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THQ

Company

Documents about THQ

Cover of Q1 ESG Fact Sheet: Sustainability at Embracer Group FY 2023/24
Financial report9 pages

Q1 ESG Fact Sheet: Sustainability at Embracer Group FY 2023/24

The ESG Fact Sheet for the first quarter of the 2023/24 fiscal year outlines Embracer Group’s strategic progress and performance metrics across its global operations.

  • Embracer Group aims to reduce its carbon emissions by 45% by 2030, following a 2022/23 baseline of 687,102 tCO2e, with the majority of the footprint attributed to Scope 3 emissions.
  • The company has set a target to double the number of female Managing Directors and Studio Heads by 2025, starting from a current management representation of 23%.
  • The group currently employs over 16,500 people across 139 internal studios in 40 countries, with women accounting for 26% of the total workforce.
Embracer GroupMar 2024
Cover of Embracer Group Interim Report 3: October-December 2020
Financial report34 pages

Embracer Group Interim Report 3: October-December 2020

Embracer Group achieved substantial financial and operational expansion during the final quarter of 2020, characterized by a 44 percent year-over-year increase in net sales to SEK 2,168.1 million.

  • Embracer Group reported a 44% year-over-year increase in net sales to SEK 2,168.1 million for the quarter ending December 2020, driven by 21% organic growth in its games business.
  • Operational EBIT doubled to SEK 603.1 million, though the company posted an overall operating loss of SEK 60.8 million due to high amortization costs from its aggressive acquisition strategy.
  • The company significantly scaled its operations by integrating ten new entities, reaching a total of 56 internal studios and over 200 owned franchises by the end of 2020.
Embracer GroupFeb 2021
Cover of Embracer Group Q2 FY20/21 Interim Report
Financial report23 pages

Embracer Group Q2 FY20/21 Interim Report

Embracer Group’s second quarter fiscal year 2020/2021 report highlights a period of significant financial expansion and operational scaling.

  • Embracer Group achieved record financial performance in Q2 FY20/21 with net sales of SEK 2,383 million, an 89% year-over-year increase.
  • Operational EBIT grew by 171% to SEK 653 million, bolstered by a 61% organic growth rate and strong performance from back catalog titles.
  • The company’s development pipeline reached an all-time high of 135 projects, supported by a workforce of over 3,600 developers across 102 internal and external studios.
Embracer GroupNov 2020
Cover of Interim Report 1: April–June 2020
Financial report26 pages

Interim Report 1: April–June 2020

Embracer Group experienced a period of substantial financial and operational expansion during the first quarter of 2020, ending June 30.

  • Embracer Group reported net sales of SEK 2,069 million for the quarter ending June 30, 2020, marking an 81 percent increase year-over-year.
  • Operational EBIT surged by 249 percent to SEK 712 million, while EBITDA reached SEK 965 million, representing a 47 percent margin.
  • The company’s growth was driven by the integration of Saber Interactive and increased consumer demand during the COVID-19 pandemic.
Embracer GroupAug 2020
Cover of Embracer Group Q4 FY19/20 Full Year Report
Financial report25 pages

Embracer Group Q4 FY19/20 Full Year Report

Embracer Group’s full-year report for fiscal year 2019/2020 details a period of significant operational expansion and financial growth, characterized by a robust pipeline of game development and strategic acquisitions.

  • Embracer Group achieved net sales of SEK 5,249 million for FY19/20, a 3% year-over-year increase, with operational EBIT rising 35% to SEK 1,033 million.
  • The company acquired Saber Interactive to bolster its technical capabilities and portfolio, supported by a SEK 1.6 billion capital raise via a directed share issue in April 2020.
  • Digital sales reached a record high of 78% of total revenue during the final quarter of the fiscal year.
Embracer GroupMay 2020
Cover of Embracer Group Q2 FY19/20 Interim Report
Financial report32 pages

Embracer Group Q2 FY19/20 Interim Report

The Embracer Group’s Q2 FY19/20 interim report highlights a period of significant financial growth and strategic expansion, characterized by a 47% year-over-year increase in net sales to SEK 1,260 million.

