to SEK 1,066 million, with core business segments achieving 6% growth and an adjusted EBITDA of SEK 19 million.
Modern Times Group
Cover of MTG Q4 2019 Financial Results
Financial report15 pages

MTG Q4 2019 Financial Results

MTG’s financial results for the fourth quarter of 2019 demonstrate a period of solid operational growth, characterized by a 15% increase in net sales to SEK 1,163 million and an adjusted EBITDA of SEK 84 million, up from SEK 43 million in the prior-year period.

  • MTG reported a 15% increase in Q4 2019 net sales to SEK 1,163 million, with adjusted EBITDA rising to SEK 84 million from SEK 43 million in the prior-year period.
  • The company is conducting a strategic review of its gaming vertical, including InnoGames and its VC fund, to explore options ranging from joint ventures to a full transition into a pure-play esports company.
  • Esports revenue grew by 15%, driven by a 21% increase in owned and operated properties such as the ESL Pro Tour and the IEM Beijing 2019 tournament.
Modern Times Group
Cover of Modern Times Group Q3 2023 Interim Report
Financial report21 pages

Modern Times Group Q3 2023 Interim Report

Modern Times Group demonstrated robust financial health during the third quarter of 2023, characterized by a 6% year-over-year increase in net sales to SEK 1,494 million.

  • Modern Times Group achieved record-breaking adjusted EBITDA of SEK 449 million in Q3 2023, representing a 30% margin.
  • Net sales grew 6% year-over-year to SEK 1,494 million, leading management to raise the full-year adjusted EBITDA margin guidance to 25%–27%.
  • Average revenue per daily active user increased by 12% year-over-year, effectively offsetting a 2% decline in daily active users.
Modern Times Group
Cover of Modern Times Group Q4 2024 Earnings Results
Financial report23 pages

Modern Times Group Q4 2024 Earnings Results

Modern Times Group concluded the 2024 fiscal year with strong operational momentum, characterized by 9% organic revenue growth and an adjusted EBITDA margin of 27% in the fourth quarter.

  • Modern Times Group is acquiring Plarium, a strategic move projected to double the company's total revenue and integrate advanced monetization infrastructure.
  • Q4 2024 performance showed 9% organic revenue growth and an adjusted EBITDA margin of 27%, with adjusted EBITDA rising 4% year-over-year to SEK 455 million.
  • The company reported a net loss of SEK 242 million for the quarter, driven by M&A-related expenses, earnout revaluations, and the deconsolidation of Kongregate.
Modern Times Group
Cover of InnoGames: Forge of Empires Generates One Billion Euros in Lifetime Revenues
Article

InnoGames: Forge of Empires Generates One Billion Euros in Lifetime Revenues

The strategy game Forge of Empires, developed by the Hamburg-based studio InnoGames, has achieved a significant financial milestone by surpassing one billion euros in lifetime revenue.

  • InnoGames' strategy title Forge of Empires has surpassed one billion euros in lifetime revenue since its 2012 launch.
  • The game maintains a registered player base of 130 million users, primarily concentrated in Europe and the United States.
  • Long-term player retention is a core driver of revenue, with the average user engaging with the game for approximately six years.
Gamecity Hamburg