Skip to main content

THQ

Company

Documents about THQ

Cover of The Future of Kids Gaming
Article

The Future of Kids Gaming

The kids’ gaming sector, defined as content for children ages 4 to 12, is undergoing a strategic shift as industry players move to capture the critical early childhood window before users transition to user-generated content (UGC) platforms like Roblox.

  • The kids' gaming market is defined by a parent-controlled purchasing dynamic for children aged two to eight, a critical window before players transition to peer-driven UGC platforms like Roblox.
  • Subscription-based aggregation is the dominant business model for kids' content, with platforms like Netflix Playground and Apple Arcade leveraging bundled, ad-free, and safe experiences to drive subscriber retention.
  • Traditional publishers have largely retreated from the kids' segment, shifting their focus toward teen and adult audiences, which has created a vacuum filled by specialist studios and big tech firms.
NaavikAug 2026
Cover of Gothic 1 Remake Has Almost Recouped Its Development and Marketing Costs Already
Article

Gothic 1 Remake Has Almost Recouped Its Development and Marketing Costs Already

The Gothic 1 Remake, developed by Alkimia Interactive and published by THQ Nordic, has achieved significant commercial success shortly after its June 5, 2026, release.

  • The Gothic 1 Remake, developed by Alkimia Interactive and published by THQ Nordic, is nearing the break-even point for its total development and marketing costs.
  • The game achieved over 500,000 unit sales during its debut week following its release on June 5, 2026.
  • Steam version revenue for the title has reached $21.5 million in gross earnings, excluding platform commissions and taxes.
Game World ObserverAug 2026
Cover of Seven Things You Probably Didn't Know About Naughty Dog Co-founder Jason Rubin
Article

Seven Things You Probably Didn't Know About Naughty Dog Co-founder Jason Rubin

Jason Rubin’s career trajectory serves as a foundational case study in the evolution of the North American video game industry from the 1980s through the modern era of virtual reality and artificial intelligence.

  • Jason Rubin co-founded Naughty Dog and, with Andy Gavin, developed early games like "Ski Crazed" and "Dream Zone" before creating "Crash Bandicoot," which became a major PlayStation IP in 1996, competing with Mario and Sonic.
  • Sony acquired Naughty Dog in 2001, and the studio released the critically and commercially successful "Jak and Daxter" series on PS2, with Naughty Dog sharing their efficient environment instancing system with Insomniac Games for "Ratchet and Clank."
  • Rubin and Gavin left Naughty Dog in 2004, and Rubin later worked at Meta (formerly Oculus) in various senior roles, leaving in 2026 as the company shifted away from VR, a move that didn't align with his personal passions.
The Game BusinessJun 2026
Cover of Former THQ Vice President: The Development of Titan Quest 2
Article

Former THQ Vice President: The Development of Titan Quest 2

The development history of Titan Quest 2 reveals that the project was originally greenlit by THQ in 2006 following the commercial success of the first title.

  • THQ originally greenlit the development of Titan Quest 2 in 2006 following the success of the first game, but the project was canceled shortly after.
  • The cancellation was driven by the THQ marketing department, which rejected an Xbox 360 demo produced by Iron Lore Entertainment in just three months.
  • Marketing teams cited poor performance in Emsense biometric testing—which measured heart and breathing rates—as a primary justification for halting the project.
Game World ObserverSep 2025
Cover of Cloud9 Esports Appoints Tim Mulligan to VP, Head of Sales
Article

Cloud9 Esports Appoints Tim Mulligan to VP, Head of Sales

Cloud9 Esports has appointed Tim Mulligan as its new Vice President and Head of Sales, effective January 2024.

  • Cloud9 Esports has appointed Tim Mulligan as its new VP, Head of Sales, effective January 2, 2024.
  • Mulligan joins Cloud9 from XSET, where he previously served as VP, Head of Sales for over a year.
  • In his new role at Cloud9, Mulligan is responsible for revenue generation, sponsor relationship management, strategic planning, and brand representation.
The Esports AdvocateJan 2024
Article

Plus: Biomutant Attacks, Elite's Odyssey Perplexes

This analysis examines the performance and market expectations for premium PC and console games during the third week of May 2021.

  • THQ Nordic’s Biomutant generated significant AAA-level anticipation, securing approximately 182,000 Steam followers and two million wishlists despite being developed by a team of only twenty people.
  • The launch of Elite Dangerous: Odyssey underperformed on Steam, debuting with a 36% positive review rating due to widespread technical bugs and performance issues.
  • Sony’s PC port of Days Gone demonstrated strong market momentum, accumulating over 3,000 positive reviews on Steam within its first four days of release.
GameDiscoverCoJun 2021
Cover of Hey allihopa! THQ Nordic übernimmt Koch Media
Article

Hey allihopa! THQ Nordic übernimmt Koch Media

In February 2018, the Swedish publisher THQ Nordic announced the acquisition of the German-Austrian distributor Koch Media for 121 million euros.

  • In February 2018, the Swedish publisher THQ Nordic acquired the German-Austrian distributor Koch Media for 121 million euros.
  • The acquisition integrated Koch Media’s diverse portfolio of games, film, and software into the THQ Nordic corporate structure while maintaining existing headquarters in Vienna and Planegg.
  • Deep Silver Fishlabs, a prominent Hamburg-based studio known for the Galaxy on Fire series, became a subsidiary of THQ Nordic as part of the transaction.
Gamecity Hamburg