Embracer GroupNov 2019
Cover of Annual Report 2018/19
Financial report74 pages

Annual Report 2018/19

The 2018/19 fiscal period marked a transformative era for the THQ Nordic Group, characterized by aggressive expansion, structural reorganization, and significant financial growth.

Embracer GroupAug 2019
Cover of THQ Nordic Q1 FY19/20 Interim Report
Financial report20 pages

THQ Nordic Q1 FY19/20 Interim Report

THQ Nordic’s Q1 FY19/20 interim report details a period of significant financial growth and operational expansion.

Embracer GroupAug 2019
Cover of THQ Nordic AB Interim Report: Q1 2019
Financial report20 pages

THQ Nordic AB Interim Report: Q1 2019

THQ Nordic AB demonstrates significant financial momentum and operational expansion during the first quarter of 2019, characterized by a 36 percent increase in net sales to SEK 1,142 million and a substantial 193 percent rise in operational EBIT to SEK 204 million.

  • THQ Nordic AB reported strong Q1 2019 financial growth, with net sales rising 36% to SEK 1,142 million and operational EBIT increasing 193% to SEK 204 million.
  • Digital distribution has become the company's primary revenue driver, accounting for 71% of total sales during the quarter.
  • The company is managing an aggressive development pipeline of 81 active games supported by a workforce of approximately 2,500 internal and external personnel.
THQ NordicAug 2019
Cover of THQ Nordic AB Acquires Piranha Bytes: Investor Presentation
Financial report5 pages

THQ Nordic AB Acquires Piranha Bytes: Investor Presentation

THQ Nordic AB finalized the acquisition of Piranha Bytes in May 2019 to secure a veteran development studio specializing in atmospheric open-world role-playing games.

  • THQ Nordic AB acquired Piranha Bytes in May 2019 to gain full ownership of the Gothic, Risen, and ELEX intellectual property portfolios.
  • The acquired assets generated approximately 18 million EUR in net revenue during the three years leading up to the acquisition.
  • By bringing the studio in-house, THQ Nordic eliminates future royalty payments and captures the full value of the studio's existing cash-generating assets.
Embracer GroupMay 2019
Cover of THQ Nordic Q5 FY18/19 Report
Financial report16 pages

THQ Nordic Q5 FY18/19 Report

The THQ Nordic Q5 FY18/19 report outlines a period of significant financial expansion and strategic growth for the company, covering the fiscal quarter ending March 31, 2019.

  • THQ Nordic achieved a 158% year-over-year increase in net sales to SEK 1,631 million and a 217% increase in operational EBIT to SEK 396 million for the quarter ending March 31, 2019.
  • The company raised SEK 2.1 billion through a directed share issue to fund future mergers and acquisitions, maintaining a strong liquidity position for inorganic growth.
  • Digital distribution accounted for 61% of total net sales, while owned intellectual property represented 84% of all game sales during the period.
THQ NordicMay 2019
Cover of Extended Financial Year Report: 1 Jan 2018 – 31 Mar 2019
Financial report19 pages

Extended Financial Year Report: 1 Jan 2018 – 31 Mar 2019

THQ Nordic experienced a period of aggressive expansion and financial growth between January 2018 and March 2019, culminating in a significant performance surge during the first quarter of 2019.

  • THQ Nordic’s net sales grew by 158% to SEK 1,630.5 million for the quarter ending March 31, 2019, compared to the same period in the previous year.
  • Operational EBIT increased by 217% to SEK 395.9 million, driven by strong revenue performance and improved operational efficiency.
  • The release of 'Metro Exodus' was the primary revenue driver, generating SEK 794 million in net sales, with additional contributions from 'Satisfactory' and partner publishing.
Embracer GroupMay 2019